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Issue 265303002: Revert of Relocate suspended generator activations when enabling debug mode (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "v8.h" 5 #include "v8.h"
6 6
7 #include "api.h" 7 #include "api.h"
8 #include "arguments.h" 8 #include "arguments.h"
9 #include "bootstrapper.h" 9 #include "bootstrapper.h"
10 #include "code-stubs.h" 10 #include "code-stubs.h"
(...skipping 1829 matching lines...) Expand 10 before | Expand all | Expand 10 after
1840 } else if (frame->function()->IsJSFunction()) { 1840 } else if (frame->function()->IsJSFunction()) {
1841 JSFunction* function = frame->function(); 1841 JSFunction* function = frame->function();
1842 ASSERT(frame->LookupCode()->kind() == Code::FUNCTION); 1842 ASSERT(frame->LookupCode()->kind() == Code::FUNCTION);
1843 active_functions->Add(Handle<JSFunction>(function)); 1843 active_functions->Add(Handle<JSFunction>(function));
1844 function->shared()->code()->set_gc_metadata(active_code_marker); 1844 function->shared()->code()->set_gc_metadata(active_code_marker);
1845 } 1845 }
1846 } 1846 }
1847 } 1847 }
1848 1848
1849 1849
1850 // Figure out how many bytes of "pc_offset" correspond to actual code by
1851 // subtracting off the bytes that correspond to constant/veneer pools. See
1852 // Assembler::CheckConstPool() and Assembler::CheckVeneerPool(). Note that this
1853 // is only useful for architectures using constant pools or veneer pools.
1854 static int ComputeCodeOffsetFromPcOffset(Code *code, int pc_offset) {
1855 ASSERT_EQ(code->kind(), Code::FUNCTION);
1856 ASSERT(!code->has_debug_break_slots());
1857 ASSERT_LE(0, pc_offset);
1858 ASSERT_LT(pc_offset, code->instruction_end() - code->instruction_start());
1859
1860 int mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
1861 RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
1862 byte *pc = code->instruction_start() + pc_offset;
1863 int code_offset = pc_offset;
1864 for (RelocIterator it(code, mask); !it.done(); it.next()) {
1865 RelocInfo* info = it.rinfo();
1866 if (info->pc() >= pc) break;
1867 ASSERT(RelocInfo::IsConstPool(info->rmode()));
1868 code_offset -= static_cast<int>(info->data());
1869 ASSERT_LE(0, code_offset);
1870 }
1871
1872 return code_offset;
1873 }
1874
1875
1876 // The inverse of ComputeCodeOffsetFromPcOffset.
1877 static int ComputePcOffsetFromCodeOffset(Code *code, int code_offset) {
1878 ASSERT_EQ(code->kind(), Code::FUNCTION);
1879
1880 int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
1881 RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
1882 RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
1883 int reloc = 0;
1884 for (RelocIterator it(code, mask); !it.done(); it.next()) {
1885 RelocInfo* info = it.rinfo();
1886 if (info->pc() - code->instruction_start() - reloc >= code_offset) break;
1887 if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
1888 reloc += Assembler::kDebugBreakSlotLength;
1889 } else {
1890 ASSERT(RelocInfo::IsConstPool(info->rmode()));
1891 reloc += static_cast<int>(info->data());
1892 }
1893 }
1894
1895 int pc_offset = code_offset + reloc;
1896
1897 ASSERT_LT(code->instruction_start() + pc_offset, code->instruction_end());
1898
1899 return pc_offset;
1900 }
1901
1902
1903 static void RedirectActivationsToRecompiledCodeOnThread( 1850 static void RedirectActivationsToRecompiledCodeOnThread(
1904 Isolate* isolate, 1851 Isolate* isolate,
