OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. | 2 * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
49 | 49 |
50 RenderScrollbarPart* RenderScrollbarPart::createAnonymous(Document* document, Re
nderScrollbar* scrollbar, ScrollbarPart part) | 50 RenderScrollbarPart* RenderScrollbarPart::createAnonymous(Document* document, Re
nderScrollbar* scrollbar, ScrollbarPart part) |
51 { | 51 { |
52 RenderScrollbarPart* renderer = new RenderScrollbarPart(scrollbar, part); | 52 RenderScrollbarPart* renderer = new RenderScrollbarPart(scrollbar, part); |
53 renderer->setDocumentForAnonymous(document); | 53 renderer->setDocumentForAnonymous(document); |
54 return renderer; | 54 return renderer; |
55 } | 55 } |
56 | 56 |
57 void RenderScrollbarPart::layout() | 57 void RenderScrollbarPart::layout() |
58 { | 58 { |
| 59 setMayNeedInvalidation(true); |
59 setLocation(LayoutPoint()); // We don't worry about positioning ourselves. W
e're just determining our minimum width/height. | 60 setLocation(LayoutPoint()); // We don't worry about positioning ourselves. W
e're just determining our minimum width/height. |
60 if (m_scrollbar->orientation() == HorizontalScrollbar) | 61 if (m_scrollbar->orientation() == HorizontalScrollbar) |
61 layoutHorizontalPart(); | 62 layoutHorizontalPart(); |
62 else | 63 else |
63 layoutVerticalPart(); | 64 layoutVerticalPart(); |
64 | 65 |
65 clearNeedsLayout(); | 66 clearNeedsLayout(); |
66 } | 67 } |
67 | 68 |
68 void RenderScrollbarPart::layoutHorizontalPart() | 69 void RenderScrollbarPart::layoutHorizontalPart() |
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
195 } | 196 } |
196 | 197 |
197 RenderObject* RenderScrollbarPart::rendererOwningScrollbar() const | 198 RenderObject* RenderScrollbarPart::rendererOwningScrollbar() const |
198 { | 199 { |
199 if (!m_scrollbar) | 200 if (!m_scrollbar) |
200 return 0; | 201 return 0; |
201 return m_scrollbar->owningRenderer(); | 202 return m_scrollbar->owningRenderer(); |
202 } | 203 } |
203 | 204 |
204 } | 205 } |
OLD | NEW |