Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(22)

Side by Side Diff: cc/output/color_lut_cache.cc

Issue 2648043002: Create FP16 LUTs when needed (Closed)
Patch Set: upload floats, let gl convert Created 3 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « cc/output/color_lut_cache.h ('k') | cc/output/gl_renderer.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/color_lut_cache.h" 5 #include "cc/output/color_lut_cache.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "gpu/command_buffer/client/gles2_interface.h" 11 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
12 #include "ui/gfx/color_transform.h" 13 #include "ui/gfx/color_transform.h"
13 14
14 // After a LUT has not been used for this many frames, we release it. 15 // After a LUT has not been used for this many frames, we release it.
15 const uint32_t kMaxFramesUnused = 10; 16 const uint32_t kMaxFramesUnused = 10;
16 17
17 ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl) 18 ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl,
18 : lut_cache_(0), gl_(gl) {} 19 bool texture_half_float_linear)
20 : lut_cache_(0),
21 gl_(gl),
22 texture_half_float_linear_(texture_half_float_linear) {}
19 23
20 ColorLUTCache::~ColorLUTCache() { 24 ColorLUTCache::~ColorLUTCache() {
21 GLuint textures[10]; 25 GLuint textures[10];
22 size_t n = 0; 26 size_t n = 0;
23 for (const auto& cache_entry : lut_cache_) { 27 for (const auto& cache_entry : lut_cache_) {
24 textures[n++] = cache_entry.second.texture; 28 textures[n++] = cache_entry.second.lut.texture;
25 if (n == arraysize(textures)) { 29 if (n == arraysize(textures)) {
26 gl_->DeleteTextures(n, textures); 30 gl_->DeleteTextures(n, textures);
27 n = 0; 31 n = 0;
28 } 32 }
29 } 33 }
30 if (n) 34 if (n)
31 gl_->DeleteTextures(n, textures); 35 gl_->DeleteTextures(n, textures);
32 } 36 }
33 37
34 namespace {
35
36 unsigned char FloatToLUT(float f) {
37 return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f)));
38 }
39 };
40
41 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from, 38 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from,
42 gfx::ColorSpace to, 39 gfx::ColorSpace to,
43 int lut_samples) { 40 int lut_samples,
41 int data_type) {
ccameron 2017/01/23 18:30:25 Small nit: should be "GLenum type" instead of "int
hubbe 2017/01/24 18:32:17 Acknowledged.
44 if (to == gfx::ColorSpace()) { 42 if (to == gfx::ColorSpace()) {
45 to = gfx::ColorSpace::CreateSRGB(); 43 to = gfx::ColorSpace::CreateSRGB();
46 } 44 }
47 std::unique_ptr<gfx::ColorTransform> transform( 45 std::unique_ptr<gfx::ColorTransform> transform(
48 gfx::ColorTransform::NewColorTransform( 46 gfx::ColorTransform::NewColorTransform(
49 from, to, gfx::ColorTransform::Intent::INTENT_PERCEPTUAL)); 47 from, to, gfx::ColorTransform::Intent::INTENT_PERCEPTUAL));
50 48
51 int lut_entries = lut_samples * lut_samples * lut_samples; 49 int lut_entries = lut_samples * lut_samples * lut_samples;
52 float inverse = 1.0f / (lut_samples - 1); 50 float inverse = 1.0f / (lut_samples - 1);
53 std::vector<unsigned char> lut(lut_entries * 4); 51 std::vector<float> lut(lut_entries * 4);
54 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples); 52 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples);
55 unsigned char* lutp = lut.data(); 53 float* lutp = lut.data();
56 for (int v = 0; v < lut_samples; v++) { 54 for (int v = 0; v < lut_samples; v++) {
57 for (int u = 0; u < lut_samples; u++) { 55 for (int u = 0; u < lut_samples; u++) {
58 for (int y = 0; y < lut_samples; y++) { 56 for (int y = 0; y < lut_samples; y++) {
59 samples[y].set_x(y * inverse); 57 samples[y].set_x(y * inverse);
60 samples[y].set_y(u * inverse); 58 samples[y].set_y(u * inverse);
61 samples[y].set_z(v * inverse); 59 samples[y].set_z(v * inverse);
62 } 60 }
63 transform->transform(samples.data(), samples.size()); 61 transform->transform(samples.data(), samples.size());