1905 ThreadLocalTop* top) { 1852 ThreadLocalTop* top) {
1906 for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) { 1853 for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
1907 JavaScriptFrame* frame = it.frame(); 1854 JavaScriptFrame* frame = it.frame();
1908 1855
1909 if (frame->is_optimized() || !frame->function()->IsJSFunction()) continue; 1856 if (frame->is_optimized() || !frame->function()->IsJSFunction()) continue;
1910 1857
1911 JSFunction* function = frame->function(); 1858 JSFunction* function = frame->function();
1912 1859
1913 ASSERT(frame->LookupCode()->kind() == Code::FUNCTION); 1860 ASSERT(frame->LookupCode()->kind() == Code::FUNCTION);
1914 1861
1915 Handle<Code> frame_code(frame->LookupCode()); 1862 Handle<Code> frame_code(frame->LookupCode());
1916 if (frame_code->has_debug_break_slots()) continue; 1863 if (frame_code->has_debug_break_slots()) continue;
1917 1864
1918 Handle<Code> new_code(function->shared()->code()); 1865 Handle<Code> new_code(function->shared()->code());
1919 if (new_code->kind() != Code::FUNCTION || 1866 if (new_code->kind() != Code::FUNCTION ||
1920 !new_code->has_debug_break_slots()) { 1867 !new_code->has_debug_break_slots()) {
1921 continue; 1868 continue;
1922 } 1869 }
1923 1870
1924 int old_pc_offset = frame->pc() - frame_code->instruction_start(); 1871 // Iterate over the RelocInfo in the original code to compute the sum of the
1925 int code_offset = ComputeCodeOffsetFromPcOffset(*frame_code, old_pc_offset); 1872 // constant pools and veneer pools sizes. (See Assembler::CheckConstPool()
1926 int new_pc_offset = ComputePcOffsetFromCodeOffset(*new_code, code_offset); 1873 // and Assembler::CheckVeneerPool())
1874 // Note that this is only useful for architectures using constant pools or
1875 // veneer pools.
1876 int pool_mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
1877 RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
1878 int frame_pool_size = 0;
1879 for (RelocIterator it(*frame_code, pool_mask); !it.done(); it.next()) {
1880 RelocInfo* info = it.rinfo();
1881 if (info->pc() >= frame->pc()) break;
1882 frame_pool_size += static_cast<int>(info->data());
1883 }
1884 intptr_t frame_offset =
1885 frame->pc() - frame_code->instruction_start() - frame_pool_size;
1886
1887 // Iterate over the RelocInfo for new code to find the number of bytes
1888 // generated for debug slots and constant pools.
1889 int debug_break_slot_bytes = 0;
1890 int new_code_pool_size = 0;
1891 int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
1892 RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
1893 RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
1894 for (RelocIterator it(*new_code, mask); !it.done(); it.next()) {
1895 // Check if the pc in the new code with debug break
1896 // slots is before this slot.
1897 RelocInfo* info = it.rinfo();
1898 intptr_t new_offset = info->pc() - new_code->instruction_start() -
1899 new_code_pool_size - debug_break_slot_bytes;
1900 if (new_offset >= frame_offset) {
1901 break;
1902 }
1903
1904 if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
1905 debug_break_slot_bytes += Assembler::kDebugBreakSlotLength;
1906 } else {
1907 ASSERT(RelocInfo::IsConstPool(info->rmode()));
1908 // The size of the pools is encoded in the data.
1909 new_code_pool_size += static_cast<int>(info->data());
1910 }
1911 }
1927 1912
1928 // Compute the equivalent pc in the new code. 1913 // Compute the equivalent pc in the new code.
