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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkFilterShader.h" | 8 #include "SkFilterShader.h" |
| 9 | 9 |
| 10 #include "SkColorFilter.h" | 10 #include "SkColorFilter.h" |
| (...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 48 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { | 48 if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { |
| 49 shaderF &= ~SkShader::kHasSpan16_Flag; | 49 shaderF &= ~SkShader::kHasSpan16_Flag; |
| 50 } | 50 } |
| 51 // if the filter might change alpha, clear the opaque flag in the shader | 51 // if the filter might change alpha, clear the opaque flag in the shader |
| 52 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { | 52 if (!(filterF & SkColorFilter::kAlphaUnchanged_Flag)) { |
| 53 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); | 53 shaderF &= ~(SkShader::kOpaqueAlpha_Flag | SkShader::kHasSpan16_Flag); |
| 54 } | 54 } |
| 55 return shaderF; | 55 return shaderF; |
| 56 } | 56 } |
| 57 | 57 |
| 58 SkShader::Context* SkFilterShader::createContext(const SkBitmap& device, | 58 SkShader::Context* SkFilterShader::createContext(const ContextRec& rec, void* st
orage) const { |
| 59 const SkPaint& paint, | 59 if (!this->validContext(rec, NULL)) { |
| 60 const SkMatrix& matrix, | |
| 61 void* storage) const { | |
| 62 if (!this->validContext(device, paint, matrix)) { | |
| 63 return NULL; | 60 return NULL; |
| 64 } | 61 } |
| 65 | 62 |
| 66 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); | 63 char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); |
| 67 SkShader::Context* shaderContext = fShader->createContext(device, paint, mat
rix, | 64 SkShader::Context* shaderContext = fShader->createContext(rec, shaderContext
Storage); |
| 68 shaderContextStora
ge); | |
| 69 SkASSERT(shaderContext); | 65 SkASSERT(shaderContext); |
| 70 | 66 |
| 71 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, | 67 return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, (*this, shaderCont
ext, rec)); |
| 72 (*this, shaderContext, device, paint, matrix)); | |
| 73 } | 68 } |
| 74 | 69 |
| 75 size_t SkFilterShader::contextSize() const { | 70 size_t SkFilterShader::contextSize() const { |
| 76 return sizeof(FilterShaderContext) + fShader->contextSize(); | 71 return sizeof(FilterShaderContext) + fShader->contextSize(); |
| 77 } | 72 } |
| 78 | 73 |
| 79 bool SkFilterShader::validContext(const SkBitmap& device, | 74 bool SkFilterShader::validContext(const ContextRec& rec, SkMatrix* totalInverse)
const { |
| 80 const SkPaint& paint, | 75 return this->INHERITED::validContext(rec, totalInverse) && fShader->validCon
text(rec); |
| 81 const SkMatrix& matrix, | |
| 82 SkMatrix* totalInverse) const { | |
| 83 return this->INHERITED::validContext(device, paint, matrix, totalInverse) && | |
| 84 fShader->validContext(device, paint, matrix); | |
| 85 } | 76 } |
| 86 | 77 |
| 87 SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& f
ilterShader, | 78 SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& f
ilterShader, |
| 88 SkShader::Context* shad
erContext, | 79 SkShader::Context* shad
erContext, |
| 89 const SkBitmap& device, | 80 const ContextRec& rec) |
| 90 const SkPaint& paint, | 81 : INHERITED(filterShader, rec) |
| 91 const SkMatrix& matrix) | |
| 92 : INHERITED(filterShader, device, paint, matrix) | |
| 93 , fShaderContext(shaderContext) {} | 82 , fShaderContext(shaderContext) {} |
| 94 | 83 |
| 95 SkFilterShader::FilterShaderContext::~FilterShaderContext() { | 84 SkFilterShader::FilterShaderContext::~FilterShaderContext() { |
| 96 fShaderContext->~Context(); | 85 fShaderContext->~Context(); |
| 97 } | 86 } |
| 98 | 87 |
| 99 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor resu
lt[], int count) { | 88 void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor resu
lt[], int count) { |
| 100 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha
der); | 89 const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fSha
der); |
| 101 | 90 |
| 102 fShaderContext->shadeSpan(x, y, result, count); | 91 fShaderContext->shadeSpan(x, y, result, count); |
| (...skipping 17 matching lines...) Expand all Loading... |
| 120 str->append("Shader: "); | 109 str->append("Shader: "); |
| 121 fShader->toString(str); | 110 fShader->toString(str); |
| 122 str->append(" Filter: "); | 111 str->append(" Filter: "); |
| 123 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added | 112 // TODO: add "fFilter->toString(str);" once SkColorFilter::toString is added |
| 124 | 113 |
| 125 this->INHERITED::toString(str); | 114 this->INHERITED::toString(str); |
| 126 | 115 |
| 127 str->append(")"); | 116 str->append(")"); |
| 128 } | 117 } |
| 129 #endif | 118 #endif |
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