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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
11 #define SkBitmapProcShader_DEFINED 11 #define SkBitmapProcShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 #include "SkBitmapProcState.h" 14 #include "SkBitmapProcState.h"
15 #include "SkSmallAllocator.h" 15 #include "SkSmallAllocator.h"
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = NULL); 20 const SkMatrix* localMatrix = NULL);
21 21
22 // overrides from SkShader 22 // overrides from SkShader
23 virtual bool isOpaque() const SK_OVERRIDE; 23 virtual bool isOpaque() const SK_OVERRIDE;
24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 24 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE;
25 25
26 virtual bool validContext(const SkBitmap& device, 26 virtual bool validContext(const ContextRec&, SkMatrix* totalInverse) const S K_OVERRIDE;
27 const SkPaint& paint, 27 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE;
28 const SkMatrix& matrix,
29 SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
30 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
31 const SkMatrix&, void* storage) con st SK_OVERRIDE;
32 virtual size_t contextSize() const SK_OVERRIDE; 28 virtual size_t contextSize() const SK_OVERRIDE;
33 29
34 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 30 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
35 31
36 SK_TO_STRING_OVERRIDE() 32 SK_TO_STRING_OVERRIDE()
37 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
38 34
39 #if SK_SUPPORT_GPU 35 #if SK_SUPPORT_GPU
40 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; 36 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
41 #endif 37 #endif
42 38
43 class BitmapProcShaderContext : public SkShader::Context { 39 class BitmapProcShaderContext : public SkShader::Context {
44 public: 40 public:
45 // The context takes ownership of the state. It will call its destructor 41 // The context takes ownership of the state. It will call its destructor
46 // but will NOT free the memory. 42 // but will NOT free the memory.
47 BitmapProcShaderContext(const SkBitmapProcShader& shader, 43 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, Sk BitmapProcState*);
48 const SkBitmap& device,
49 const SkPaint& paint,
50 const SkMatrix& matrix,
51 SkBitmapProcState* state);
52 virtual ~BitmapProcShaderContext(); 44 virtual ~BitmapProcShaderContext();
53 45
54 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; 46 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE;
55 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 47 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
56 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; 48 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE;
57 49
58 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } 50 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
59 51
60 private: 52 private:
61 SkBitmapProcState* fState; 53 SkBitmapProcState* fState;
62 uint32_t fFlags; 54 uint32_t fFlags;
63 55
64 typedef SkShader::Context INHERITED; 56 typedef SkShader::Context INHERITED;
65 }; 57 };
66 58
67 protected: 59 protected:
68 SkBitmapProcShader(SkReadBuffer& ); 60 SkBitmapProcShader(SkReadBuffer& );
69 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 61 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
70 62
71 SkBitmap fRawBitmap; // experimental for RLE encoding 63 SkBitmap fRawBitmap; // experimental for RLE encoding
72 uint8_t fTileModeX, fTileModeY; 64 uint8_t fTileModeX, fTileModeY;
73 65
74 private: 66 private:
75 bool validInternal(const SkBitmap& device, const SkPaint& paint, 67 bool validInternal(const ContextRec&, SkMatrix* totalInverse, SkBitmapProcSt ate*) const;
76 const SkMatrix& matrix, SkMatrix* totalInverse,
77 SkBitmapProcState* state) const;
78 68
79 typedef SkShader INHERITED; 69 typedef SkShader INHERITED;
80 }; 70 };
81 71
82 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 72 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
83 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 73 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
84 // an Sk3DBlitter in SkDraw.cpp 74 // an Sk3DBlitter in SkDraw.cpp
85 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 75 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
86 // yet found a situation where the size below isn't big enough. 76 // yet found a situation where the size below isn't big enough.
87 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + 77 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
88 sizeof(SkBitmapProcShader::BitmapProcShaderContext) + 78 sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
89 sizeof(SkBitmapProcState) + 79 sizeof(SkBitmapProcState) +
90 sizeof(void*) * 2> SkTBlitterAllocator; 80 sizeof(void*) * 2> SkTBlitterAllocator;
91 81
92 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 82 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
93 // the SkShader. 83 // the SkShader.
94 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 84 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
95 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc); 85 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc);
96 86
97 #endif 87 #endif
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