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Side by Side Diff: third_party/WebKit/Source/platform/graphics/ImageBuffer.cpp

Issue 2653933003: Make stream captures work on canvases that are not in the DOM. (Closed)
Patch Set: fix test + review comments Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (c) 2008, Google Inc. All rights reserved. 2 * Copyright (c) 2008, Google Inc. All rights reserved.
3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> 3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are 7 * modification, are permitted provided that the following conditions are
8 * met: 8 * met:
9 * 9 *
10 * * Redistributions of source code must retain the above copyright 10 * * Redistributions of source code must retain the above copyright
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143 size_t rowBytes, 143 size_t rowBytes,
144 int x, 144 int x,
145 int y) { 145 int y) {
146 return m_surface->writePixels(info, pixels, rowBytes, x, y); 146 return m_surface->writePixels(info, pixels, rowBytes, x, y);
147 } 147 }
148 148
149 bool ImageBuffer::isSurfaceValid() const { 149 bool ImageBuffer::isSurfaceValid() const {
150 return m_surface->isValid(); 150 return m_surface->isValid();
151 } 151 }
152 152
153 bool ImageBuffer::isDirty() { 153 void ImageBuffer::finalizeFrame() {
154 return m_client ? m_client->isDirty() : false; 154 m_surface->finalizeFrame();
155 } 155 }
156 156
157 void ImageBuffer::didFinalizeFrame() { 157 void ImageBuffer::doPaintInvalidation(const FloatRect& dirtyRect) {
158 if (m_client) 158 m_surface->doPaintInvalidation(dirtyRect);
159 m_client->didFinalizeFrame();
160 }
161
162 void ImageBuffer::finalizeFrame(const FloatRect& dirtyRect) {
163 m_surface->finalizeFrame(dirtyRect);
164 didFinalizeFrame();
xlai (Olivia) 2017/02/08 17:58:40 Great works. The previous logic flow was a bit mes
Justin Novosad 2017/02/08 18:43:12 Exactly. I got rid of the zig-zag flow we had befo
165 } 159 }
166 160
167 bool ImageBuffer::restoreSurface() const { 161 bool ImageBuffer::restoreSurface() const {
168 return m_surface->isValid() || m_surface->restore(); 162 return m_surface->isValid() || m_surface->restore();
169 } 163 }
170 164
171 void ImageBuffer::notifySurfaceInvalid() { 165 void ImageBuffer::notifySurfaceInvalid() {
172 if (m_client) 166 if (m_client)
173 m_client->notifySurfaceInvalid(); 167 m_client->notifySurfaceInvalid();
174 } 168 }
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597 DCHECK(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType)); 591 DCHECK(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));
598 592
599 Vector<unsigned char> result; 593 Vector<unsigned char> result;
600 if (!encodeImage(mimeType, quality, &result)) 594 if (!encodeImage(mimeType, quality, &result))
601 return "data:,"; 595 return "data:,";
602 596
603 return "data:" + mimeType + ";base64," + base64Encode(result); 597 return "data:" + mimeType + ";base64," + base64Encode(result);
604 } 598 }
605 599
606 } // namespace blink 600 } // namespace blink
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