1929 byte* new_pc = new_code->instruction_start() + new_pc_offset; 1914 byte* new_pc = new_code->instruction_start() + frame_offset +
1915 debug_break_slot_bytes + new_code_pool_size;
1930 1916
1931 if (FLAG_trace_deopt) { 1917 if (FLAG_trace_deopt) {
1932 PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) " 1918 PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
1933 "with %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) " 1919 "with %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
1934 "for debugging, " 1920 "for debugging, "
1935 "changing pc from %08" V8PRIxPTR " to %08" V8PRIxPTR "\n", 1921 "changing pc from %08" V8PRIxPTR " to %08" V8PRIxPTR "\n",
1936 reinterpret_cast<intptr_t>( 1922 reinterpret_cast<intptr_t>(
1937 frame_code->instruction_start()), 1923 frame_code->instruction_start()),
1938 reinterpret_cast<intptr_t>( 1924 reinterpret_cast<intptr_t>(
1939 frame_code->instruction_start()) + 1925 frame_code->instruction_start()) +
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
1975 1961
1976 1962
1977 class ActiveFunctionsRedirector : public ThreadVisitor { 1963 class ActiveFunctionsRedirector : public ThreadVisitor {
1978 public: 1964 public:
1979 void VisitThread(Isolate* isolate, ThreadLocalTop* top) { 1965 void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
1980 RedirectActivationsToRecompiledCodeOnThread(isolate, top); 1966 RedirectActivationsToRecompiledCodeOnThread(isolate, top);
1981 } 1967 }
1982 }; 1968 };
1983 1969
1984 1970
1985 class ForceDebuggerActive {
1986 public:
1987 explicit ForceDebuggerActive(Isolate *isolate) {
1988 isolate_ = isolate;
1989 old_state_ = isolate->debugger()->force_debugger_active();
1990 isolate_->debugger()->set_force_debugger_active(true);
1991 }
1992
1993 ~ForceDebuggerActive() {
1994 isolate_->debugger()->set_force_debugger_active(old_state_);
1995 }
1996
1997 private:
1998 Isolate *isolate_;
1999 bool old_state_;
2000
2001 DISALLOW_COPY_AND_ASSIGN(ForceDebuggerActive);
2002 };
2003
2004
2005 void Debug::MaybeRecompileFunctionForDebugging(Handle<JSFunction> function) {
2006 ASSERT_EQ(Code::FUNCTION, function->code()->kind());
2007 ASSERT_EQ(function->code(), function->shared()->code());
2008
2009 if (function->code()->has_debug_break_slots()) return;
2010
2011 ForceDebuggerActive force_debugger_active(isolate_);
2012 MaybeHandle<Code> code = Compiler::GetCodeForDebugging(function);
2013 // Recompilation can fail. In that case leave the code as it was.
2014 if (!code.is_null())
2015 function->ReplaceCode(*code.ToHandleChecked());
2016 ASSERT_EQ(function->code(), function->shared()->code());
2017 }
2018
2019
2020 void Debug::RecompileAndRelocateSuspendedGenerators(
2021 const List<Handle<JSGeneratorObject> > &generators) {
2022 for (int i = 0; i < generators.length(); i++) {
2023 Handle<JSFunction> fun(generators[i]->function());
2024
2025 MaybeRecompileFunctionForDebugging(fun);
2026
2027 int code_offset = generators[i]->continuation();
2028 int pc_offset = ComputePcOffsetFromCodeOffset(fun->code(), code_offset);
2029 generators[i]->set_continuation(pc_offset);
2030 }
2031 }
2032
2033
2034 void Debug::PrepareForBreakPoints() { 1971 void Debug::PrepareForBreakPoints() {
2035 // If preparing for the first break point make sure to deoptimize all 1972 // If preparing for the first break point make sure to deoptimize all
2036 // functions as debugging does not work with optimized code. 1973 // functions as debugging does not work with optimized code.
2037 if (!has_break_points_) { 1974 if (!has_break_points_) {
2038 if (isolate_->concurrent_recompilation_enabled()) { 1975 if (isolate_->concurrent_recompilation_enabled()) {
2039 isolate_->optimizing_compiler_thread()->Flush(); 1976 isolate_->optimizing_compiler_thread()->Flush();
2040 } 1977 }
2041 1978
2042 Deoptimizer::DeoptimizeAll(isolate_); 1979 Deoptimizer::DeoptimizeAll(isolate_);
2043 1980
2044 Handle<Code> lazy_compile = isolate_->builtins()->CompileUnoptimized(); 1981 Handle<Code> lazy_compile = isolate_->builtins()->CompileUnoptimized();
2045 1982
2046 // There will be at least one break point when we are done. 1983 // There will be at least one break point when we are done.