64 for (int y = 0; y < lut_samples; y++) { 62 for (int y = 0; y < lut_samples; y++) {
65 *(lutp++) = FloatToLUT(samples[y].x()); 63 *(lutp++) = samples[y].x();
66 *(lutp++) = FloatToLUT(samples[y].y()); 64 *(lutp++) = samples[y].y();
67 *(lutp++) = FloatToLUT(samples[y].z()); 65 *(lutp++) = samples[y].z();
68 *(lutp++) = 255; // alpha 66 *(lutp++) = 1.0; // alpha
69 } 67 }
70 } 68 }
71 } 69 }
72 70
73 unsigned int lut_texture; 71 unsigned int lut_texture;
74 gl_->GenTextures(1, &lut_texture); 72 gl_->GenTextures(1, &lut_texture);
75 gl_->BindTexture(GL_TEXTURE_2D, lut_texture); 73 gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
76 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 74 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
77 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
78 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 76 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
79 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 77 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
80 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples, 78 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples,
81 lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE, 79 lut_samples * lut_samples, 0, GL_RGBA, data_type, nullptr);
ccameron 2017/01/23 18:30:25 So I'm not 100% sure what exactly triggers use of
hubbe 2017/01/24 18:32:17 Seems clear enough to me that it's the data type t
82 lut.data()); 80 gl_->TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, lut_samples,
81 lut_samples * lut_samples, GL_RGBA, GL_FLOAT, lut.data());
83 return lut_texture; 82 return lut_texture;
84 } 83 }
85 84
86 unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from, 85 ColorLUTCache::LUT ColorLUTCache::GetLUT(const gfx::ColorSpace& from,
87 const gfx::ColorSpace& to, 86 const gfx::ColorSpace& to) {
88 int lut_samples) { 87 CacheKey key(from, to);
89 CacheKey key(from, std::make_pair(to, lut_samples));
90 auto iter = lut_cache_.Get(key); 88 auto iter = lut_cache_.Get(key);
91 if (iter != lut_cache_.end()) { 89 if (iter != lut_cache_.end()) {
92 iter->second.last_used_frame = current_frame_; 90 iter->second.last_used_frame = current_frame_;
93 return iter->second.texture; 91 return iter->second.lut;
94 } 92 }
95 93
96 unsigned int lut = MakeLUT(from, to, lut_samples); 94 LUT lut;
95 // If input is HDR, and the output is scRGB, we're going to need
96 // to produce values outside of 0-1, so we'll need to make a half-float
97 // LUT. Also, we'll need to build a larger lut to maintain accuracy.
98 // All LUT sizes should be odd a some transforms hav a knee at 0.5.
99 if (to == gfx::ColorSpace::CreateSCRGBLinear() && from.IsHDR() &&
100 texture_half_float_linear_) {
101 lut.size = 37;
102 lut.texture = MakeLUT(from, to, lut.size, GL_HALF_FLOAT_OES);
103 } else {
104 lut.size = 17;
105 lut.texture = MakeLUT(from, to, lut.size, GL_UNSIGNED_BYTE);
106 }
97 lut_cache_.Put(key, CacheVal(lut, current_frame_)); 107 lut_cache_.Put(key, CacheVal(lut, current_frame_));
98 return lut; 108 return lut;
99 } 109 }
100 110
101 void ColorLUTCache::Swap() { 111 void ColorLUTCache::Swap() {
102 current_frame_++; 112 current_frame_++;
103 while (!lut_cache_.empty() && 113 while (!lut_cache_.empty() &&
104 current_frame_ - lut_cache_.rbegin()->second.last_used_frame > 114 current_frame_ - lut_cache_.rbegin()->second.last_used_frame >
105 kMaxFramesUnused) { 115 kMaxFramesUnused) {
106 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.texture); 116 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.lut.texture);
107 lut_cache_.ShrinkToSize(lut_cache_.size() - 1); 117 lut_cache_.ShrinkToSize(lut_cache_.size() - 1);
108 } 118 }
109 } 119 }
OLDNEW
« no previous file with comments | « cc/output/color_lut_cache.h ('k') | cc/output/gl_renderer.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698