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Unified Diff: ui/gl/gl_surface.h

Issue 2646243002: Use IDCompositionSurface to implement DirectCompositionSurfaceWin. (Closed)
Patch Set: more changes Created 3 years, 11 months ago
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Index: ui/gl/gl_surface.h
diff --git a/ui/gl/gl_surface.h b/ui/gl/gl_surface.h
index ce01dbc9e4aa77d0460a19e2266e0b3777e7ac8a..eccbca0d6a002a8a93346efb704231863bfca9d7 100644
--- a/ui/gl/gl_surface.h
+++ b/ui/gl/gl_surface.h
@@ -205,6 +205,11 @@ class GL_EXPORT GLSurface : public base::RefCounted<GLSurface> {
// the next buffer may be 2 frames old.
virtual bool BuffersFlipped() const;
+ virtual bool SupportsSetDrawRectangle() const;
+
+ // Set the rectangle that will be drawn into on the surface.
+ virtual bool SetDrawRectangle(const gfx::Rect& rect);
+
static GLSurface* GetCurrent();
// Called when the swap interval for the associated context changes.
@@ -277,6 +282,8 @@ class GL_EXPORT GLSurfaceAdapter : public GLSurface {
bool IsSurfaceless() const override;
bool FlipsVertically() const override;
bool BuffersFlipped() const override;
+ bool SupportsSetDrawRectangle() const override;
+ bool SetDrawRectangle(const gfx::Rect& rect) override;
GLSurface* surface() const { return surface_.get(); }

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