2047 has_break_points_ = true; 1984 has_break_points_ = true;
2048 1985
2049 // Keep the list of activated functions in a handlified list as it 1986 // Keep the list of activated functions in a handlified list as it
2050 // is used both in GC and non-GC code. 1987 // is used both in GC and non-GC code.
2051 List<Handle<JSFunction> > active_functions(100); 1988 List<Handle<JSFunction> > active_functions(100);
2052 1989
2053 // A list of all suspended generators.
2054 List<Handle<JSGeneratorObject> > suspended_generators;
2055
2056 // A list of all generator functions. We need to recompile all functions,
2057 // but we don't know until after visiting the whole heap which generator
2058 // functions have suspended activations and which do not. As in the case of
2059 // functions with activations on the stack, we need to be careful with
2060 // generator functions with suspended activations because although they
2061 // should be recompiled, recompilation can fail, and we need to avoid
2062 // leaving the heap in an inconsistent state.
2063 //
2064 // We could perhaps avoid this list and instead re-use the GC metadata
2065 // links.
2066 List<Handle<JSFunction> > generator_functions;
2067
2068 { 1990 {
2069 // We are going to iterate heap to find all functions without 1991 // We are going to iterate heap to find all functions without
2070 // debug break slots. 1992 // debug break slots.
2071 Heap* heap = isolate_->heap(); 1993 Heap* heap = isolate_->heap();
2072 heap->CollectAllGarbage(Heap::kMakeHeapIterableMask, 1994 heap->CollectAllGarbage(Heap::kMakeHeapIterableMask,
2073 "preparing for breakpoints"); 1995 "preparing for breakpoints");
2074 1996
2075 // Collecting the generators should not alter iterability of the heap.
2076 ASSERT(heap->IsHeapIterable());
2077
2078 // Ensure no GC in this scope as we are going to use gc_metadata 1997 // Ensure no GC in this scope as we are going to use gc_metadata
2079 // field in the Code object to mark active functions. 1998 // field in the Code object to mark active functions.
2080 DisallowHeapAllocation no_allocation; 1999 DisallowHeapAllocation no_allocation;
2081 2000
2082 Object* active_code_marker = heap->the_hole_value(); 2001 Object* active_code_marker = heap->the_hole_value();
2083 2002
2084 CollectActiveFunctionsFromThread(isolate_, 2003 CollectActiveFunctionsFromThread(isolate_,
2085 isolate_->thread_local_top(), 2004 isolate_->thread_local_top(),
2086 &active_functions, 2005 &active_functions,
2087 active_code_marker); 2006 active_code_marker);
(...skipping 10 matching lines...) Expand all
2098 while (((obj = iterator.next()) != NULL)) { 2017 while (((obj = iterator.next()) != NULL)) {
2099 if (obj->IsJSFunction()) { 2018 if (obj->IsJSFunction()) {
2100 JSFunction* function = JSFunction::cast(obj); 2019 JSFunction* function = JSFunction::cast(obj);
2101 SharedFunctionInfo* shared = function->shared(); 2020 SharedFunctionInfo* shared = function->shared();
2102 2021
2103 if (!shared->allows_lazy_compilation()) continue; 2022 if (!shared->allows_lazy_compilation()) continue;
2104 if (!shared->script()->IsScript()) continue; 2023 if (!shared->script()->IsScript()) continue;
2105 if (function->IsBuiltin()) continue; 2024 if (function->IsBuiltin()) continue;
