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Unified Diff: include/effects/SkPerlinNoiseShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 8 months ago
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Index: include/effects/SkPerlinNoiseShader.h
diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h
index 5b270293b16a19b70db7878e67ceb1242772e01e..2766df0a78fc1f25c4ecb7856bbcdfcb5308a8b5 100644
--- a/include/effects/SkPerlinNoiseShader.h
+++ b/include/effects/SkPerlinNoiseShader.h
@@ -72,15 +72,12 @@ public:
}
- virtual SkShader::Context* createContext(
- const SkBitmap& device, const SkPaint& paint,
- const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
+ virtual SkShader::Context* createContext(const ContextRec&, void* storage) const SK_OVERRIDE;
virtual size_t contextSize() const SK_OVERRIDE;
class PerlinNoiseShaderContext : public SkShader::Context {
public:
- PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitmap& device,
- const SkPaint& paint, const SkMatrix& matrix);
+ PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const ContextRec&);
virtual ~PerlinNoiseShaderContext() {}
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;

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