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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkPictureShader_DEFINED | 8 #ifndef SkPictureShader_DEFINED |
9 #define SkPictureShader_DEFINED | 9 #define SkPictureShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 | 12 |
13 class SkBitmap; | 13 class SkBitmap; |
14 class SkPicture; | 14 class SkPicture; |
15 | 15 |
16 /* | 16 /* |
17 * An SkPictureShader can be used to draw SkPicture-based patterns. | 17 * An SkPictureShader can be used to draw SkPicture-based patterns. |
18 * | 18 * |
19 * The SkPicture is first rendered into a tile, which is then used to shade the area according | 19 * The SkPicture is first rendered into a tile, which is then used to shade the area according |
20 * to specified tiling rules. | 20 * to specified tiling rules. |
21 */ | 21 */ |
22 class SkPictureShader : public SkShader { | 22 class SkPictureShader : public SkShader { |
23 public: | 23 public: |
24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); | 24 static SkPictureShader* Create(SkPicture*, TileMode, TileMode); |
25 virtual ~SkPictureShader(); | 25 virtual ~SkPictureShader(); |
26 | 26 |
27 virtual bool validContext(const SkBitmap&, const SkPaint&, | 27 virtual bool validContext(const ContextRec&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
scroggo
2014/05/01 18:49:38
Do you want to remove this default param?
reed1
2014/05/01 18:57:41
Done.
| |
28 const SkMatrix&, SkMatrix* totalInverse = NULL) co nst SK_OVERRIDE; | 28 virtual SkShader::Context* createContext(const ContextRec&, void* storage) c onst SK_OVERRIDE; |
29 virtual SkShader::Context* createContext(const SkBitmap& device, const SkPai nt& paint, | |
30 const SkMatrix& matrix, void* stora ge) const | |
31 SK_OVERRIDE; | |
32 virtual size_t contextSize() const SK_OVERRIDE; | 29 virtual size_t contextSize() const SK_OVERRIDE; |
33 | 30 |
34 class PictureShaderContext : public SkShader::Context { | 31 class PictureShaderContext : public SkShader::Context { |
35 public: | 32 public: |
36 PictureShaderContext(const SkPictureShader& shader, const SkBitmap& devi ce, | 33 PictureShaderContext(const SkPictureShader&, const ContextRec&, SkShader * bitmapShader); |
37 const SkPaint& paint, const SkMatrix& matrix, | |
38 SkShader* bitmapShader); | |
39 virtual ~PictureShaderContext(); | 34 virtual ~PictureShaderContext(); |
40 | 35 |
41 virtual uint32_t getFlags() const SK_OVERRIDE; | 36 virtual uint32_t getFlags() const SK_OVERRIDE; |
42 | 37 |
43 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | 38 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; | 39 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; |
45 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; | 40 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; |
46 | 41 |
47 private: | 42 private: |
48 SkAutoTUnref<SkShader> fBitmapShader; | 43 SkAutoTUnref<SkShader> fBitmapShader; |
(...skipping 10 matching lines...) Expand all Loading... | |
59 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | 54 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
60 #endif | 55 #endif |
61 | 56 |
62 protected: | 57 protected: |
63 SkPictureShader(SkReadBuffer&); | 58 SkPictureShader(SkReadBuffer&); |
64 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 59 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
65 | 60 |
66 private: | 61 private: |
67 SkPictureShader(SkPicture*, TileMode, TileMode); | 62 SkPictureShader(SkPicture*, TileMode, TileMode); |
68 | 63 |
69 SkShader* validInternal(const SkBitmap& device, const SkPaint& paint, | 64 SkShader* validInternal(const ContextRec&, SkMatrix* totalInverse) const; |
70 const SkMatrix& matrix, SkMatrix* totalInverse) cons t; | |
71 | |
72 SkShader* refBitmapShader(const SkMatrix&) const; | 65 SkShader* refBitmapShader(const SkMatrix&) const; |
73 | 66 |
74 SkPicture* fPicture; | 67 SkPicture* fPicture; |
75 TileMode fTmx, fTmy; | 68 TileMode fTmx, fTmy; |
76 | 69 |
77 mutable SkMutex fCachedBitmapShaderMutex; | 70 mutable SkMutex fCachedBitmapShaderMutex; |
78 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; | 71 mutable SkAutoTUnref<SkShader> fCachedBitmapShader; |
79 mutable SkSize fCachedTileScale; | 72 mutable SkSize fCachedTileScale; |
80 mutable SkMatrix fCachedLocalMatrix; | 73 mutable SkMatrix fCachedLocalMatrix; |
81 | 74 |
82 typedef SkShader INHERITED; | 75 typedef SkShader INHERITED; |
83 }; | 76 }; |
84 | 77 |
85 #endif // SkPictureShader_DEFINED | 78 #endif // SkPictureShader_DEFINED |
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