Index: src/arm64/macro-assembler-arm64.cc |
diff --git a/src/arm64/macro-assembler-arm64.cc b/src/arm64/macro-assembler-arm64.cc |
index c5ce99be9924c624b493a166fe5f0da71561700d..60a108995a3911d7fb52f6f40ee63f1b8e5079c1 100644 |
--- a/src/arm64/macro-assembler-arm64.cc |
+++ b/src/arm64/macro-assembler-arm64.cc |
@@ -124,6 +124,7 @@ void MacroAssembler::LogicalMacro(const Register& rd, |
// register so we use the temp register as an intermediate again. |
Logical(temp, rn, temp, op); |
Mov(csp, temp); |
+ AssertStackConsistency(); |
} else { |
Logical(rd, rn, temp, op); |
} |
@@ -231,6 +232,7 @@ void MacroAssembler::Mov(const Register& rd, uint64_t imm) { |
// pointer. |
if (rd.IsSP()) { |
mov(rd, temp); |
+ AssertStackConsistency(); |
} |
} |
} |
@@ -767,7 +769,7 @@ void MacroAssembler::Push(const CPURegister& src0, const CPURegister& src1, |
int count = 1 + src1.IsValid() + src2.IsValid() + src3.IsValid(); |
int size = src0.SizeInBytes(); |
- PrepareForPush(count, size); |
+ PushPreamble(count, size); |
PushHelper(count, size, src0, src1, src2, src3); |
} |
@@ -781,7 +783,7 @@ void MacroAssembler::Push(const CPURegister& src0, const CPURegister& src1, |
int count = 5 + src5.IsValid() + src6.IsValid() + src6.IsValid(); |
int size = src0.SizeInBytes(); |
- PrepareForPush(count, size); |
+ PushPreamble(count, size); |
PushHelper(4, size, src0, src1, src2, src3); |
PushHelper(count - 4, size, src4, src5, src6, src7); |
} |
@@ -798,22 +800,15 @@ void MacroAssembler::Pop(const CPURegister& dst0, const CPURegister& dst1, |
int count = 1 + dst1.IsValid() + dst2.IsValid() + dst3.IsValid(); |
int size = dst0.SizeInBytes(); |
- PrepareForPop(count, size); |
PopHelper(count, size, dst0, dst1, dst2, dst3); |
- |
- if (!csp.Is(StackPointer()) && emit_debug_code()) { |
- // It is safe to leave csp where it is when unwinding the JavaScript stack, |
- // but if we keep it matching StackPointer, the simulator can detect memory |
- // accesses in the now-free part of the stack. |
- Mov(csp, StackPointer()); |
- } |
+ PopPostamble(count, size); |
} |
void MacroAssembler::PushPopQueue::PushQueued() { |
if (queued_.empty()) return; |
- masm_->PrepareForPush(size_); |
+ masm_->PushPreamble(size_); |
int count = queued_.size(); |
int index = 0; |
@@ -838,8 +833,6 @@ void MacroAssembler::PushPopQueue::PushQueued() { |
void MacroAssembler::PushPopQueue::PopQueued() { |
if (queued_.empty()) return; |
- masm_->PrepareForPop(size_); |
- |
int count = queued_.size(); |
int index = 0; |
while (index < count) { |
@@ -856,6 +849,7 @@ void MacroAssembler::PushPopQueue::PopQueued() { |
batch[0], batch[1], batch[2], batch[3]); |
} |
+ masm_->PopPostamble(size_); |
queued_.clear(); |
} |
@@ -863,7 +857,7 @@ void MacroAssembler::PushPopQueue::PopQueued() { |
void MacroAssembler::PushCPURegList(CPURegList registers) { |
int size = registers.RegisterSizeInBytes(); |
- PrepareForPush(registers.Count(), size); |
+ PushPreamble(registers.Count(), size); |
// Push up to four registers at a time because if the current stack pointer is |
// csp and reg_size is 32, registers must be pushed in blocks of four in order |
// to maintain the 16-byte alignment for csp. |
@@ -882,7 +876,6 @@ void MacroAssembler::PushCPURegList(CPURegList registers) { |
void MacroAssembler::PopCPURegList(CPURegList registers) { |
int size = registers.RegisterSizeInBytes(); |
- PrepareForPop(registers.Count(), size); |
// Pop up to four registers at a time because if the current stack pointer is |
// csp and reg_size is 32, registers must be pushed in blocks of four in |
