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Unified Diff: src/debug.cc

Issue 264973014: Relocate suspended generator activations when enabling debug mode (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 7 months ago
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Index: src/debug.cc
diff --git a/src/debug.cc b/src/debug.cc
index 530cf30dd195b99d9cae6c8877d9d2145aba6473..bf17718cbd575aa3bbb415fe02f81f8afb49cd62 100644
--- a/src/debug.cc
+++ b/src/debug.cc
@@ -1881,6 +1881,59 @@ static void CollectActiveFunctionsFromThread(
}
+// Figure out how many bytes of "pc_offset" correspond to actual code by
+// subtracting off the bytes that correspond to constant/veneer pools. See
+// Assembler::CheckConstPool() and Assembler::CheckVeneerPool(). Note that this
+// is only useful for architectures using constant pools or veneer pools.
+static int ComputeCodeOffsetFromPcOffset(Code *code, int pc_offset) {
+ ASSERT_EQ(code->kind(), Code::FUNCTION);
+ ASSERT(!code->has_debug_break_slots());
+ ASSERT_LE(0, pc_offset);
+ ASSERT_LT(pc_offset, code->instruction_end() - code->instruction_start());
+
+ int mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
+ RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
+ byte *pc = code->instruction_start() + pc_offset;
+ int code_offset = pc_offset;
+ for (RelocIterator it(code, mask); !it.done(); it.next()) {
+ RelocInfo* info = it.rinfo();
+ if (info->pc() >= pc) break;
+ ASSERT(RelocInfo::IsConstPool(info->rmode()));
+ code_offset -= static_cast<int>(info->data());
+ ASSERT_LE(0, code_offset);
+ }
+
+ return code_offset;
+}
+
+
+// The inverse of ComputeCodeOffsetFromPcOffset.
+static int ComputePcOffsetFromCodeOffset(Code *code, int code_offset) {
+ ASSERT_EQ(code->kind(), Code::FUNCTION);
+
+ int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
+ RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
+ RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
+ int reloc = 0;
+ for (RelocIterator it(code, mask); !it.done(); it.next()) {
+ RelocInfo* info = it.rinfo();
+ if (info->pc() - code->instruction_start() - reloc >= code_offset) break;
+ if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
+ reloc += Assembler::kDebugBreakSlotLength;
+ } else {
+ ASSERT(RelocInfo::IsConstPool(info->rmode()));
+ reloc += static_cast<int>(info->data());
+ }
+ }
+
+ int pc_offset = code_offset + reloc;
+
+ ASSERT_LT(code->instruction_start() + pc_offset, code->instruction_end());
+
+ return pc_offset;
+}
+
+
static void RedirectActivationsToRecompiledCodeOnThread(
Isolate* isolate,
ThreadLocalTop* top) {
@@ -1902,51 +1955,13 @@ static void RedirectActivationsToRecompiledCodeOnThread(
continue;
}
- // Iterate over the RelocInfo in the original code to compute the sum of the
- // constant pools and veneer pools sizes. (See Assembler::CheckConstPool()
- // and Assembler::CheckVeneerPool())
- // Note that this is only useful for architectures using constant pools or
- // veneer pools.
- int pool_mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
- RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
- int frame_pool_size = 0;
- for (RelocIterator it(*frame_code, pool_mask); !it.done(); it.next()) {
- RelocInfo* info = it.rinfo();
- if (info->pc() >= frame->pc()) break;
- frame_pool_size += static_cast<int>(info->data());
- }
- intptr_t frame_offset =
- frame->pc() - frame_code->instruction_start() - frame_pool_size;
-
- // Iterate over the RelocInfo for new code to find the number of bytes
- // generated for debug slots and constant pools.
- int debug_break_slot_bytes = 0;
- int new_code_pool_size = 0;
- int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
- RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
- RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
- for (RelocIterator it(*new_code, mask); !it.done(); it.next()) {
- // Check if the pc in the new code with debug break
- // slots is before this slot.
- RelocInfo* info = it.rinfo();
- intptr_t new_offset = info->pc() - new_code->instruction_start() -
- new_code_pool_size - debug_break_slot_bytes;
- if (new_offset >= frame_offset) {
- break;
- }
-
- if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
- debug_break_slot_bytes += Assembler::kDebugBreakSlotLength;
- } else {
- ASSERT(RelocInfo::IsConstPool(info->rmode()));
- // The size of the pools is encoded in the data.
