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Side by Side Diff: ui/gl/gl_angle_util_win.h

Issue 2646243002: Use IDCompositionSurface to implement DirectCompositionSurfaceWin. (Closed)
Patch Set: more changes Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_ANGLE_UTIL_WIN_H_ 5 #ifndef UI_GL_GL_ANGLE_UTIL_WIN_H_
6 #define UI_GL_GL_ANGLE_UTIL_WIN_H_ 6 #define UI_GL_GL_ANGLE_UTIL_WIN_H_
7 7
8 #include <d3d11.h> 8 #include <d3d11.h>
9 #include <d3d9.h> 9 #include <d3d9.h>
10 #include <dcomp.h>
10 11
11 #include "base/win/scoped_comptr.h" 12 #include "base/win/scoped_comptr.h"
12 #include "ui/gl/gl_export.h" 13 #include "ui/gl/gl_export.h"
13 14
14 namespace gl { 15 namespace gl {
15 16
16 GL_EXPORT base::win::ScopedComPtr<ID3D11Device> 17 GL_EXPORT base::win::ScopedComPtr<ID3D11Device>
17 QueryD3D11DeviceObjectFromANGLE(); 18 QueryD3D11DeviceObjectFromANGLE();
18 GL_EXPORT base::win::ScopedComPtr<IDirect3DDevice9> 19 GL_EXPORT base::win::ScopedComPtr<IDirect3DDevice9>
19 QueryD3D9DeviceObjectFromANGLE(); 20 QueryD3D9DeviceObjectFromANGLE();
20 21
22 // Query the DirectComposition device associated with a D3D11 device. May
23 // create a new one if none exists.
24 GL_EXPORT base::win::ScopedComPtr<IDCompositionDevice2>
25 QueryDirectCompositionDevice(
26 base::win::ScopedComPtr<ID3D11Device> d3d11_device);
27
21 } // namespace gl 28 } // namespace gl
22 29
23 #endif // UI_GL_GL_ANGLE_UTIL_WIN_H_ 30 #endif // UI_GL_GL_ANGLE_UTIL_WIN_H_
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