Index: gpu/ipc/service/direct_composition_surface_win.h |
diff --git a/gpu/ipc/service/direct_composition_surface_win.h b/gpu/ipc/service/direct_composition_surface_win.h |
index 01fdbb18b650e42f9c10ece9ed20b3abc72594d5..6b7fec7e64ff3ad37416c739c4e56a81bb328558 100644 |
--- a/gpu/ipc/service/direct_composition_surface_win.h |
+++ b/gpu/ipc/service/direct_composition_surface_win.h |
@@ -5,17 +5,21 @@ |
#ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
#define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ |
+#include <d3d11.h> |
+#include <dcomp.h> |
+#include <windows.h> |
+ |
#include "base/memory/weak_ptr.h" |
+#include "base/win/scoped_comptr.h" |
+#include "gpu/gpu_export.h" |
#include "gpu/ipc/service/child_window_win.h" |
#include "gpu/ipc/service/image_transport_surface_delegate.h" |
#include "ui/gl/gl_image.h" |
#include "ui/gl/gl_surface_egl.h" |
-#include <windows.h> |
- |
namespace gpu { |
-class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
+class GPU_EXPORT DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
public: |
DirectCompositionSurfaceWin( |
base::WeakPtr<ImageTransportSurfaceDelegate> delegate, |
@@ -41,7 +45,11 @@ class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
gl::GLImage* image, |
const gfx::Rect& bounds_rect, |
const gfx::RectF& crop_rect) override; |
+ bool FlipsVertically() const override; |
bool SupportsPostSubBuffer() override; |
+ bool OnMakeCurrent(gl::GLContext* context) override; |
+ bool SupportsSetDrawRectangle() const override; |
+ bool SetDrawRectangle(const gfx::Rect& rect) override; |
bool Initialize(std::unique_ptr<gfx::VSyncProvider> vsync_provider); |
@@ -67,16 +75,35 @@ class DirectCompositionSurfaceWin : public gl::GLSurfaceEGL { |
}; |
bool CommitAndClearPendingOverlays(); |
+ void InitializeSurface(); |
+ void ReleaseDrawTexture(); |
ChildWindowWin child_window_; |
- HWND window_; |
- EGLSurface surface_; |
- gfx::Size size_; |
- bool first_swap_; |
+ HWND window_ = nullptr; |
+ // This is a placeholder surface used when not rendering to the |
+ // DirectComposition surface. |
+ EGLSurface default_surface_ = 0; |
+ |
+ // This is the real surface representing the backbuffer. It may be null |
+ // outside of a BeginDraw/EndDraw pair. |
+ EGLSurface real_surface_ = 0; |
+ gfx::Size size_ = gfx::Size(1, 1); |
+ bool first_swap_ = true; |
std::unique_ptr<gfx::VSyncProvider> vsync_provider_; |
std::vector<Overlay> pending_overlays_; |
+ base::win::ScopedComPtr<ID3D11Device> d3d11_device_; |
+ base::win::ScopedComPtr<IDCompositionDevice2> dcomp_device_; |
+ base::win::ScopedComPtr<IDCompositionTarget> dcomp_target_; |
+ base::win::ScopedComPtr<IDCompositionVisual2> visual_; |
+ base::win::ScopedComPtr<IDCompositionSurface> dcomp_surface_; |
+ base::win::ScopedComPtr<ID3D11Texture2D> draw_texture_; |
+ |
+ // Keep track of whether the texture has been rendered to, as the first draw |
+ // to it must overwrite the entire thing. |
+ bool has_been_rendered_to_ = false; |
+ |
DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); |
}; |