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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_layout_input_node.h

Issue 2649583002: [LayoutNG] Remove the ng_layout_coordinator and temporary LayoutSync method. (Closed)
Patch Set: rebase v2 Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGLayoutInputNode_h 5 #ifndef NGLayoutInputNode_h
6 #define NGLayoutInputNode_h 6 #define NGLayoutInputNode_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 class NGConstraintSpace; 13 class NGConstraintSpace;
14 class NGFragment; 14 class NGPhysicalFragment;
15 class NGLayoutAlgorithm; 15 class NGLayoutAlgorithm;
16 16
17 // Represents the input to a layout algorithm for a given node. The layout 17 // Represents the input to a layout algorithm for a given node. The layout
18 // engine should use the style, node type to determine which type of layout 18 // engine should use the style, node type to determine which type of layout
19 // algorithm to use to produce fragments for this node. 19 // algorithm to use to produce fragments for this node.
20 class CORE_EXPORT NGLayoutInputNode 20 class CORE_EXPORT NGLayoutInputNode
21 : public GarbageCollectedFinalized<NGLayoutInputNode> { 21 : public GarbageCollectedFinalized<NGLayoutInputNode> {
22 public: 22 public:
23 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 }; 23 enum NGLayoutInputNodeType { kLegacyBlock = 0, kLegacyInline = 1 };
24 24
25 virtual ~NGLayoutInputNode(){}; 25 virtual ~NGLayoutInputNode(){};
26 26
27 // Returns true when done; when this function returns false, it has to be 27 // Performs layout on this input node, will return a new fragment.
28 // called again. The out parameter will only be set when this function 28 virtual NGPhysicalFragment* Layout(NGConstraintSpace*) = 0;
29 // returns true. The same constraint space has to be passed each time.
30 virtual bool Layout(NGConstraintSpace*, NGFragment**) = 0;
31 29
32 // Returns the next sibling. 30 // Returns the next sibling.
33 virtual NGLayoutInputNode* NextSibling() = 0; 31 virtual NGLayoutInputNode* NextSibling() = 0;
34 32
35 NGLayoutInputNodeType Type() const { 33 NGLayoutInputNodeType Type() const {
36 return static_cast<NGLayoutInputNodeType>(type_); 34 return static_cast<NGLayoutInputNodeType>(type_);
37 } 35 }
38 36
39 static NGLayoutAlgorithm* AlgorithmForInputNode(NGLayoutInputNode*, 37 static NGLayoutAlgorithm* AlgorithmForInputNode(NGLayoutInputNode*,
40 NGConstraintSpace*); 38 NGConstraintSpace*);
41 39
42 DEFINE_INLINE_VIRTUAL_TRACE() {} 40 DEFINE_INLINE_VIRTUAL_TRACE() {}
43 41
44 protected: 42 protected:
45 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {} 43 explicit NGLayoutInputNode(NGLayoutInputNodeType type) : type_(type) {}
46 44
47 private: 45 private:
48 unsigned type_ : 1; 46 unsigned type_ : 1;
49 }; 47 };
50 48
51 } // namespace blink 49 } // namespace blink
52 50
53 #endif // NGLayoutInputNode_h 51 #endif // NGLayoutInputNode_h
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