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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
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246 | 246 |
247 void SkGradientShaderBase::flipGradientColors() { | 247 void SkGradientShaderBase::flipGradientColors() { |
248 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); | 248 FlipGradientColors(fOrigColors, fRecs, fOrigColors, fRecs, fColorCount); |
249 } | 249 } |
250 | 250 |
251 bool SkGradientShaderBase::isOpaque() const { | 251 bool SkGradientShaderBase::isOpaque() const { |
252 return fColorsAreOpaque; | 252 return fColorsAreOpaque; |
253 } | 253 } |
254 | 254 |
255 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( | 255 SkGradientShaderBase::GradientShaderBaseContext::GradientShaderBaseContext( |
256 const SkGradientShaderBase& shader, const SkBitmap& device, | 256 const SkGradientShaderBase& shader, const ContextRec& rec) |
257 const SkPaint& paint, const SkMatrix& matrix) | 257 : INHERITED(shader, rec) |
258 : INHERITED(shader, device, paint, matrix) | |
259 , fCache(shader.refCache(getPaintAlpha())) | 258 , fCache(shader.refCache(getPaintAlpha())) |
260 { | 259 { |
261 const SkMatrix& inverse = this->getTotalInverse(); | 260 const SkMatrix& inverse = this->getTotalInverse(); |
262 | 261 |
263 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); | 262 fDstToIndex.setConcat(shader.fPtsToUnit, inverse); |
264 | 263 |
265 fDstToIndexProc = fDstToIndex.getMapXYProc(); | 264 fDstToIndexProc = fDstToIndex.getMapXYProc(); |
266 fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToInde
x); | 265 fDstToIndexClass = (uint8_t)SkShader::Context::ComputeMatrixClass(fDstToInde
x); |
267 | 266 |
268 // now convert our colors in to PMColors | 267 // now convert our colors in to PMColors |
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1211 (*stops)[i] = stop; | 1210 (*stops)[i] = stop; |
1212 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1211 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
1213 } | 1212 } |
1214 } | 1213 } |
1215 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1214 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
1216 | 1215 |
1217 return outColors; | 1216 return outColors; |
1218 } | 1217 } |
1219 | 1218 |
1220 #endif | 1219 #endif |
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