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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/public/cpp/gpu/client_gpu_memory_buffer_manager.h" | 5 #include "services/ui/public/cpp/gpu/client_gpu_memory_buffer_manager.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/ptr_util.h" | 9 #include "base/memory/ptr_util.h" |
| 10 #include "base/memory/shared_memory.h" | 10 #include "base/memory/shared_memory.h" |
| 11 #include "base/synchronization/waitable_event.h" | 11 #include "base/synchronization/waitable_event.h" |
| 12 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" | 12 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" |
| 13 #include "mojo/public/cpp/system/buffer.h" | 13 #include "mojo/public/cpp/system/buffer.h" |
| 14 #include "mojo/public/cpp/system/platform_handle.h" | 14 #include "mojo/public/cpp/system/platform_handle.h" |
| 15 #include "services/service_manager/public/cpp/connector.h" | 15 #include "services/service_manager/public/cpp/connector.h" |
| 16 #include "services/ui/public/interfaces/constants.mojom.h" | 16 #include "services/ui/public/interfaces/constants.mojom.h" |
| 17 #include "ui/gfx/buffer_format_util.h" | 17 #include "ui/gfx/buffer_format_util.h" |
| 18 | 18 |
| 19 using DestructionCallback = base::Callback<void(const gpu::SyncToken& sync)>; | 19 using DestructionCallback = base::Callback<void(const gpu::SyncToken& sync)>; |
| 20 | 20 |
| 21 namespace ui { | 21 namespace ui { |
| 22 | 22 |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 void OnGpuMemoryBufferAllocated(gfx::GpuMemoryBufferHandle* ret_handle, | |
| 26 base::WaitableEvent* wait, | |
| 27 const gfx::GpuMemoryBufferHandle& handle) { | |
| 28 *ret_handle = handle; | |
| 29 wait->Signal(); | |
| 30 } | |
| 31 | |
| 32 void NotifyDestructionOnCorrectThread( | 25 void NotifyDestructionOnCorrectThread( |
| 33 scoped_refptr<base::SingleThreadTaskRunner> task_runner, | 26 scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| 34 const DestructionCallback& callback, | 27 const DestructionCallback& callback, |
| 35 const gpu::SyncToken& sync_token) { | 28 const gpu::SyncToken& sync_token) { |
| 36 task_runner->PostTask(FROM_HERE, base::Bind(callback, sync_token)); | 29 task_runner->PostTask(FROM_HERE, base::Bind(callback, sync_token)); |
| 37 } | 30 } |
| 38 | 31 |
| 39 } // namespace | 32 } // namespace |
| 40 | 33 |
| 41 ClientGpuMemoryBufferManager::ClientGpuMemoryBufferManager(mojom::GpuPtr gpu) | 34 ClientGpuMemoryBufferManager::ClientGpuMemoryBufferManager(mojom::GpuPtr gpu) |
| 42 : thread_("GpuMemoryThread"), weak_ptr_factory_(this) { | 35 : thread_("GpuMemoryThread"), weak_ptr_factory_(this) { |
| 43 CHECK(thread_.Start()); | 36 CHECK(thread_.Start()); |
| 44 // The thread is owned by this object. Which means the task will not run if | 37 // The thread is owned by this object. Which means the task will not run if |
| 45 // the object has been destroyed. So Unretained() is safe. | 38 // the object has been destroyed. So Unretained() is safe. |
| 46 thread_.task_runner()->PostTask( | 39 thread_.task_runner()->PostTask( |
| 47 FROM_HERE, | 40 FROM_HERE, |
| 48 base::Bind(&ClientGpuMemoryBufferManager::InitThread, | 41 base::Bind(&ClientGpuMemoryBufferManager::InitThread, |
| 49 base::Unretained(this), base::Passed(gpu.PassInterface()))); | 42 base::Unretained(this), base::Passed(gpu.PassInterface()))); |
| 50 } | 43 } |
| 51 | 44 |
| 52 ClientGpuMemoryBufferManager::~ClientGpuMemoryBufferManager() { | 45 ClientGpuMemoryBufferManager::~ClientGpuMemoryBufferManager() { |
| 53 thread_.task_runner()->PostTask( | 46 thread_.task_runner()->PostTask( |
| 54 FROM_HERE, base::Bind(&ClientGpuMemoryBufferManager::TearDownThread, | 47 FROM_HERE, base::Bind(&ClientGpuMemoryBufferManager::TearDownThread, |
| 55 base::Unretained(this))); | 48 base::Unretained(this))); |
| 56 thread_.Stop(); | 49 thread_.Stop(); |
| 57 } | 50 } |
| 58 | 51 |
| 59 void ClientGpuMemoryBufferManager::InitThread(mojom::GpuPtrInfo gpu_info) { | 52 void ClientGpuMemoryBufferManager::InitThread(mojom::GpuPtrInfo gpu_info) { |
| 60 gpu_.Bind(std::move(gpu_info)); | 53 gpu_.Bind(std::move(gpu_info)); |
| 54 gpu_.set_connection_error_handler( | |
| 55 base::Bind(&ClientGpuMemoryBufferManager::DisconnectGpuOnThread, | |
| 56 base::Unretained(this))); | |
