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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 103 bool PrepareTextureMailbox( | 103 bool PrepareTextureMailbox( |
| 104 cc::TextureMailbox* outMailbox, | 104 cc::TextureMailbox* outMailbox, |
| 105 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override; | 105 std::unique_ptr<cc::SingleReleaseCallback>* outReleaseCallback) override; |
| 106 | 106 |
| 107 // Callback for mailboxes given to the compositor from PrepareTextureMailbox. | 107 // Callback for mailboxes given to the compositor from PrepareTextureMailbox. |
| 108 void mailboxReleased(const gpu::Mailbox&, | 108 void mailboxReleased(const gpu::Mailbox&, |
| 109 const gpu::SyncToken&, | 109 const gpu::SyncToken&, |
| 110 bool lostResource); | 110 bool lostResource); |
| 111 | 111 |
| 112 // ImageBufferSurface implementation | 112 // ImageBufferSurface implementation |
| 113 void finalizeFrame(const FloatRect& dirtyRect); | 113 void finalizeFrame(); |
| 114 void doPaintInvalidation(const FloatRect& dirtyRect); |
| 114 void willWritePixels(); | 115 void willWritePixels(); |
| 115 void willOverwriteAllPixels(); | 116 void willOverwriteAllPixels(); |
| 116 void willOverwriteCanvas(); | 117 void willOverwriteCanvas(); |
| 117 SkCanvas* canvas(); | 118 SkCanvas* canvas(); |
| 118 void disableDeferral(DisableDeferralReason); | 119 void disableDeferral(DisableDeferralReason); |
| 119 bool checkSurfaceValid(); | 120 bool checkSurfaceValid(); |
| 120 bool restoreSurface(); | 121 bool restoreSurface(); |
| 121 WebLayer* layer() const; | 122 WebLayer* layer() const; |
| 122 bool isAccelerated() const; | 123 bool isAccelerated() const; |
| 123 void setFilterQuality(SkFilterQuality); | 124 void setFilterQuality(SkFilterQuality); |
| 124 void setIsHidden(bool); | 125 void setIsHidden(bool); |
| 125 void setImageBuffer(ImageBuffer*); | 126 void setImageBuffer(ImageBuffer*); |
| 126 void didDraw(const FloatRect&); | 127 void didDraw(const FloatRect&); |
| 127 bool writePixels(const SkImageInfo&, | 128 bool writePixels(const SkImageInfo&, |
| 128 const void* pixels, | 129 const void* pixels, |
| 129 size_t rowBytes, | 130 size_t rowBytes, |
| 130 int x, | 131 int x, |
| 131 int y); | 132 int y); |
| 132 void flush(); | 133 void flush(); |
| 133 void flushGpu(); | 134 void flushGpu(); |
| 134 void prepareSurfaceForPaintingIfNeeded(); | |
| 135 bool isHidden() { return m_isHidden; } | 135 bool isHidden() { return m_isHidden; } |
| 136 OpacityMode opacityMode() { return m_opacityMode; } | 136 OpacityMode opacityMode() { return m_opacityMode; } |
| 137 void dontUseIdleSchedulingForTesting() { | 137 void dontUseIdleSchedulingForTesting() { |
| 138 m_dontUseIdleSchedulingForTesting = true; | 138 m_dontUseIdleSchedulingForTesting = true; |
| 139 } | 139 } |
| 140 | 140 |
| 141 void beginDestruction(); | 141 void beginDestruction(); |
| 142 void hibernate(); | 142 void hibernate(); |
| 143 bool isHibernating() const { return m_hibernationImage.get(); } | 143 bool isHibernating() const { return m_hibernationImage.get(); } |
| 144 sk_sp<SkColorSpace> colorSpace() const { return m_colorSpace; } | 144 sk_sp<SkColorSpace> colorSpace() const { return m_colorSpace; } |
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| 297 // Each element in this vector represents an IOSurface backed texture that | 297 // Each element in this vector represents an IOSurface backed texture that |
| 298 // is ready to be reused. | 298 // is ready to be reused. |
| 299 // Elements in this vector can safely be purged in low memory conditions. | 299 // Elements in this vector can safely be purged in low memory conditions. |
| 300 Vector<RefPtr<ImageInfo>> m_imageInfoCache; | 300 Vector<RefPtr<ImageInfo>> m_imageInfoCache; |
| 301 #endif // USE_IOSURFACE_FOR_2D_CANVAS | 301 #endif // USE_IOSURFACE_FOR_2D_CANVAS |
| 302 }; | 302 }; |
| 303 | 303 |
| 304 } // namespace blink | 304 } // namespace blink |
| 305 | 305 |
| 306 #endif | 306 #endif |
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