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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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103 bool PrepareTextureMailbox( | 103 bool PrepareTextureMailbox( |
104 cc::TextureMailbox* outMailbox, | 104 cc::TextureMailbox* outMailbox, |
105 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override; | 105 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override; |
106 | 106 |
107 // Callback for mailboxes given to the compositor from PrepareTextureMailbox. | 107 // Callback for mailboxes given to the compositor from PrepareTextureMailbox. |
108 void mailboxReleased(const gpu::Mailbox&, | 108 void mailboxReleased(const gpu::Mailbox&, |
109 const gpu::SyncToken&, | 109 const gpu::SyncToken&, |
110 bool lostResource); | 110 bool lostResource); |
111 | 111 |
112 // ImageBufferSurface implementation | 112 // ImageBufferSurface implementation |
113 void finalizeFrame(const FloatRect& dirtyRect); | 113 void finalizeFrame(); |
| 114 void doPaintInvalidation(const FloatRect& dirtyRect); |
114 void willWritePixels(); | 115 void willWritePixels(); |
115 void willOverwriteAllPixels(); | 116 void willOverwriteAllPixels(); |
116 void willOverwriteCanvas(); | 117 void willOverwriteCanvas(); |
117 SkCanvas* canvas(); | 118 SkCanvas* canvas(); |
118 void disableDeferral(DisableDeferralReason); | 119 void disableDeferral(DisableDeferralReason); |
119 bool checkSurfaceValid(); | 120 bool checkSurfaceValid(); |
120 bool restoreSurface(); | 121 bool restoreSurface(); |
121 WebLayer* layer() const; | 122 WebLayer* layer() const; |
122 bool isAccelerated() const; | 123 bool isAccelerated() const; |
123 void setFilterQuality(SkFilterQuality); | 124 void setFilterQuality(SkFilterQuality); |
124 void setIsHidden(bool); | 125 void setIsHidden(bool); |
125 void setImageBuffer(ImageBuffer*); | 126 void setImageBuffer(ImageBuffer*); |
126 void didDraw(const FloatRect&); | 127 void didDraw(const FloatRect&); |
127 bool writePixels(const SkImageInfo&, | 128 bool writePixels(const SkImageInfo&, |
128 const void* pixels, | 129 const void* pixels, |
129 size_t rowBytes, | 130 size_t rowBytes, |
130 int x, | 131 int x, |
131 int y); | 132 int y); |
132 void flush(); | 133 void flush(); |
133 void flushGpu(); | 134 void flushGpu(); |
134 void prepareSurfaceForPaintingIfNeeded(); | |
135 bool isHidden() { return m_isHidden; } | 135 bool isHidden() { return m_isHidden; } |
136 OpacityMode opacityMode() { return m_opacityMode; } | 136 OpacityMode opacityMode() { return m_opacityMode; } |
137 void dontUseIdleSchedulingForTesting() { | 137 void dontUseIdleSchedulingForTesting() { |
138 m_dontUseIdleSchedulingForTesting = true; | 138 m_dontUseIdleSchedulingForTesting = true; |
139 } | 139 } |
140 | 140 |
141 void beginDestruction(); | 141 void beginDestruction(); |
142 void hibernate(); | 142 void hibernate(); |
143 bool isHibernating() const { return m_hibernationImage.get(); } | 143 bool isHibernating() const { return m_hibernationImage.get(); } |
144 sk_sp<SkColorSpace> colorSpace() const { return m_colorSpace; } | 144 sk_sp<SkColorSpace> colorSpace() const { return m_colorSpace; } |
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297 // Each element in this vector represents an IOSurface backed texture that | 297 // Each element in this vector represents an IOSurface backed texture that |
298 // is ready to be reused. | 298 // is ready to be reused. |
299 // Elements in this vector can safely be purged in low memory conditions. | 299 // Elements in this vector can safely be purged in low memory conditions. |
300 Vector<RefPtr<ImageInfo>> m_imageInfoCache; | 300 Vector<RefPtr<ImageInfo>> m_imageInfoCache; |
301 #endif // USE_IOSURFACE_FOR_2D_CANVAS | 301 #endif // USE_IOSURFACE_FOR_2D_CANVAS |
302 }; | 302 }; |
303 | 303 |
304 } // namespace blink | 304 } // namespace blink |
305 | 305 |
306 #endif | 306 #endif |
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