Chromium Code Reviews| Index: gpu/ipc/service/direct_composition_surface_win.h |
| diff --git a/gpu/ipc/service/direct_composition_surface_win.h b/gpu/ipc/service/direct_composition_surface_win.h |
| index 01fdbb18b650e42f9c10ece9ed20b3abc72594d5..929ed5993da32aab0450d570d60e341606a83f47 100644 |
| --- a/gpu/ipc/service/direct_composition_surface_win.h |
| +++ b/gpu/ipc/service/direct_composition_surface_win.h |
| @@ -5,17 +5,21 @@ |
| #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
| +#include <d3d11.h> |
| +#include <dcomp.h> |
| +#include <windows.h> |
| + |
| #include "base/memory/weak_ptr.h" |
| +#include "base/win/scoped_comptr.h" |
| +#include "gpu/gpu_export.h" |
| #include "gpu/ipc/service/child_window_win.h" |
| #include "gpu/ipc/service/image_transport_surface_delegate.h" |
| #include "ui/gl/gl_image.h" |
| #include "ui/gl/gl_surface_egl.h" |
| -#include <windows.h> |
| - |
| namespace gpu { |
| -class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| +class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| public: |
| DirectCompositionSurfaceWin( |
| base::WeakPtr<ImageTransportSurfaceDelegate> delegate, |
| @@ -41,7 +45,11 @@ class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| gl::GLImage* image, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect) override; |
| + bool FlipsVertically() const override; |
| bool SupportsPostSubBuffer() override; |
| + bool OnMakeCurrent(gl::GLContext* context) override; |
| + bool SupportsSetDrawRectangle() const override; |
| + bool SetDrawRectangle(const gfx::Rect& rect) override; |
| bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); |
| @@ -67,16 +75,35 @@ class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
| }; |
| bool CommitAndClearPendingOverlays(); |
| + void InitializeSurface(); |
| + void ReleaseDrawTexture(); |
| ChildWindowWin child_window_; |
| - HWND window_; |
| - EGLSurface surface_; |
| + HWND window_ = nullptr; |
| + // This is a placeholder surface used when not rendering to the |
| + // DirectComposition surface. |
| + EGLSurface default_surface_ = 0; |
| + |
| + // This is the real surface representing the backbuffer. It may be null |
| + // outside of a BeginDraw/EndDraw pair. |
| + EGLSurface real_surface_ = 0; |
| gfx::Size size_; |
|
sunnyps
2017/02/14 22:09:13
nit: size_ = gfx::Size(1, 1)
|
| - bool first_swap_; |
| + bool first_swap_ = true; |
| std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
| std::vector<Overlay> pending_overlays_; |
| + base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
| + base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; |
| + base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; |
| + base::win::ScopedComPtr<IDCompositionVisual2> visual_; |
| + base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; |
| + base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; |
| + |
| + // Keep track of whether the texture has been rendered to, as the first draw |
| + // to it must overwrite the entire thing. |
| + bool has_been_rendered_to_ = false; |
| + |
| DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
| }; |