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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
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49 SkMatrix total; | 49 SkMatrix total; |
50 | 50 |
51 if (this->hasLocalMatrix()) { | 51 if (this->hasLocalMatrix()) { |
52 total.setConcat(matrix, this->getLocalMatrix()); | 52 total.setConcat(matrix, this->getLocalMatrix()); |
53 m = &total; | 53 m = &total; |
54 } | 54 } |
55 | 55 |
56 return m->invert(totalInverse); | 56 return m->invert(totalInverse); |
57 } | 57 } |
58 | 58 |
59 bool SkShader::validContext(const SkBitmap& device, | 59 bool SkShader::validContext(const ContextRec& rec, SkMatrix* totalInverse) const
{ |
60 const SkPaint& paint, | 60 return this->computeTotalInverse(*rec.fMatrix, totalInverse); |
61 const SkMatrix& matrix, | |
62 SkMatrix* totalInverse) const { | |
63 return this->computeTotalInverse(matrix, totalInverse); | |
64 } | 61 } |
65 | 62 |
66 SkShader::Context* SkShader::createContext(const SkBitmap&, const SkPaint&, cons
t SkMatrix&, | 63 SkShader::Context* SkShader::createContext(const ContextRec&, void* storage) con
st { |
67 void* storage) const { | |
68 return NULL; | 64 return NULL; |
69 } | 65 } |
70 | 66 |
71 size_t SkShader::contextSize() const { | 67 size_t SkShader::contextSize() const { |
72 return 0; | 68 return 0; |
73 } | 69 } |
74 | 70 |
75 SkShader::Context::Context(const SkShader& shader, const SkBitmap& device, | 71 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
76 const SkPaint& paint, const SkMatrix& matrix) | |
77 : fShader(shader) | 72 : fShader(shader) |
78 { | 73 { |
79 SkASSERT(fShader.validContext(device, paint, matrix)); | 74 SkASSERT(fShader.validContext(rec)); |
80 | 75 |
81 // Because the context parameters must be valid at this point, we know that
the matrix is | 76 // Because the context parameters must be valid at this point, we know that
the matrix is |
82 // invertible. | 77 // invertible. |
83 SkAssertResult(fShader.computeTotalInverse(matrix, &fTotalInverse)); | 78 SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, &fTotalInverse)); |
84 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 79 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
85 | 80 |
86 fPaintAlpha = paint.getAlpha(); | 81 fPaintAlpha = rec.fPaint->getAlpha(); |
87 } | 82 } |
88 | 83 |
89 SkShader::Context::~Context() {} | 84 SkShader::Context::~Context() {} |
90 | 85 |
91 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { | 86 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) { |
92 return NULL; | 87 return NULL; |
93 } | 88 } |
94 | 89 |
95 #include "SkColorPriv.h" | 90 #include "SkColorPriv.h" |
96 | 91 |
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243 } | 238 } |
244 | 239 |
245 uint32_t SkColorShader::ColorShaderContext::getFlags() const { | 240 uint32_t SkColorShader::ColorShaderContext::getFlags() const { |
246 return fFlags; | 241 return fFlags; |
247 } | 242 } |
248 | 243 |
249 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { | 244 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const { |
250 return SkGetPackedA32(fPMColor); | 245 return SkGetPackedA32(fPMColor); |
251 } | 246 } |
252 | 247 |
253 SkShader::Context* SkColorShader::createContext(const SkBitmap& device, const Sk
Paint& paint, | 248 SkShader::Context* SkColorShader::createContext(const ContextRec& rec, void* sto
rage) const { |
254 const SkMatrix& matrix, void* st
orage) const { | 249 if (!this->validContext(rec)) { |
255 if (!this->validContext(device, paint, matrix)) { | |
256 return NULL; | 250 return NULL; |
257 } | 251 } |
258 | 252 |
259 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, device, pai
nt, matrix)); | 253 return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec)); |
260 } | 254 } |
261 | 255 |
262 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, | 256 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shade
r, |
263 const SkBitmap& device, | 257 const ContextRec& rec) |
264 const SkPaint& paint, | 258 : INHERITED(shader, rec) |
265 const SkMatrix& matrix) | |
266 : INHERITED(shader, device, paint, matrix) | |
267 { | 259 { |
268 SkColor color = shader.fColor; | 260 SkColor color = shader.fColor; |
269 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha()
)); | 261 unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getA
lpha())); |
270 | 262 |
271 unsigned r = SkColorGetR(color); | 263 unsigned r = SkColorGetR(color); |
272 unsigned g = SkColorGetG(color); | 264 unsigned g = SkColorGetG(color); |
273 unsigned b = SkColorGetB(color); | 265 unsigned b = SkColorGetB(color); |
274 | 266 |
275 // we want this before we apply any alpha | 267 // we want this before we apply any alpha |
276 fColor16 = SkPack888ToRGB16(r, g, b); | 268 fColor16 = SkPack888ToRGB16(r, g, b); |
277 | 269 |
278 if (a != 255) { | 270 if (a != 255) { |
279 r = SkMulDiv255Round(r, a); | 271 r = SkMulDiv255Round(r, a); |
280 g = SkMulDiv255Round(g, a); | 272 g = SkMulDiv255Round(g, a); |
281 b = SkMulDiv255Round(b, a); | 273 b = SkMulDiv255Round(b, a); |
282 } | 274 } |
283 fPMColor = SkPackARGB32(a, r, g, b); | 275 fPMColor = SkPackARGB32(a, r, g, b); |
284 | 276 |
285 fFlags = kConstInY32_Flag; | 277 fFlags = kConstInY32_Flag; |
286 if (255 == a) { | 278 if (255 == a) { |
287 fFlags |= kOpaqueAlpha_Flag; | 279 fFlags |= kOpaqueAlpha_Flag; |
288 if (paint.isDither() == false) { | 280 if (rec.fPaint->isDither() == false) { |
289 fFlags |= kHasSpan16_Flag; | 281 fFlags |= kHasSpan16_Flag; |
290 } | 282 } |
291 } | 283 } |
292 } | 284 } |
293 | 285 |
294 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { | 286 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[]
, int count) { |
295 sk_memset32(span, fPMColor, count); | 287 sk_memset32(span, fPMColor, count); |
296 } | 288 } |
297 | 289 |
298 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { | 290 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[
], int count) { |
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339 #include "SkEmptyShader.h" | 331 #include "SkEmptyShader.h" |
340 | 332 |
341 void SkEmptyShader::toString(SkString* str) const { | 333 void SkEmptyShader::toString(SkString* str) const { |
342 str->append("SkEmptyShader: ("); | 334 str->append("SkEmptyShader: ("); |
343 | 335 |
344 this->INHERITED::toString(str); | 336 this->INHERITED::toString(str); |
345 | 337 |
346 str->append(")"); | 338 str->append(")"); |
347 } | 339 } |
348 #endif | 340 #endif |
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