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Unified Diff: include/effects/SkTransparentShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 8 months ago
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Index: include/effects/SkTransparentShader.h
diff --git a/include/effects/SkTransparentShader.h b/include/effects/SkTransparentShader.h
index 790e5ae9fd2549c4bc650a333c38492cab13ba50..55513eb53208796f87490a100a5f6d42686bf067 100644
--- a/include/effects/SkTransparentShader.h
+++ b/include/effects/SkTransparentShader.h
@@ -14,15 +14,13 @@ class SK_API SkTransparentShader : public SkShader {
public:
SkTransparentShader() {}
- virtual SkShader::Context* createContext(const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix, void* storage) const
+ virtual SkShader::Context* createContext(const ContextRec&, void* storage) const
SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE;
class TransparentShaderContext : public SkShader::Context {
public:
- TransparentShaderContext(const SkTransparentShader& shader, const SkBitmap& device,
- const SkPaint& paint, const SkMatrix& matrix);
+ TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&);
virtual ~TransparentShaderContext();
virtual uint32_t getFlags() const SK_OVERRIDE;
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