- new_code_pool_size += static_cast<int>(info->data());
- }
- }
+ int old_pc_offset =
+ static_cast<int>(frame->pc() - frame_code->instruction_start());
+ int code_offset = ComputeCodeOffsetFromPcOffset(*frame_code, old_pc_offset);
+ int new_pc_offset = ComputePcOffsetFromCodeOffset(*new_code, code_offset);
// Compute the equivalent pc in the new code.
- byte* new_pc = new_code->instruction_start() + frame_offset +
- debug_break_slot_bytes + new_code_pool_size;
+ byte* new_pc = new_code->instruction_start() + new_pc_offset;
if (FLAG_trace_deopt) {
PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
@@ -2002,6 +2017,55 @@ class ActiveFunctionsRedirector : public ThreadVisitor {
};
+class ForceDebuggerActive {
+ public:
+ explicit ForceDebuggerActive(Isolate *isolate) {
+ isolate_ = isolate;
+ old_state_ = isolate->debugger()->force_debugger_active();
+ isolate_->debugger()->set_force_debugger_active(true);
+ }
+
+ ~ForceDebuggerActive() {
+ isolate_->debugger()->set_force_debugger_active(old_state_);
+ }
+
+ private:
+ Isolate *isolate_;
+ bool old_state_;
+
+ DISALLOW_COPY_AND_ASSIGN(ForceDebuggerActive);
+};
+
+
+void Debug::MaybeRecompileFunctionForDebugging(Handle<JSFunction> function) {
+ ASSERT_EQ(Code::FUNCTION, function->code()->kind());
+ ASSERT_EQ(function->code(), function->shared()->code());
+
+ if (function->code()->has_debug_break_slots()) return;
+
+ ForceDebuggerActive force_debugger_active(isolate_);
+ MaybeHandle<Code> code = Compiler::GetCodeForDebugging(function);
+ // Recompilation can fail. In that case leave the code as it was.
+ if (!code.is_null())
+ function->ReplaceCode(*code.ToHandleChecked());
+ ASSERT_EQ(function->code(), function->shared()->code());
+}
+
+
+void Debug::RecompileAndRelocateSuspendedGenerators(
+ const List<Handle<JSGeneratorObject> > &generators) {
+ for (int i = 0; i < generators.length(); i++) {
+ Handle<JSFunction> fun(generators[i]->function());
+
+ MaybeRecompileFunctionForDebugging(fun);
+
+ int code_offset = generators[i]->continuation();
+ int pc_offset = ComputePcOffsetFromCodeOffset(fun->code(), code_offset);
+ generators[i]->set_continuation(pc_offset);
+ }
+}
+
+
void Debug::PrepareForBreakPoints() {
// If preparing for the first break point make sure to deoptimize all
// functions as debugging does not work with optimized code.
@@ -2021,6 +2085,21 @@ void Debug::PrepareForBreakPoints() {
// is used both in GC and non-GC code.
List<Handle<JSFunction> > active_functions(100);
+ // A list of all suspended generators.
+ List<Handle<JSGeneratorObject> > suspended_generators;
+
+ // A list of all generator functions. We need to recompile all functions,
+ // but we don't know until after visiting the whole heap which generator
+ // functions have suspended activations and which do not. As in the case of
+ // functions with activations on the stack, we need to be careful with
+ // generator functions with suspended activations because although they
+ // should be recompiled, recompilation can fail, and we need to avoid
+ // leaving the heap in an inconsistent state.
+ //
+ // We could perhaps avoid this list and instead re-use the GC metadata
+ // links.
+ List<Handle<JSFunction> > generator_functions;
+
{
// We are going to iterate heap to find all functions without
// debug break slots.
@@ -2028,6 +2107,9 @@ void Debug::PrepareForBreakPoints() {
heap->CollectAllGarbage(Heap::kMakeHeapIterableMask,
"preparing for breakpoints");
+ // Collecting the generators should not alter iterability of the heap.
