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Unified Diff: bench/benchmain.cpp

Issue 26489003: Insert swapbuffers into GPU benchmarks. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remote resetGpuContext Created 7 years, 2 months ago
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Index: bench/benchmain.cpp
diff --git a/bench/benchmain.cpp b/bench/benchmain.cpp
index 57dfdd20bd9edcd3d5e10dd17a0e29b383e93dde..164271a46cbfb4324b4ac5cd31c84256317127bc 100644
--- a/bench/benchmain.cpp
+++ b/bench/benchmain.cpp
@@ -565,21 +565,27 @@ int tool_main(int argc, char** argv) {
double previous = std::numeric_limits<double>::infinity();
bool converged = false;
- bench->setLoops(0);
+
+ // variables used to compute loopsPerFrame
+ double frameIntervalTime = 0.0f;
+ int frameIntervalTotalLoops = 0;
+
+ bool frameIntervalComputed = false;
+ int loopsPerFrame = 0;
+ int loopsPerIter = 0;
if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); }
do {
- // Ramp up 1 -> 4 -> 16 -> ... -> ~1 billion.
- const int loops = bench->getLoops();
- if (loops >= (1<<30) || timer.fWall > FLAGS_maxMs) {
+ // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion.
+ loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2;
+ if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) {
// If you find it takes more than a billion loops to get up to 20ms of runtime,
// you've got a computer clocked at several THz or have a broken benchmark. ;)
// "1B ought to be enough for anybody."
logger.logError(SkStringPrintf(
- "Can't get %s %s to converge in %dms.\n",
- bench->getName(), config.name, FLAGS_maxMs));
+ "\nCan't get %s %s to converge in %dms (%d loops)",
+ bench->getName(), config.name, FLAGS_maxMs, loopsPerIter));
break;
}
- bench->setLoops(loops == 0 ? 1 : loops * 2);
if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) {
// Clear the recorded commands so that they do not accumulate.
@@ -590,16 +596,39 @@ int tool_main(int argc, char** argv) {
if (NULL != canvas) {
canvas->save();
}
- if (benchMode == kPictureRecord_BenchMode) {
- recordFrom.draw(canvas);
- } else {
- bench->draw(canvas);
- }
- if (kDeferredSilent_BenchMode == benchMode) {
- static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
- } else if (NULL != canvas) {
- canvas->flush();
+ // Inner loop that allows us to break the run into smaller
+ // chunks (e.g. frames). This is especially useful for the GPU
+ // as we can flush and/or swap buffers to keep the GPU from
+ // queuing up too much work.
+ for (int loopCount = loopsPerIter; loopCount > 0; ) {
+ if (frameIntervalComputed && loopCount > loopsPerFrame) {
+ bench->setLoops(loopsPerFrame);
+ loopCount -= loopsPerFrame;
+ } else {
+ bench->setLoops(loopCount);
+ loopCount = 0;
+ }
+
+ if (benchMode == kPictureRecord_BenchMode) {
+ recordFrom.draw(canvas);
+ } else {
+ bench->draw(canvas);
+ }
+
+ if (kDeferredSilent_BenchMode == benchMode) {
+ static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
+ } else if (NULL != canvas) {
+ canvas->flush();
+ }
+
+#if SK_SUPPORT_GPU
+ // swap drawing buffers on each frame to prevent the GPU
+ // from queuing up too much work
+ if (NULL != glContext) {
+ glContext->swapBuffers();
+ }
+#endif
}
if (NULL != canvas) {
@@ -616,7 +645,26 @@ int tool_main(int argc, char** argv) {
}
#endif
timer.end();
- const double current = timer.fWall / bench->getLoops();
+
+#if SK_SUPPORT_GPU
+ // currently we only setup the frame interval for the GPU
+ if (!frameIntervalComputed && NULL != glContext) {
+ frameIntervalTime += timer.fWall;
+ frameIntervalTotalLoops += loopsPerIter;
+ if (frameIntervalTime >= FLAGS_minMs) {
+ frameIntervalComputed = true;
+ loopsPerFrame =
+ ((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs;
+ if (loopsPerFrame < 1) {
+ loopsPerFrame = 1;
+ }
+// SkDebugf(" %s has %d loops in %f ms (normalized to %d)\n",
+// bench->getName(), frameIntervalTotalLoops,
+// timer.fWall, loopsPerFrame);
+ }
+ }
+#endif
+ const double current = timer.fWall / loopsPerIter;
if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
converged = HasConverged(previous, current, timer.fWall);
@@ -637,7 +685,7 @@ int tool_main(int argc, char** argv) {
}
// Normalize to ms per 1000 iterations.
- const double normalize = 1000.0 / bench->getLoops();
+ const double normalize = 1000.0 / loopsPerIter;
const struct { char shortName; const char* longName; double ms; } times[] = {
{'w', "msecs", normalize * timer.fWall},
{'W', "Wmsecs", normalize * timer.fTruncatedWall},
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