// order to maintain the 16-byte alignment for csp. |
@@ -895,20 +888,14 @@ void MacroAssembler::PopCPURegList(CPURegList registers) { |
int count = count_before - registers.Count(); |
PopHelper(count, size, dst0, dst1, dst2, dst3); |
} |
- |
- if (!csp.Is(StackPointer()) && emit_debug_code()) { |
- // It is safe to leave csp where it is when unwinding the JavaScript stack, |
- // but if we keep it matching StackPointer, the simulator can detect memory |
- // accesses in the now-free part of the stack. |
- Mov(csp, StackPointer()); |
- } |
+ PopPostamble(registers.Count(), size); |
} |
void MacroAssembler::PushMultipleTimes(CPURegister src, int count) { |
int size = src.SizeInBytes(); |
- PrepareForPush(count, size); |
+ PushPreamble(count, size); |
if (FLAG_optimize_for_size && count > 8) { |
UseScratchRegisterScope temps(this); |
@@ -944,7 +931,7 @@ void MacroAssembler::PushMultipleTimes(CPURegister src, int count) { |
void MacroAssembler::PushMultipleTimes(CPURegister src, Register count) { |
- PrepareForPush(Operand(count, UXTW, WhichPowerOf2(src.SizeInBytes()))); |
+ PushPreamble(Operand(count, UXTW, WhichPowerOf2(src.SizeInBytes()))); |
UseScratchRegisterScope temps(this); |
Register temp = temps.AcquireSameSizeAs(count); |
@@ -1070,7 +1057,7 @@ void MacroAssembler::PopHelper(int count, int size, |
} |
-void MacroAssembler::PrepareForPush(Operand total_size) { |
+void MacroAssembler::PushPreamble(Operand total_size) { |
// TODO(jbramley): This assertion generates too much code in some debug tests. |
// AssertStackConsistency(); |
if (csp.Is(StackPointer())) { |
@@ -1092,7 +1079,7 @@ void MacroAssembler::PrepareForPush(Operand total_size) { |
} |
-void MacroAssembler::PrepareForPop(Operand total_size) { |
+void MacroAssembler::PopPostamble(Operand total_size) { |
AssertStackConsistency(); |
if (csp.Is(StackPointer())) { |
// If the current stack pointer is csp, then it must be aligned to 16 bytes |
@@ -1104,6 +1091,11 @@ void MacroAssembler::PrepareForPop(Operand total_size) { |
// Don't check access size for non-immediate sizes. It's difficult to do |
// well, and it will be caught by hardware (or the simulator) anyway. |
+ } else if (emit_debug_code()) { |
+ // It is safe to leave csp where it is when unwinding the JavaScript stack, |
+ // but if we keep it matching StackPointer, the simulator can detect memory |
+ // accesses in the now-free part of the stack. |
+ SyncSystemStackPointer(); |
} |
} |
@@ -1200,12 +1192,14 @@ void MacroAssembler::PopCalleeSavedRegisters() { |
void MacroAssembler::AssertStackConsistency() { |
if (emit_debug_code()) { |
- if (csp.Is(StackPointer())) { |
- // We can't check the alignment of csp without using a scratch register |
- // (or clobbering the flags), but the processor (or simulator) will abort |
- // if it is not properly aligned during a load. |
+ if (csp.Is(StackPointer()) || CpuFeatures::IsSupported(ALWAYS_ALIGN_CSP)) { |
+ // Always check the alignment of csp if ALWAYS_ALIGN_CSP is true, since it |
+ // could have been bumped even if it is not the stack pointer. We can't |
+ // check the alignment of csp without using a scratch register (or |
+ // clobbering the flags), but the processor (or simulator) will abort if |
+ // it is not properly aligned during a load. |
ldr(xzr, MemOperand(csp, 0)); |
- } else if (FLAG_enable_slow_asserts) { |
+ } else if (FLAG_enable_slow_asserts && !csp.Is(StackPointer())) { |
Label ok; |
// Check that csp <= StackPointer(), preserving all registers and NZCV. |
sub(StackPointer(), csp, StackPointer()); |