| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
| 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| (...skipping 247 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 258 } | 258 } |
| 259 int uv_texture_location() const { | 259 int uv_texture_location() const { |
| 260 return fragment_shader_.uv_texture_location_; | 260 return fragment_shader_.uv_texture_location_; |
| 261 } | 261 } |
| 262 int a_texture_location() const { | 262 int a_texture_location() const { |
| 263 return fragment_shader_.a_texture_location_; | 263 return fragment_shader_.a_texture_location_; |
| 264 } | 264 } |
| 265 int lut_texture_location() const { | 265 int lut_texture_location() const { |
| 266 return fragment_shader_.lut_texture_location_; | 266 return fragment_shader_.lut_texture_location_; |
| 267 } | 267 } |
| 268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } |
| 268 int yuv_matrix_location() const { | 269 int yuv_matrix_location() const { |
| 269 return fragment_shader_.yuv_matrix_location_; | 270 return fragment_shader_.yuv_matrix_location_; |
| 270 } | 271 } |
| 271 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } | 272 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } |
| 272 int ya_clamp_rect_location() const { | 273 int ya_clamp_rect_location() const { |
| 273 return fragment_shader_.ya_clamp_rect_location_; | 274 return fragment_shader_.ya_clamp_rect_location_; |
| 274 } | 275 } |
| 275 int uv_clamp_rect_location() const { | 276 int uv_clamp_rect_location() const { |
| 276 return fragment_shader_.uv_clamp_rect_location_; | 277 return fragment_shader_.uv_clamp_rect_location_; |
| 277 } | 278 } |
| (...skipping 144 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 422 | 423 |
| 423 VertexShader vertex_shader_; | 424 VertexShader vertex_shader_; |
| 424 FragmentShader fragment_shader_; | 425 FragmentShader fragment_shader_; |
| 425 | 426 |
| 426 DISALLOW_COPY_AND_ASSIGN(Program); | 427 DISALLOW_COPY_AND_ASSIGN(Program); |
| 427 }; | 428 }; |
| 428 | 429 |
| 429 } // namespace cc | 430 } // namespace cc |
| 430 | 431 |
| 431 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 432 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
| OLD | NEW |