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Side by Side Diff: gpu/ipc/service/direct_composition_surface_win_unittest.cc

Issue 2646243002: Use IDCompositionSurface to implement DirectCompositionSurfaceWin. (Closed)
Patch Set: better Created 3 years, 10 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/memory/weak_ptr.h"
6 #include "base/run_loop.h"
7 #include "base/test/test_message_loop.h"
sunnyps 2017/02/14 22:09:13 nit: test_message_loop include is no longer needed
8 #include "gpu/ipc/service/direct_composition_surface_win.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/base/win/hidden_window.h"
11 #include "ui/gl/gl_angle_util_win.h"
12 #include "ui/gl/gl_context.h"
13 #include "ui/gl/init/gl_factory.h"
14
15 namespace gpu {
16 namespace {
17
18 class TestImageTransportSurfaceDelegate
19 : public ImageTransportSurfaceDelegate,
20 public base::SupportsWeakPtr<TestImageTransportSurfaceDelegate> {
21 public:
22 ~TestImageTransportSurfaceDelegate() override {}
23
24 // ImageTransportSurfaceDelegate implementation.
25 void DidCreateAcceleratedSurfaceChildWindow(
26 SurfaceHandle parent_window,
27 SurfaceHandle child_window) override {}
28 void DidSwapBuffersComplete(SwapBuffersCompleteParams params) override {}
29 const gles2::FeatureInfo* GetFeatureInfo() const override { return nullptr; }
30 void SetLatencyInfoCallback(const LatencyInfoCallback& callback) override {}
31 void UpdateVSyncParameters(base::TimeTicks timebase,
32 base::TimeDelta interval) override {}
33 };
34
35 TEST(DirectCompositionSurfaceTest, TestMakeCurrent) {
36 if (!gl::QueryDirectCompositionDevice(
37 gl::QueryD3D11DeviceObjectFromANGLE())) {
38 LOG(ERROR) << "GL implementation not using DirectComposition";
39 return;
40 }
41
42 TestImageTransportSurfaceDelegate delegate;
43
44 scoped_refptr<DirectCompositionSurfaceWin> surface(
45 new DirectCompositionSurfaceWin(delegate.AsWeakPtr(),
46 ui::GetHiddenWindow()));
47 EXPECT_TRUE(surface->Initialize());
48
49 scoped_refptr<gl::GLContext> context =
50 gl::init::CreateGLContext(nullptr, surface.get(), gl::GLContextAttribs());
51 EXPECT_TRUE(surface->Resize(gfx::Size(100, 100), 1.0, true));
52
53 // First SetDrawRectangle must be full size of surface.
54 EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
55 EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
56
57 // SetDrawRectangle can't be called again until swap.
58 EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
59
60 EXPECT_TRUE(context->MakeCurrent(surface.get()));
61 EXPECT_EQ(gfx::SwapResult::SWAP_ACK, surface->SwapBuffers());
62
63 EXPECT_TRUE(context->IsCurrent(surface.get()));
64
65 // SetDrawRectangle must be contained within surface.
66 EXPECT_FALSE(surface->SetDrawRectangle(gfx::Rect(0, 0, 101, 101)));
67 EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
68 EXPECT_TRUE(context->IsCurrent(surface.get()));
69
70 EXPECT_TRUE(surface->Resize(gfx::Size(50, 50), 1.0, true));
71 EXPECT_TRUE(surface->SetDrawRectangle(gfx::Rect(0, 0, 50, 50)));
72 EXPECT_TRUE(context->IsCurrent(surface.get()));
73
74 scoped_refptr<DirectCompositionSurfaceWin> surface2(
75 new DirectCompositionSurfaceWin(delegate.AsWeakPtr(),
76 ui::GetHiddenWindow()));
77 EXPECT_TRUE(surface2->Initialize());
78
79 scoped_refptr<gl::GLContext> context2 = gl::init::CreateGLContext(
80 nullptr, surface2.get(), gl::GLContextAttribs());
81 EXPECT_TRUE(context2->MakeCurrent(surface2.get()));
82 EXPECT_TRUE(surface2->Resize(gfx::Size(100, 100), 1.0, true));
83 // The previous IDCompositionSurface should be suspended when another
84 // surface is being drawn to.
85 EXPECT_TRUE(surface2->SetDrawRectangle(gfx::Rect(0, 0, 100, 100)));
86 EXPECT_TRUE(context2->IsCurrent(surface2.get()));
87
88 // It should be possible to switch back to the previous surface and
89 // unsuspend it.
90 EXPECT_TRUE(context->MakeCurrent(surface.get()));
91
92 context2 = nullptr;
93 surface2 = nullptr;
94 context = nullptr;
95 surface = nullptr;
96 base::RunLoop run_loop;
97 run_loop.RunUntilIdle();
98 }
99
100 } // namespace
101 } // namespace gpu
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