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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 49 SkMatrix total; | 49 SkMatrix total; |
| 50 | 50 |
| 51 if (this->hasLocalMatrix()) { | 51 if (this->hasLocalMatrix()) { |
| 52 total.setConcat(matrix, this->getLocalMatrix()); | 52 total.setConcat(matrix, this->getLocalMatrix()); |
| 53 m = &total; | 53 m = &total; |
| 54 } | 54 } |
| 55 | 55 |
| 56 return m->invert(totalInverse); | 56 return m->invert(totalInverse); |
| 57 } | 57 } |
| 58 | 58 |
| 59 bool SkShader::validContext(const SkBitmap& device, | 59 bool SkShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const
{ |
| 60 const SkPaint& paint, | 60 return this->computeTotalInverse(*rec.fMatrix, totalInverse); |
| 61 const SkMatrix& matrix, | |
| 62 SkMatrix* totalInverse) const { | |
| 63 return this->computeTotalInverse(matrix, totalInverse); | |
| 64 } | 61 } |
| 65 | 62 |
| 66 SkShader::Context* SkShader::createContext(const SkBitmap&, const SkPaint&, cons
t SkMatrix&, | 63 SkShader::Context* SkShader::createContext(const ContextRec&, void* storage) con
st { |
| 67 void* storage) const { | |
| 68 return NULL; | 64 return NULL; |
| 69 } | 65 } |
| 70 | 66 |
| 71 size_t SkShader::contextSize() const { | 67 size_t SkShader::contextSize() const { |
| 72 return 0; | 68 return 0; |
| 73 } | 69 } |
| 74 | 70 |
| 75 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, | 71 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
| 76 const SkPaint& paint, const SkMatrix& matrix) | |
| 77 : fShader(shader) | 72 : fShader(shader) |
| 78 { | 73 { |
| 79 SkASSERT(fShader.validContext(device, paint, matrix)); | 74 SkASSERT(fShader.validContext(rec)); |
| 80 | 75 |
| 81 // Because the context parameters must be valid at this point, we know that
the matrix is | 76 // Because the context parameters must be valid at this point, we know that
the matrix is |
| 82 // invertible. | 77 // invertible. |
| 83 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); | 78 SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, &fTotalInverse)); |
| 84 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 79 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
| 85 | 80 |
| 86 fPaintAlpha = paint.getAlpha(); | 81 fPaintAlpha = rec.fPaint->getAlpha(); |
| 87 } | 82 } |
| 88 | 83 |
| 89 SkShader::Context::~Context() {} | 84 SkShader::Context::~Context() {} |
| 90 | 85 |
| 91 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | 86 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
| 92 return NULL; | 87 return NULL; |
| 93 } | 88 } |
| 94 | 89 |
| 95 #include "SkColorPriv.h" | 90 #include "SkColorPriv.h" |
| 96 | 91 |
| (...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 243 } | 238 } |
| 244 | 239 |
| 245 uint32_t SkColorShader::ColorShaderContext::getFlags() const { | 240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
| 246 return fFlags; | 241 return fFlags; |
| 247 } | 242 } |
| 248 | 243 |
| 249 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { | 244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
| 250 return SkGetPackedA32(fPMColor); | 245 return SkGetPackedA32(fPMColor); |
| 251 } | 246 } |
| 252 | 247 |
| 253 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, | 248 SkShader::Context* SkColorShader::createContext(const ContextRec& rec, void* sto
rage) const { |
| 254 const SkMatrix& matrix, void* st
orage) const { | 249 if (!this->validContext(rec)) { |
| 255 if (!this->validContext(device, paint, matrix)) { | |
| 256 return NULL; | 250 return NULL; |
| 257 } | 251 } |
| 258 | 252 |
| 259 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 253 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec)); |
| 260 } | 254 } |
| 261 | 255 |
| 262 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 256 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
| 263 const SkBitmap& device, | 257 const ContextRec& rec) |
| 264 const SkPaint& paint, | 258 : INHERITED(shader, rec) |
| 265 const SkMatrix& matrix) | |
| 266 : INHERITED(shader, device, paint, matrix) | |
| 267 { | 259 { |
| 268 SkColor color = shader.fColor; | 260 SkColor color = shader.fColor; |
| 269 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()
)); | 261 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getA
lpha())); |
| 270 | 262 |
| 271 unsigned r = SkColorGetR(color); | 263 unsigned r = SkColorGetR(color); |
| 272 unsigned g = SkColorGetG(color); | 264 unsigned g = SkColorGetG(color); |
| 273 unsigned b = SkColorGetB(color); | 265 unsigned b = SkColorGetB(color); |
| 274 | 266 |
| 275 // we want this before we apply any alpha | 267 // we want this before we apply any alpha |
| 276 fColor16 = SkPack888ToRGB16(r, g, b); | 268 fColor16 = SkPack888ToRGB16(r, g, b); |
| 277 | 269 |
| 278 if (a != 255) { | 270 if (a != 255) { |
| 279 r = SkMulDiv255Round(r, a); | 271 r = SkMulDiv255Round(r, a); |
| 280 g = SkMulDiv255Round(g, a); | 272 g = SkMulDiv255Round(g, a); |
| 281 b = SkMulDiv255Round(b, a); | 273 b = SkMulDiv255Round(b, a); |
| 282 } | 274 } |
| 283 fPMColor = SkPackARGB32(a, r, g, b); | 275 fPMColor = SkPackARGB32(a, r, g, b); |
| 284 | 276 |
| 285 fFlags = kConstInY32_Flag; | 277 fFlags = kConstInY32_Flag; |
| 286 if (255 == a) { | 278 if (255 == a) { |
| 287 fFlags |= kOpaqueAlpha_Flag; | 279 fFlags |= kOpaqueAlpha_Flag; |
| 288 if (paint.isDither() == false) { | 280 if (rec.fPaint->isDither() == false) { |
| 289 fFlags |= kHasSpan16_Flag; | 281 fFlags |= kHasSpan16_Flag; |
| 290 } | 282 } |
| 291 } | 283 } |
| 292 } | 284 } |
| 293 | 285 |
| 294 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { | 286 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
| 295 sk_memset32(span, fPMColor, count); | 287 sk_memset32(span, fPMColor, count); |
| 296 } | 288 } |
| 297 | 289 |
| 298 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { | 290 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
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| 339 #include "SkEmptyShader.h" | 331 #include "SkEmptyShader.h" |
| 340 | 332 |
| 341 void SkEmptyShader::toString(SkString* str) const { | 333 void SkEmptyShader::toString(SkString* str) const { |
| 342 str->append("SkEmptyShader: ("); | 334 str->append("SkEmptyShader: ("); |
| 343 | 335 |
| 344 this->INHERITED::toString(str); | 336 this->INHERITED::toString(str); |
| 345 | 337 |
| 346 str->append(")"); | 338 str->append(")"); |
| 347 } | 339 } |
| 348 #endif | 340 #endif |
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