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Unified Diff: ui/gl/gl_surface.cc

Issue 2646243002: Use IDCompositionSurface to implement DirectCompositionSurfaceWin. (Closed)
Patch Set: better Created 3 years, 10 months ago
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Index: ui/gl/gl_surface.cc
diff --git a/ui/gl/gl_surface.cc b/ui/gl/gl_surface.cc
index 70f2207150e1915546efe462b716a17e5eae0697..7f7405e31d9d5285a93a731848767d4459ab2404 100644
--- a/ui/gl/gl_surface.cc
+++ b/ui/gl/gl_surface.cc
@@ -175,6 +175,14 @@ bool GLSurface::BuffersFlipped() const {
return false;
}
+bool GLSurface::SupportsSetDrawRectangle() const {
+ return false;
+}
+
+bool GLSurface::SetDrawRectangle(const gfx::Rect& rect) {
+ return false;
+}
+
GLSurface* GLSurface::GetCurrent() {
return current_surface_.Pointer()->Get();
}
@@ -358,6 +366,14 @@ bool GLSurfaceAdapter::BuffersFlipped() const {
return surface_->BuffersFlipped();
}
+bool GLSurfaceAdapter::SupportsSetDrawRectangle() const {
+ return surface_->SupportsSetDrawRectangle();
+}
+
+bool GLSurfaceAdapter::SetDrawRectangle(const gfx::Rect& rect) {
+ return surface_->SetDrawRectangle(rect);
+}
+
GLSurfaceAdapter::~GLSurfaceAdapter() {}
scoped_refptr<GLSurface> InitializeGLSurfaceWithFormat(
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