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Issue 2649133008: Remove another use of old CreateShadowDrawLooper. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/render_text.h" 5 #include "ui/gfx/render_text.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <climits> 10 #include <climits>
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1333 Rect text_rect = display_rect(); 1333 Rect text_rect = display_rect();
1334 text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0); 1334 text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0);
1335 1335
1336 // TODO(msw): Use the actual text colors corresponding to each faded part. 1336 // TODO(msw): Use the actual text colors corresponding to each faded part.
1337 renderer->SetShader( 1337 renderer->SetShader(
1338 CreateFadeShader(font_list(), text_rect, left_part, right_part, 1338 CreateFadeShader(font_list(), text_rect, left_part, right_part,
1339 SkColorSetA(colors_.breaks().front().second, 0xff))); 1339 SkColorSetA(colors_.breaks().front().second, 0xff)));
1340 } 1340 }
1341 1341
1342 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { 1342 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) {
1343 renderer->SetDrawLooper(CreateShadowDrawLooper(shadows_)); 1343 renderer->SetDrawLooper(CreateShadowDrawLooperCorrectBlur(shadows_));
1344 } 1344 }
1345 1345
1346 base::i18n::TextDirection RenderText::GetTextDirection( 1346 base::i18n::TextDirection RenderText::GetTextDirection(
1347 const base::string16& text) { 1347 const base::string16& text) {
1348 if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) { 1348 if (text_direction_ == base::i18n::UNKNOWN_DIRECTION) {
1349 switch (directionality_mode_) { 1349 switch (directionality_mode_) {
1350 case DIRECTIONALITY_FROM_TEXT: 1350 case DIRECTIONALITY_FROM_TEXT:
1351 // Derive the direction from the display text, which differs from text() 1351 // Derive the direction from the display text, which differs from text()
1352 // in the case of obscured (password) textfields. 1352 // in the case of obscured (password) textfields.
1353 text_direction_ = 1353 text_direction_ =
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1710 1710
1711 for (; range_max < length; ++range_max) 1711 for (; range_max < length; ++range_max)
1712 if (iter.IsEndOfWord(range_max) || iter.IsStartOfWord(range_max)) 1712 if (iter.IsEndOfWord(range_max) || iter.IsStartOfWord(range_max))
1713 break; 1713 break;
1714 1714
1715 return range.is_reversed() ? Range(range_max, range_min) 1715 return range.is_reversed() ? Range(range_max, range_min)
1716 : Range(range_min, range_max); 1716 : Range(range_min, range_max);
1717 } 1717 }
1718 1718
1719 } // namespace gfx 1719 } // namespace gfx
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