2106 if (shared->code()->gc_metadata() == active_code_marker) continue; 2025 if (shared->code()->gc_metadata() == active_code_marker) continue;
2107 2026
2108 if (shared->is_generator()) {
2109 generator_functions.Add(Handle<JSFunction>(function, isolate_));
2110 continue;
2111 }
2112
2113 Code::Kind kind = function->code()->kind(); 2027 Code::Kind kind = function->code()->kind();
2114 if (kind == Code::FUNCTION && 2028 if (kind == Code::FUNCTION &&
2115 !function->code()->has_debug_break_slots()) { 2029 !function->code()->has_debug_break_slots()) {
2116 function->set_code(*lazy_compile); 2030 function->set_code(*lazy_compile);
2117 function->shared()->set_code(*lazy_compile); 2031 function->shared()->set_code(*lazy_compile);
2118 } else if (kind == Code::BUILTIN && 2032 } else if (kind == Code::BUILTIN &&
2119 (function->IsInOptimizationQueue() || 2033 (function->IsInOptimizationQueue() ||
2120 function->IsMarkedForOptimization() || 2034 function->IsMarkedForOptimization() ||
2121 function->IsMarkedForConcurrentOptimization())) { 2035 function->IsMarkedForConcurrentOptimization())) {
2122 // Abort in-flight compilation. 2036 // Abort in-flight compilation.
2123 Code* shared_code = function->shared()->code(); 2037 Code* shared_code = function->shared()->code();
2124 if (shared_code->kind() == Code::FUNCTION && 2038 if (shared_code->kind() == Code::FUNCTION &&
2125 shared_code->has_debug_break_slots()) { 2039 shared_code->has_debug_break_slots()) {
2126 function->set_code(shared_code); 2040 function->set_code(shared_code);
2127 } else { 2041 } else {
2128 function->set_code(*lazy_compile); 2042 function->set_code(*lazy_compile);
2129 function->shared()->set_code(*lazy_compile); 2043 function->shared()->set_code(*lazy_compile);
2130 } 2044 }
2131 } 2045 }
2132 } else if (obj->IsJSGeneratorObject()) {
2133 JSGeneratorObject* gen = JSGeneratorObject::cast(obj);
2134 if (!gen->is_suspended()) continue;
2135
2136 JSFunction* fun = gen->function();
2137 ASSERT_EQ(fun->code()->kind(), Code::FUNCTION);
2138 if (fun->code()->has_debug_break_slots()) continue;
2139
2140 int pc_offset = gen->continuation();
2141 ASSERT_LT(0, pc_offset);
2142
2143 int code_offset =
2144 ComputeCodeOffsetFromPcOffset(fun->code(), pc_offset);
2145
2146 // This will be fixed after we recompile the functions.
2147 gen->set_continuation(code_offset);
2148
2149 suspended_generators.Add(Handle<JSGeneratorObject>(gen, isolate_));
2150 } 2046 }
2151 } 2047 }
2152 2048
2153 // Clear gc_metadata field. 2049 // Clear gc_metadata field.
2154 for (int i = 0; i < active_functions.length(); i++) { 2050 for (int i = 0; i < active_functions.length(); i++) {
2155 Handle<JSFunction> function = active_functions[i]; 2051 Handle<JSFunction> function = active_functions[i];
2156 function->shared()->code()->set_gc_metadata(Smi::FromInt(0)); 2052 function->shared()->code()->set_gc_metadata(Smi::FromInt(0));
2157 } 2053 }
2158 } 2054 }
2159 2055
2160 // Recompile generator functions that have suspended activations, and
2161 // relocate those activations.
2162 RecompileAndRelocateSuspendedGenerators(suspended_generators);
2163
2164 // Mark generator functions that didn't have suspended activations for lazy
2165 // recompilation. Note that this set does not include any active functions.
