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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/snapshot/snapshot.h" | 5 #include "ui/snapshot/snapshot.h" |
6 | 6 |
7 #import <Cocoa/Cocoa.h> | 7 #import <Cocoa/Cocoa.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 | 10 |
11 #include "base/mac/scoped_nsobject.h" | 11 #include "base/mac/scoped_nsobject.h" |
12 #include "base/mac/sdk_forward_declarations.h" | 12 #include "base/mac/sdk_forward_declarations.h" |
13 #include "testing/platform_test.h" | 13 #include "testing/platform_test.h" |
14 #include "ui/gfx/geometry/rect.h" | 14 #include "ui/gfx/geometry/rect.h" |
15 #include "ui/gfx/image/image.h" | |
16 #import "ui/gfx/test/ui_cocoa_test_helper.h" | |
17 | 15 |
18 namespace ui { | 16 namespace ui { |
19 namespace { | 17 namespace { |
20 | 18 |
21 typedef CocoaTest GrabWindowSnapshotTest; | 19 typedef PlatformTest GrabWindowSnapshotTest; |
22 | 20 |
23 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) { | 21 TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) { |
24 // Launch a test window so we can take a snapshot. | 22 // Launch a test window so we can take a snapshot. |
25 NSRect frame = NSMakeRect(0, 0, 400, 400); | 23 NSRect frame = NSMakeRect(0, 0, 400, 400); |
26 NSWindow* window = test_window(); | 24 base::scoped_nsobject<NSWindow> window( |
27 [window setFrame:frame display:false]; | 25 [[NSWindow alloc] initWithContentRect:frame |
| 26 styleMask:NSBorderlessWindowMask |
| 27 backing:NSBackingStoreBuffered |
| 28 defer:NO]); |
28 [window setBackgroundColor:[NSColor whiteColor]]; | 29 [window setBackgroundColor:[NSColor whiteColor]]; |
29 [window makeKeyAndOrderFront:NSApp]; | 30 [window makeKeyAndOrderFront:NSApp]; |
30 [window display]; | |
31 | 31 |
32 gfx::Image image; | 32 std::unique_ptr<std::vector<unsigned char>> png_representation( |
| 33 new std::vector<unsigned char>); |
33 gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height); | 34 gfx::Rect bounds = gfx::Rect(0, 0, frame.size.width, frame.size.height); |
34 EXPECT_TRUE(ui::GrabWindowSnapshot(window, bounds, &image)); | 35 EXPECT_TRUE(ui::GrabWindowSnapshot(window, png_representation.get(), |
| 36 bounds)); |
35 | 37 |
36 NSImage* nsImage = image.ToNSImage(); | 38 // Copy png back into NSData object so we can make sure we grabbed a png. |
37 CGImageRef cgImage = | 39 base::scoped_nsobject<NSData> image_data( |
38 [nsImage CGImageForProposedRect:nil context:nil hints:nil]; | 40 [[NSData alloc] initWithBytes:&(*png_representation)[0] |
39 base::scoped_nsobject<NSBitmapImageRep> rep( | 41 length:png_representation->size()]); |
40 [[NSBitmapImageRep alloc] initWithCGImage:cgImage]); | 42 NSBitmapImageRep* rep = [NSBitmapImageRep imageRepWithData:image_data.get()]; |
41 EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]); | 43 EXPECT_TRUE([rep isKindOfClass:[NSBitmapImageRep class]]); |
42 CGFloat scaleFactor = 1.0f; | 44 CGFloat scaleFactor = 1.0f; |
43 if ([window respondsToSelector:@selector(backingScaleFactor)]) | 45 if ([window respondsToSelector:@selector(backingScaleFactor)]) |
44 scaleFactor = [window backingScaleFactor]; | 46 scaleFactor = [window backingScaleFactor]; |
45 EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage])); | 47 EXPECT_EQ(400 * scaleFactor, CGImageGetWidth([rep CGImage])); |
46 NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor]; | 48 NSColor* color = [rep colorAtX:200 * scaleFactor y:200 * scaleFactor]; |
47 CGFloat red = 0, green = 0, blue = 0, alpha = 0; | 49 CGFloat red = 0, green = 0, blue = 0, alpha = 0; |
48 [color getRed:&red green:&green blue:&blue alpha:&alpha]; | 50 [color getRed:&red green:&green blue:&blue alpha:&alpha]; |
49 EXPECT_GE(red + green + blue, 3.0); | 51 EXPECT_GE(red + green + blue, 3.0); |
50 } | 52 } |
51 | 53 |
52 } // namespace | 54 } // namespace |
53 } // namespace ui | 55 } // namespace ui |
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