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Side by Side Diff: cc/output/shader.h

Issue 2647743002: The great shader refactor: Finish merging YUV shaders (Closed)
Patch Set: Rebase Created 3 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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127 YUV_ALPHA_TEXTURE_MODE_NA, 127 YUV_ALPHA_TEXTURE_MODE_NA,
128 YUV_NO_ALPHA_TEXTURE, 128 YUV_NO_ALPHA_TEXTURE,
129 YUV_HAS_ALPHA_TEXTURE, 129 YUV_HAS_ALPHA_TEXTURE,
130 }; 130 };
131 131
132 enum ColorConversionMode { 132 enum ColorConversionMode {
133 // No color conversion is performed. 133 // No color conversion is performed.
134 COLOR_CONVERSION_MODE_NONE, 134 COLOR_CONVERSION_MODE_NONE,
135 // Conversion is done directly from YUV to output RGB space, via a 3D texture 135 // Conversion is done directly from YUV to output RGB space, via a 3D texture
136 // represented as a 2D texture. 136 // represented as a 2D texture.
137 COLOR_CONVERSION_MODE_2D_LUT_AS_3D_FROM_YUV, 137 COLOR_CONVERSION_MODE_LUT_FROM_YUV,
138 }; 138 };
139 139
140 // TODO(ccameron): Merge this with BlendMode. 140 // TODO(ccameron): Merge this with BlendMode.
141 enum FragColorMode { 141 enum FragColorMode {
142 FRAG_COLOR_MODE_DEFAULT, 142 FRAG_COLOR_MODE_DEFAULT,
143 FRAG_COLOR_MODE_OPAQUE, 143 FRAG_COLOR_MODE_OPAQUE,
144 FRAG_COLOR_MODE_APPLY_BLEND_MODE, 144 FRAG_COLOR_MODE_APPLY_BLEND_MODE,
145 }; 145 };
146 146
147 enum MaskMode { 147 enum MaskMode {
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
283 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV; 283 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV;
284 284
285 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; 285 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE;
286 286
287 // YUV uniform locations. 287 // YUV uniform locations.
288 int y_texture_location_ = -1; 288 int y_texture_location_ = -1;
289 int u_texture_location_ = -1; 289 int u_texture_location_ = -1;
290 int v_texture_location_ = -1; 290 int v_texture_location_ = -1;
291 int uv_texture_location_ = -1; 291 int uv_texture_location_ = -1;
292 int a_texture_location_ = -1; 292 int a_texture_location_ = -1;
293 int lut_texture_location_ = -1; 293 int ya_clamp_rect_location_ = -1;
294 int uv_clamp_rect_location_ = -1;
295
296 // Analytic YUV to RGB convertion.
294 int yuv_matrix_location_ = -1; 297 int yuv_matrix_location_ = -1;
295 int yuv_adj_location_ = -1; 298 int yuv_adj_location_ = -1;
296 int ya_clamp_rect_location_ = -1; 299
297 int uv_clamp_rect_location_ = -1; 300 // LUT YUV to color-converted RGB.
301 int lut_texture_location_ = -1;
302 int lut_size_location_ = -1;
298 int resource_multiplier_location_ = -1; 303 int resource_multiplier_location_ = -1;
299 int resource_offset_location_ = -1; 304 int resource_offset_location_ = -1;
300 305
301 private: 306 private:
302 friend class Program; 307 friend class Program;
303 308
304 // Functions specific to YUV video.
305 std::string GetShaderStringYUVVideo() const;
306 void InitYUVVideo(gpu::gles2::GLES2Interface* context,
307 unsigned program,
308 int* base_uniform_index);
309
310 std::string GetHelperFunctions() const; 309 std::string GetHelperFunctions() const;
311 std::string GetBlendFunction() const; 310 std::string GetBlendFunction() const;
312 std::string GetBlendFunctionBodyForRGB() const; 311 std::string GetBlendFunctionBodyForRGB() const;
313 312
314 DISALLOW_COPY_AND_ASSIGN(FragmentShader); 313 DISALLOW_COPY_AND_ASSIGN(FragmentShader);
315 }; 314 };
316 315
317 } // namespace cc 316 } // namespace cc
318 317
319 #endif // CC_OUTPUT_SHADER_H_ 318 #endif // CC_OUTPUT_SHADER_H_
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