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Side by Side Diff: include/core/SkColorShader.h

Issue 264843006: create struct to hold all the params passed around for shader::context (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: address review comments Created 6 years, 7 months ago
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1 1
2 /* 2 /*
3 * Copyright 2007 The Android Open Source Project 3 * Copyright 2007 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkColorShader_DEFINED 10 #ifndef SkColorShader_DEFINED
11 #define SkColorShader_DEFINED 11 #define SkColorShader_DEFINED
12 12
13 #include "SkShader.h" 13 #include "SkShader.h"
14 14
15 /** \class SkColorShader 15 /** \class SkColorShader
16 A Shader that represents a single color. In general, this effect can be 16 A Shader that represents a single color. In general, this effect can be
17 accomplished by just using the color field on the paint, but if an 17 accomplished by just using the color field on the paint, but if an
18 actual shader object is needed, this provides that feature. 18 actual shader object is needed, this provides that feature.
19 */ 19 */
20 class SK_API SkColorShader : public SkShader { 20 class SK_API SkColorShader : public SkShader {
21 public: 21 public:
22 /** Create a ColorShader that ignores the color in the paint, and uses the 22 /** Create a ColorShader that ignores the color in the paint, and uses the
23 specified color. Note: like all shaders, at draw time the paint's alpha 23 specified color. Note: like all shaders, at draw time the paint's alpha
24 will be respected, and is applied to the specified color. 24 will be respected, and is applied to the specified color.
25 */ 25 */
26 explicit SkColorShader(SkColor c); 26 explicit SkColorShader(SkColor c);
27 27
28 virtual bool isOpaque() const SK_OVERRIDE; 28 virtual bool isOpaque() const SK_OVERRIDE;
29 29
30 virtual SkShader::Context* createContext(const SkBitmap& device, 30 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE;
31 const SkPaint& paint,
32 const SkMatrix& matrix,
33 void* storage) const SK_OVERRIDE;
34 31
35 virtual size_t contextSize() const SK_OVERRIDE { 32 virtual size_t contextSize() const SK_OVERRIDE {
36 return sizeof(ColorShaderContext); 33 return sizeof(ColorShaderContext);
37 } 34 }
38 35
39 class ColorShaderContext : public SkShader::Context { 36 class ColorShaderContext : public SkShader::Context {
40 public: 37 public:
41 ColorShaderContext(const SkColorShader& shader, const SkBitmap& device, 38 ColorShaderContext(const SkColorShader& shader, const ContextRec&);
42 const SkPaint& paint, const SkMatrix& matrix);
43 39
44 virtual uint32_t getFlags() const SK_OVERRIDE; 40 virtual uint32_t getFlags() const SK_OVERRIDE;
45 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; 41 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
46 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE RRIDE; 42 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE RRIDE;
47 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV ERRIDE; 43 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV ERRIDE;
48 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK _OVERRIDE; 44 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK _OVERRIDE;
49 45
50 private: 46 private:
51 SkPMColor fPMColor; 47 SkPMColor fPMColor;
52 uint32_t fFlags; 48 uint32_t fFlags;
(...skipping 16 matching lines...) Expand all
69 SkColorShader(SkReadBuffer&); 65 SkColorShader(SkReadBuffer&);
70 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 66 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
71 67
72 private: 68 private:
73 SkColor fColor; // ignored if fInheritColor is true 69 SkColor fColor; // ignored if fInheritColor is true
74 70
75 typedef SkShader INHERITED; 71 typedef SkShader INHERITED;
76 }; 72 };
77 73
78 #endif 74 #endif
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