Index: services/ui/public/cpp/window_property.h |
diff --git a/services/ui/public/cpp/window_property.h b/services/ui/public/cpp/window_property.h |
deleted file mode 100644 |
index 1a74b1efe8cf4790e46c46c93facf1a1dffc06c9..0000000000000000000000000000000000000000 |
--- a/services/ui/public/cpp/window_property.h |
+++ /dev/null |
@@ -1,156 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef SERVICES_UI_PUBLIC_CPP_WINDOW_PROPERTY_H_ |
-#define SERVICES_UI_PUBLIC_CPP_WINDOW_PROPERTY_H_ |
- |
-#include <stdint.h> |
- |
-// To define a new WindowProperty: |
-// |
-// #include "services/ui/public/cpp/window_property.h" |
-// |
-// MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType); |
-// namespace foo { |
-// // Use this to define an exported property that is primitive, |
-// // or a pointer you don't want automatically deleted. |
-// MUS_DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
-// |
-// // Use this to define an exported property whose value is a heap |
-// // allocated object, and has to be owned and freed by the window. |
-// MUS_DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, |
-// nullptr); |
-// |
-// // Use this to define a non exported property that is primitive, |
-// // or a pointer you don't want to automatically deleted, and is used |
-// // only in a specific file. This will define the property in an unnamed |
-// // namespace which cannot be accessed from another file. |
-// MUS_DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); |
-// |
-// } // foo namespace |
-// |
-// To define a new type used for WindowProperty. |
-// |
-// // outside all namespaces: |
-// MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType) |
-// |
-// If a property type is not exported, use |
-// MUS_DECLARE_WINDOW_PROPERTY_TYPE(MyType) which is a shorthand for |
-// MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType). |
- |
-namespace ui { |
- |
-template <typename T> |
-void Window::SetSharedProperty(const std::string& name, const T& data) { |
- const std::vector<uint8_t> bytes = |
- mojo::TypeConverter<std::vector<uint8_t>, T>::Convert(data); |
- SetSharedPropertyInternal(name, &bytes); |
-} |
- |
-template <typename T> |
-T Window::GetSharedProperty(const std::string& name) const { |
- DCHECK(HasSharedProperty(name)); |
- auto it = properties_.find(name); |
- return mojo::TypeConverter<T, std::vector<uint8_t>>::Convert(it->second); |
-} |
- |
-namespace { |
- |
-// No single new-style cast works for every conversion to/from int64_t, so we |
-// need this helper class. A third specialization is needed for bool because |
-// MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit |
-// cast (!). |
-template <typename T> |
-class WindowPropertyCaster { |
- public: |
- static int64_t ToInt64(T x) { return static_cast<int64_t>(x); } |
- static T FromInt64(int64_t x) { return static_cast<T>(x); } |
-}; |
-template <typename T> |
-class WindowPropertyCaster<T*> { |
- public: |
- static int64_t ToInt64(T* x) { return reinterpret_cast<int64_t>(x); } |
- static T* FromInt64(int64_t x) { return reinterpret_cast<T*>(x); } |
-}; |
-template <> |
-class WindowPropertyCaster<bool> { |
- public: |
- static int64_t ToInt64(bool x) { return static_cast<int64_t>(x); } |
- static bool FromInt64(int64_t x) { return x != 0; } |
-}; |
- |
-} // namespace |
- |
-template <typename T> |
-struct WindowProperty { |
- T default_value; |
- const char* name; |
- Window::PropertyDeallocator deallocator; |
-}; |
- |
-template <typename T> |
-void Window::SetLocalProperty(const WindowProperty<T>* property, T value) { |
- int64_t old = SetLocalPropertyInternal( |
- property, property->name, |
- value == property->default_value ? nullptr : property->deallocator, |
- WindowPropertyCaster<T>::ToInt64(value), |
- WindowPropertyCaster<T>::ToInt64(property->default_value)); |
- if (property->deallocator && |
- old != WindowPropertyCaster<T>::ToInt64(property->default_value)) { |
- (*property->deallocator)(old); |
- } |
-} |
- |
-template <typename T> |
-T Window::GetLocalProperty(const WindowProperty<T>* property) const { |
- return WindowPropertyCaster<T>::FromInt64(GetLocalPropertyInternal( |
- property, WindowPropertyCaster<T>::ToInt64(property->default_value))); |
-} |
- |
-template <typename T> |
-void Window::ClearLocalProperty(const WindowProperty<T>* property) { |
- SetLocalProperty(property, property->default_value); |
-} |
- |
-} // namespace ui |
- |
-// Macros to instantiate the property getter/setter template functions. |
-#define MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T) \ |
- template EXPORT void ui::Window::SetLocalProperty( \ |
- const ui::WindowProperty<T>*, T); \ |
- template EXPORT T ui::Window::GetLocalProperty(const ui::WindowProperty<T>*) \ |
- const; \ |
- template EXPORT void ui::Window::ClearLocalProperty( \ |
- const ui::WindowProperty<T>*); |
-#define MUS_DECLARE_WINDOW_PROPERTY_TYPE(T) \ |
- MUS_DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T) |
- |
-#define MUS_DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- static_assert(sizeof(TYPE) <= sizeof(int64_t), \ |
- "Property type must fit in 64 bits"); \ |
- namespace { \ |
- const ui::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
- } \ |
- const ui::WindowProperty<TYPE>* const NAME = &NAME##_Value; |
- |
-#define MUS_DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- static_assert(sizeof(TYPE) <= sizeof(int64_t), \ |
- "Property type must fit in 64 bits"); \ |
- namespace { \ |
- const ui::WindowProperty<TYPE> NAME##_Value = {DEFAULT, #NAME, nullptr}; \ |
- const ui::WindowProperty<TYPE>* const NAME = &NAME##_Value; \ |
- } |
- |
-#define MUS_DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ |
- namespace { \ |
- void Deallocator##NAME(int64_t p) { \ |
- enum { type_must_be_complete = sizeof(TYPE) }; \ |
- delete ui::WindowPropertyCaster<TYPE*>::FromInt64(p); \ |
- } \ |
- const ui::WindowProperty<TYPE*> NAME##_Value = {DEFAULT, #NAME, \ |
- &Deallocator##NAME}; \ |
- } \ |
- const ui::WindowProperty<TYPE*>* const NAME = &NAME##_Value; |
- |
-#endif // SERVICES_UI_PUBLIC_CPP_WINDOW_PROPERTY_H_ |