| 61 weak_ptr_ = weak_ptr_factory_.GetWeakPtr(); | 57 weak_ptr_ = weak_ptr_factory_.GetWeakPtr(); |
| 62 } | 58 } |
| 63 | 59 |
| 64 void ClientGpuMemoryBufferManager::TearDownThread() { | 60 void ClientGpuMemoryBufferManager::TearDownThread() { |
| 65 weak_ptr_factory_.InvalidateWeakPtrs(); | 61 weak_ptr_factory_.InvalidateWeakPtrs(); |
| 66 gpu_.reset(); | 62 DisconnectGpuOnThread(); |
| 67 } | 63 } |
| 68 | 64 |
| 69 void ClientGpuMemoryBufferManager::AllocateGpuMemoryBufferOnThread( | 65 void ClientGpuMemoryBufferManager::AllocateGpuMemoryBufferOnThread( |
| 70 const gfx::Size& size, | 66 const gfx::Size& size, |
| 71 gfx::BufferFormat format, | 67 gfx::BufferFormat format, |
| 72 gfx::BufferUsage usage, | 68 gfx::BufferUsage usage, |
| 73 gfx::GpuMemoryBufferHandle* handle, | 69 gfx::GpuMemoryBufferHandle* handle, |
| 74 base::WaitableEvent* wait) { | 70 base::WaitableEvent* wait) { |
| 75 DCHECK(thread_.task_runner()->BelongsToCurrentThread()); | 71 DCHECK(thread_.task_runner()->BelongsToCurrentThread()); |
| 76 // |handle| and |wait| are both on the stack, and will be alive until |wait| | 72 // |handle| and |wait| are both on the stack, and will be alive until |wait| |
| 77 // is signaled. So it is safe for OnGpuMemoryBufferAllocated() to operate on | 73 // is signaled. So it is safe for OnGpuMemoryBufferAllocated() to operate on |
| 78 // these. | 74 // these. |
| 75 pending_allocation_waiters_.insert(wait); | |
| 79 gpu_->CreateGpuMemoryBuffer( | 76 gpu_->CreateGpuMemoryBuffer( |
| 80 gfx::GpuMemoryBufferId(++counter_), size, format, usage, | 77 gfx::GpuMemoryBufferId(++counter_), size, format, usage, |
| 81 base::Bind(&OnGpuMemoryBufferAllocated, handle, wait)); | 78 base::Bind( |
| 79 &ClientGpuMemoryBufferManager::OnGpuMemoryBufferAllocatedOnThread, | |
| 80 base::Unretained(this), handle, wait)); | |
| 82 } | 81 } |
| 83 | 82 |
| 84 void ClientGpuMemoryBufferManager::DeletedGpuMemoryBuffer( | 83 void ClientGpuMemoryBufferManager::DeletedGpuMemoryBuffer( |
| 85 gfx::GpuMemoryBufferId id, | 84 gfx::GpuMemoryBufferId id, |
| 86 const gpu::SyncToken& sync_token) { | 85 const gpu::SyncToken& sync_token) { |
| 87 if (!thread_.task_runner()->BelongsToCurrentThread()) { | 86 if (!thread_.task_runner()->BelongsToCurrentThread()) { |
| 88 thread_.task_runner()->PostTask( | 87 thread_.task_runner()->PostTask( |
| 89 FROM_HERE, | 88 FROM_HERE, |
| 90 base::Bind(&ClientGpuMemoryBufferManager::DeletedGpuMemoryBuffer, | 89 base::Bind(&ClientGpuMemoryBufferManager::DeletedGpuMemoryBuffer, |
| 91 base::Unretained(this), id, sync_token)); | 90 base::Unretained(this), id, sync_token)); |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 131 return std::move(buffer); | 130 return std::move(buffer); |
| 132 } | 131 } |
| 133 | 132 |
| 134 void ClientGpuMemoryBufferManager::SetDestructionSyncToken( | 133 void ClientGpuMemoryBufferManager::SetDestructionSyncToken( |
| 135 gfx::GpuMemoryBuffer* buffer, | 134 gfx::GpuMemoryBuffer* buffer, |
| 136 const gpu::SyncToken& sync_token) { | 135 const gpu::SyncToken& sync_token) { |
| 137 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( | 136 static_cast<gpu::GpuMemoryBufferImpl*>(buffer)->set_destruction_sync_token( |
| 138 sync_token); | 137 sync_token); |
| 139 } | 138 } |
| 140 | 139 |
| 140 void ClientGpuMemoryBufferManager::DisconnectGpuOnThread() { | |
| 141 if (gpu_.is_bound()) { | |
|
sadrul
2017/01/21 02:54:31
early return if not bound?
Ken Rockot(use gerrit already)
2017/01/23 18:00:49
Done
| |
| 142 gpu_.reset(); | |
| 143 for (auto& waiter : pending_allocation_waiters_) | |
| 144 waiter->Signal(); | |
| 145 pending_allocation_waiters_.clear(); | |
| 146 } | |
| 147 } | |
| 148 | |
| 149 void ClientGpuMemoryBufferManager::OnGpuMemoryBufferAllocatedOnThread( | |
| 150 gfx::GpuMemoryBufferHandle* ret_handle, | |
| 151 base::WaitableEvent* wait, | |
| 152 const gfx::GpuMemoryBufferHandle& handle) { | |
| 153 auto it = pending_allocation_waiters_.find(wait); | |
| 154 DCHECK(it != pending_allocation_waiters_.end()); | |
| 155 pending_allocation_waiters_.erase(it); | |
| 156 | |
| 157 *ret_handle = handle; | |
| 158 wait->Signal(); | |
| 159 } | |
| 160 | |
| 141 } // namespace ui | 161 } // namespace ui |
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