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Side by Side Diff: include/effects/SkPerlinNoiseShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkPerlinNoiseShader_DEFINED 8 #ifndef SkPerlinNoiseShader_DEFINED
9 #define SkPerlinNoiseShader_DEFINED 9 #define SkPerlinNoiseShader_DEFINED
10 10
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65 * Create alias for CreateTurbulunce until all Skia users changed 65 * Create alias for CreateTurbulunce until all Skia users changed
66 * its code to use the new naming 66 * its code to use the new naming
67 */ 67 */
68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY, 68 static SkShader* CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequ encyY,
69 int numOctaves, SkScalar seed, 69 int numOctaves, SkScalar seed,
70 const SkISize* tileSize = NULL) { 70 const SkISize* tileSize = NULL) {
71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize); 71 return CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, ti leSize);
72 } 72 }
73 73
74 74
75 virtual SkShader::Context* createContext( 75 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE;
76 const SkBitmap& device, const SkPaint& paint,
77 const SkMatrix& matrix, void* storage) const SK_OVERRIDE;
78 virtual size_t contextSize() const SK_OVERRIDE; 76 virtual size_t contextSize() const SK_OVERRIDE;
79 77
80 class PerlinNoiseShaderContext : public SkShader::Context { 78 class PerlinNoiseShaderContext : public SkShader::Context {
81 public: 79 public:
82 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const SkBitm ap& device, 80 PerlinNoiseShaderContext(const SkPerlinNoiseShader& shader, const Contex tRec&);
83 const SkPaint& paint, const SkMatrix& matrix);
84 virtual ~PerlinNoiseShaderContext() {} 81 virtual ~PerlinNoiseShaderContext() {}
85 82
86 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ; 83 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE ;
87 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID E; 84 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID E;
88 85
89 private: 86 private:
90 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const; 87 SkPMColor shade(const SkPoint& point, StitchData& stitchData) const;
91 SkScalar calculateTurbulenceValueForPoint( 88 SkScalar calculateTurbulenceValueForPoint(
92 int channel, const PaintingData& paintingData, 89 int channel, const PaintingData& paintingData,
93 StitchData& stitchData, const SkPoint& point) const; 90 StitchData& stitchData, const SkPoint& point) const;
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124 /*const*/ SkScalar fSeed; 121 /*const*/ SkScalar fSeed;
125 /*const*/ SkISize fTileSize; 122 /*const*/ SkISize fTileSize;
126 /*const*/ bool fStitchTiles; 123 /*const*/ bool fStitchTiles;
127 124
128 PaintingData* fPaintingData; 125 PaintingData* fPaintingData;
129 126
130 typedef SkShader INHERITED; 127 typedef SkShader INHERITED;
131 }; 128 };
132 129
133 #endif 130 #endif
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