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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkFilterShader_DEFINED | 8 #ifndef SkFilterShader_DEFINED |
9 #define SkFilterShader_DEFINED | 9 #define SkFilterShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 | 12 |
13 class SkColorFilter; | 13 class SkColorFilter; |
14 | 14 |
15 class SkFilterShader : public SkShader { | 15 class SkFilterShader : public SkShader { |
16 public: | 16 public: |
17 SkFilterShader(SkShader* shader, SkColorFilter* filter); | 17 SkFilterShader(SkShader* shader, SkColorFilter* filter); |
18 virtual ~SkFilterShader(); | 18 virtual ~SkFilterShader(); |
19 | 19 |
20 virtual bool validContext(const SkBitmap&, const SkPaint&, | 20 virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const S
K_OVERRIDE; |
21 const SkMatrix&, SkMatrix* totalInverse = NULL) co
nst SK_OVERRIDE; | 21 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c
onst SK_OVERRIDE; |
22 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, | |
23 const SkMatrix&, void* storage) con
st SK_OVERRIDE; | |
24 virtual size_t contextSize() const SK_OVERRIDE; | 22 virtual size_t contextSize() const SK_OVERRIDE; |
25 | 23 |
26 class FilterShaderContext : public SkShader::Context { | 24 class FilterShaderContext : public SkShader::Context { |
27 public: | 25 public: |
28 // Takes ownership of shaderContext and calls its destructor. | 26 // Takes ownership of shaderContext and calls its destructor. |
29 FilterShaderContext(const SkFilterShader& filterShader, SkShader::Contex
t* shaderContext, | 27 FilterShaderContext(const SkFilterShader&, SkShader::Context*, const Con
textRec&); |
30 const SkBitmap& device, const SkPaint& paint, const
SkMatrix& matrix); | |
31 virtual ~FilterShaderContext(); | 28 virtual ~FilterShaderContext(); |
32 | 29 |
33 virtual uint32_t getFlags() const SK_OVERRIDE; | 30 virtual uint32_t getFlags() const SK_OVERRIDE; |
34 | 31 |
35 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; | 32 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; |
36 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID
E; | 33 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID
E; |
37 | 34 |
38 private: | 35 private: |
39 SkShader::Context* fShaderContext; | 36 SkShader::Context* fShaderContext; |
40 | 37 |
41 typedef SkShader::Context INHERITED; | 38 typedef SkShader::Context INHERITED; |
42 }; | 39 }; |
43 | 40 |
44 SK_TO_STRING_OVERRIDE() | 41 SK_TO_STRING_OVERRIDE() |
45 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) | 42 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) |
46 | 43 |
47 protected: | 44 protected: |
48 SkFilterShader(SkReadBuffer& ); | 45 SkFilterShader(SkReadBuffer& ); |
49 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 46 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
50 | 47 |
51 private: | 48 private: |
52 SkShader* fShader; | 49 SkShader* fShader; |
53 SkColorFilter* fFilter; | 50 SkColorFilter* fFilter; |
54 | 51 |
55 typedef SkShader INHERITED; | 52 typedef SkShader INHERITED; |
56 }; | 53 }; |
57 | 54 |
58 #endif | 55 #endif |
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