| Index: Source/core/rendering/RenderTableSection.cpp
|
| diff --git a/Source/core/rendering/RenderTableSection.cpp b/Source/core/rendering/RenderTableSection.cpp
|
| index e594892ca244c1416edd9b8852b8d6c6594f41ca..0758794586ada0093bfc10a484dcfa337aedab21 100644
|
| --- a/Source/core/rendering/RenderTableSection.cpp
|
| +++ b/Source/core/rendering/RenderTableSection.cpp
|
| @@ -731,6 +731,8 @@ void RenderTableSection::layout()
|
| ASSERT(!needsCellRecalc());
|
| ASSERT(!table()->needsSectionRecalc());
|
|
|
| + setMayNeedInvalidation(true);
|
| +
|
| // addChild may over-grow m_grid but we don't want to throw away the memory too early as addChild
|
| // can be called in a loop (e.g during parsing). Doing it now ensures we have a stable-enough structure.
|
| m_grid.shrinkToFit();
|
| @@ -751,6 +753,8 @@ void RenderTableSection::layout()
|
| if (!cell || current.inColSpan)
|
| continue;
|
|
|
| + cell->setMayNeedInvalidation(true);
|
| +
|
| unsigned endCol = startColumn;
|
| unsigned cspan = cell->colSpan();
|
| while (cspan && endCol < cols) {
|
| @@ -914,6 +918,8 @@ void RenderTableSection::layoutRows()
|
| if (!cell || cs.inColSpan)
|
| continue;
|
|
|
| + cell->setMayNeedInvalidation(true);
|
| +
|
| int rowIndex = cell->rowIndex();
|
| int rHeight = m_rowPos[rowIndex + cell->rowSpan()] - m_rowPos[rowIndex] - vspacing;
|
|
|
|
|