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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/snapshot/snapshot.h" | 5 #include "ui/snapshot/snapshot.h" |
6 | 6 |
7 #include "base/callback.h" | 7 #include "base/callback.h" |
8 #include "ui/gfx/geometry/rect.h" | 8 #include "ui/gfx/geometry/rect.h" |
9 #include "ui/gfx/image/image.h" | 9 #include "ui/gfx/image/image.h" |
10 | 10 |
11 namespace ui { | 11 namespace ui { |
12 | 12 |
13 bool GrabViewSnapshot(gfx::NativeView view, | 13 bool GrabViewSnapshot(gfx::NativeView view, |
14 const gfx::Rect& snapshot_bounds, | 14 std::vector<unsigned char>* png_representation, |
15 gfx::Image* image) { | 15 const gfx::Rect& snapshot_bounds) { |
16 // TODO(bajones): Implement iOS snapshot functionality | 16 // TODO(bajones): Implement iOS snapshot functionality |
17 return false; | 17 return false; |
18 } | 18 } |
19 | 19 |
20 bool GrabWindowSnapshot(gfx::NativeWindow window, | 20 bool GrabWindowSnapshot(gfx::NativeWindow window, |
21 const gfx::Rect& snapshot_bounds, | 21 std::vector<unsigned char>* png_representation, |
22 gfx::Image* image) { | 22 const gfx::Rect& snapshot_bounds) { |
23 // TODO(bajones): Implement iOS snapshot functionality | 23 // TODO(bajones): Implement iOS snapshot functionality |
24 return false; | 24 return false; |
25 } | 25 } |
26 | 26 |
27 void GrabWindowSnapshotAndScaleAsync( | 27 void GrabWindowSnapshotAndScaleAsync( |
28 gfx::NativeWindow window, | 28 gfx::NativeWindow window, |
29 const gfx::Rect& snapshot_bounds, | 29 const gfx::Rect& snapshot_bounds, |
30 const gfx::Size& target_size, | 30 const gfx::Size& target_size, |
31 scoped_refptr<base::TaskRunner> background_task_runner, | 31 scoped_refptr<base::TaskRunner> background_task_runner, |
32 GrabWindowSnapshotAsyncCallback callback) { | 32 GrabWindowSnapshotAsyncCallback callback) { |
33 callback.Run(gfx::Image()); | 33 callback.Run(gfx::Image()); |
34 } | 34 } |
35 | 35 |
36 void GrabViewSnapshotAsync(gfx::NativeView view, | 36 void GrabViewSnapshotAsync( |
37 const gfx::Rect& source_rect, | 37 gfx::NativeView view, |
38 const GrabWindowSnapshotAsyncCallback& callback) { | 38 const gfx::Rect& source_rect, |
39 callback.Run(gfx::Image()); | 39 scoped_refptr<base::TaskRunner> background_task_runner, |
| 40 const GrabWindowSnapshotAsyncPNGCallback& callback) { |
| 41 callback.Run(scoped_refptr<base::RefCountedBytes>()); |
40 } | 42 } |
41 | 43 |
42 void GrabWindowSnapshotAsync(gfx::NativeWindow window, | 44 void GrabWindowSnapshotAsync( |
43 const gfx::Rect& source_rect, | 45 gfx::NativeWindow window, |
44 const GrabWindowSnapshotAsyncCallback& callback) { | 46 const gfx::Rect& source_rect, |
45 callback.Run(gfx::Image()); | 47 scoped_refptr<base::TaskRunner> background_task_runner, |
| 48 const GrabWindowSnapshotAsyncPNGCallback& callback) { |
| 49 callback.Run(scoped_refptr<base::RefCountedBytes>()); |
46 } | 50 } |
47 | 51 |
48 } // namespace ui | 52 } // namespace ui |
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