2166 for (int i = 0; i < generator_functions.length(); i++) {
2167 Handle<JSFunction> &function = generator_functions[i];
2168 if (function->code()->kind() != Code::FUNCTION) continue;
2169 if (function->code()->has_debug_break_slots()) continue;
2170 function->set_code(*lazy_compile);
2171 function->shared()->set_code(*lazy_compile);
2172 }
2173
2174 // Now recompile all functions with activation frames and and 2056 // Now recompile all functions with activation frames and and
2175 // patch the return address to run in the new compiled code. It could be 2057 // patch the return address to run in the new compiled code.
2176 // that some active functions were recompiled already by the suspended
2177 // generator recompilation pass above; a generator with suspended
2178 // activations could also have active activations. That's fine.
2179 for (int i = 0; i < active_functions.length(); i++) { 2058 for (int i = 0; i < active_functions.length(); i++) {
2180 Handle<JSFunction> function = active_functions[i]; 2059 Handle<JSFunction> function = active_functions[i];
2181 Handle<SharedFunctionInfo> shared(function->shared()); 2060 Handle<SharedFunctionInfo> shared(function->shared());
2182 2061
2062 if (function->code()->kind() == Code::FUNCTION &&
2063 function->code()->has_debug_break_slots()) {
2064 // Nothing to do. Function code already had debug break slots.
2065 continue;
2066 }
2067
2183 // If recompilation is not possible just skip it. 2068 // If recompilation is not possible just skip it.
2184 if (shared->is_toplevel()) continue; 2069 if (shared->is_toplevel() ||
2185 if (!shared->allows_lazy_compilation()) continue; 2070 !shared->allows_lazy_compilation() ||
2186 if (shared->code()->kind() == Code::BUILTIN) continue; 2071 shared->code()->kind() == Code::BUILTIN) {
2072 continue;
2073 }
2187 2074
2188 MaybeRecompileFunctionForDebugging(function); 2075 // Make sure that the shared full code is compiled with debug
2076 // break slots.
2077 if (!shared->code()->has_debug_break_slots()) {
2078 // Try to compile the full code with debug break slots. If it
2079 // fails just keep the current code.
2080 bool prev_force_debugger_active =
2081 isolate_->debugger()->force_debugger_active();
2082 isolate_->debugger()->set_force_debugger_active(true);
2083 Handle<Code> code = Compiler::GetCodeForDebugging(
2084 function).ToHandleChecked();
2085 function->ReplaceCode(*code);
2086 isolate_->debugger()->set_force_debugger_active(
2087 prev_force_debugger_active);
2088 }
2089
2090 // Keep function code in sync with shared function info.
2091 function->set_code(shared->code());
2189 } 2092 }
2190 2093
2191 RedirectActivationsToRecompiledCodeOnThread(isolate_, 2094 RedirectActivationsToRecompiledCodeOnThread(isolate_,
2192 isolate_->thread_local_top()); 2095 isolate_->thread_local_top());
2193 2096
2194 ActiveFunctionsRedirector active_functions_redirector; 2097 ActiveFunctionsRedirector active_functions_redirector;
2195 isolate_->thread_manager()->IterateArchivedThreads( 2098 isolate_->thread_manager()->IterateArchivedThreads(
2196 &active_functions_redirector); 2099 &active_functions_redirector);
2197 } 2100 }
2198 } 2101 }
(...skipping 1618 matching lines...) Expand 10 before | Expand all | Expand 10 after
3817 already_signalled_ = false; 3720 already_signalled_ = false;
3818 } 3721 }
3819 { 3722 {
3820 Locker locker(reinterpret_cast<v8::Isolate*>(isolate_)); 3723 Locker locker(reinterpret_cast<v8::Isolate*>(isolate_));
3821 isolate_->debugger()->CallMessageDispatchHandler(); 3724 isolate_->debugger()->CallMessageDispatchHandler();
3822 } 3725 }
3823 } 3726 }
3824 } 3727 }
3825 3728
3826 } } // namespace v8::internal 3729 } } // namespace v8::internal
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