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1 /* | 1 /* |
2 * Copyright (c) 2008, Google Inc. All rights reserved. | 2 * Copyright (c) 2008, Google Inc. All rights reserved. |
3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> | 3 * Copyright (C) 2009 Dirk Schulze <krit@webkit.org> |
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. | 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions are | 7 * modification, are permitted provided that the following conditions are |
8 * met: | 8 * met: |
9 * | 9 * |
10 * * Redistributions of source code must retain the above copyright | 10 * * Redistributions of source code must retain the above copyright |
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143 size_t rowBytes, | 143 size_t rowBytes, |
144 int x, | 144 int x, |
145 int y) { | 145 int y) { |
146 return m_surface->writePixels(info, pixels, rowBytes, x, y); | 146 return m_surface->writePixels(info, pixels, rowBytes, x, y); |
147 } | 147 } |
148 | 148 |
149 bool ImageBuffer::isSurfaceValid() const { | 149 bool ImageBuffer::isSurfaceValid() const { |
150 return m_surface->isValid(); | 150 return m_surface->isValid(); |
151 } | 151 } |
152 | 152 |
153 bool ImageBuffer::isDirty() { | 153 void ImageBuffer::finalizeFrame() { |
154 return m_client ? m_client->isDirty() : false; | 154 m_surface->finalizeFrame(); |
155 } | 155 } |
156 | 156 |
157 void ImageBuffer::didFinalizeFrame() { | 157 void ImageBuffer::doPaintInvalidation(const FloatRect& dirtyRect) { |
158 if (m_client) | 158 m_surface->doPaintInvalidation(dirtyRect); |
159 m_client->didFinalizeFrame(); | |
160 } | |
161 | |
162 void ImageBuffer::finalizeFrame(const FloatRect& dirtyRect) { | |
163 m_surface->finalizeFrame(dirtyRect); | |
164 didFinalizeFrame(); | |
xlai (Olivia)
2017/02/08 17:58:40
Great works. The previous logic flow was a bit mes
Justin Novosad
2017/02/08 18:43:12
Exactly. I got rid of the zig-zag flow we had befo
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165 } | 159 } |
166 | 160 |
167 bool ImageBuffer::restoreSurface() const { | 161 bool ImageBuffer::restoreSurface() const { |
168 return m_surface->isValid() || m_surface->restore(); | 162 return m_surface->isValid() || m_surface->restore(); |
169 } | 163 } |
170 | 164 |
171 void ImageBuffer::notifySurfaceInvalid() { | 165 void ImageBuffer::notifySurfaceInvalid() { |
172 if (m_client) | 166 if (m_client) |
173 m_client->notifySurfaceInvalid(); | 167 m_client->notifySurfaceInvalid(); |
174 } | 168 } |
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597 DCHECK(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType)); | 591 DCHECK(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType)); |
598 | 592 |
599 Vector<unsigned char> result; | 593 Vector<unsigned char> result; |
600 if (!encodeImage(mimeType, quality, &result)) | 594 if (!encodeImage(mimeType, quality, &result)) |
601 return "data:,"; | 595 return "data:,"; |
602 | 596 |
603 return "data:" + mimeType + ";base64," + base64Encode(result); | 597 return "data:" + mimeType + ";base64," + base64Encode(result); |
604 } | 598 } |
605 | 599 |
606 } // namespace blink | 600 } // namespace blink |
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