+ ASSERT(heap->IsHeapIterable());
+
// Ensure no GC in this scope as we are going to use gc_metadata
// field in the Code object to mark active functions.
DisallowHeapAllocation no_allocation;
@@ -2058,6 +2140,11 @@ void Debug::PrepareForBreakPoints() {
if (function->IsBuiltin()) continue;
if (shared->code()->gc_metadata() == active_code_marker) continue;
+ if (shared->is_generator()) {
+ generator_functions.Add(Handle<JSFunction>(function, isolate_));
+ continue;
+ }
+
Code::Kind kind = function->code()->kind();
if (kind == Code::FUNCTION &&
!function->code()->has_debug_break_slots()) {
@@ -2077,6 +2164,24 @@ void Debug::PrepareForBreakPoints() {
function->shared()->set_code(*lazy_compile);
}
}
+ } else if (obj->IsJSGeneratorObject()) {
+ JSGeneratorObject* gen = JSGeneratorObject::cast(obj);
+ if (!gen->is_suspended()) continue;
+
+ JSFunction* fun = gen->function();
+ ASSERT_EQ(fun->code()->kind(), Code::FUNCTION);
+ if (fun->code()->has_debug_break_slots()) continue;
+
+ int pc_offset = gen->continuation();
+ ASSERT_LT(0, pc_offset);
+
+ int code_offset =
+ ComputeCodeOffsetFromPcOffset(fun->code(), pc_offset);
+
+ // This will be fixed after we recompile the functions.
+ gen->set_continuation(code_offset);
+
+ suspended_generators.Add(Handle<JSGeneratorObject>(gen, isolate_));
}
}
@@ -2087,42 +2192,35 @@ void Debug::PrepareForBreakPoints() {
}
}
+ // Recompile generator functions that have suspended activations, and
+ // relocate those activations.
+ RecompileAndRelocateSuspendedGenerators(suspended_generators);
+
+ // Mark generator functions that didn't have suspended activations for lazy
+ // recompilation. Note that this set does not include any active functions.
+ for (int i = 0; i < generator_functions.length(); i++) {
+ Handle<JSFunction> &function = generator_functions[i];
+ if (function->code()->kind() != Code::FUNCTION) continue;
+ if (function->code()->has_debug_break_slots()) continue;
+ function->set_code(*lazy_compile);
+ function->shared()->set_code(*lazy_compile);
+ }
+
// Now recompile all functions with activation frames and and
- // patch the return address to run in the new compiled code.
+ // patch the return address to run in the new compiled code. It could be
+ // that some active functions were recompiled already by the suspended
+ // generator recompilation pass above; a generator with suspended
+ // activations could also have active activations. That's fine.
for (int i = 0; i < active_functions.length(); i++) {
Handle<JSFunction> function = active_functions[i];
Handle<SharedFunctionInfo> shared(function->shared());
- if (function->code()->kind() == Code::FUNCTION &&
- function->code()->has_debug_break_slots()) {
- // Nothing to do. Function code already had debug break slots.
- continue;
- }
-
// If recompilation is not possible just skip it.
- if (shared->is_toplevel() ||
- !shared->allows_lazy_compilation() ||
- shared->code()->kind() == Code::BUILTIN) {
- continue;
- }
-
- // Make sure that the shared full code is compiled with debug
- // break slots.
- if (!shared->code()->has_debug_break_slots()) {
- // Try to compile the full code with debug break slots. If it
- // fails just keep the current code.
- bool prev_force_debugger_active =
- isolate_->debugger()->force_debugger_active();
- isolate_->debugger()->set_force_debugger_active(true);
- Handle<Code> code = Compiler::GetCodeForDebugging(
- function).ToHandleChecked();
- function->ReplaceCode(*code);
- isolate_->debugger()->set_force_debugger_active(
- prev_force_debugger_active);
- }
+ if (shared->is_toplevel()) continue;
+ if (!shared->allows_lazy_compilation()) continue;
+ if (shared->code()->kind() == Code::BUILTIN) continue;
- // Keep function code in sync with shared function info.
- function->set_code(shared->code());
+ MaybeRecompileFunctionForDebugging(function);
}
RedirectActivationsToRecompiledCodeOnThread(isolate_,
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