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Side by Side Diff: cc/output/direct_renderer.h

Issue 2646243002: Use IDCompositionSurface to implement DirectCompositionSurfaceWin. (Closed)
Patch Set: more changes Created 3 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_
6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <unordered_map> 9 #include <unordered_map>
10 #include <vector> 10 #include <vector>
(...skipping 167 matching lines...) Expand 10 before | Expand all | Expand 10 after
178 } 178 }
179 179
180 const RendererSettings* const settings_; 180 const RendererSettings* const settings_;
181 OutputSurface* const output_surface_; 181 OutputSurface* const output_surface_;
182 ResourceProvider* const resource_provider_; 182 ResourceProvider* const resource_provider_;
183 // This can be replaced by test implementations. 183 // This can be replaced by test implementations.
184 std::unique_ptr<OverlayProcessor> overlay_processor_; 184 std::unique_ptr<OverlayProcessor> overlay_processor_;
185 185
186 // Whether it's valid to SwapBuffers with an empty rect. Trivially true when 186 // Whether it's valid to SwapBuffers with an empty rect. Trivially true when
187 // using partial swap. 187 // using partial swap.
188 bool allow_empty_swap_; 188 bool allow_empty_swap_;
sunnyps 2017/01/28 01:33:58 nit: can you initialize these too?
189 // Whether partial swap can be used. 189 // Whether partial swap can be used.
190 bool use_partial_swap_; 190 bool use_partial_swap_;
191 191
192 // Whether the SetDrawRectangle command is in use.
193 bool use_set_draw_rectangle_ = false;
194
192 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. 195 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill.
193 std::unordered_map<int, std::unique_ptr<ScopedResource>> 196 std::unordered_map<int, std::unique_ptr<ScopedResource>>
194 render_pass_textures_; 197 render_pass_textures_;
195 std::unordered_map<int, TileDrawQuad> render_pass_bypass_quads_; 198 std::unordered_map<int, TileDrawQuad> render_pass_bypass_quads_;
196 199
197 RenderPassFilterList render_pass_filters_; 200 RenderPassFilterList render_pass_filters_;
198 RenderPassFilterList render_pass_background_filters_; 201 RenderPassFilterList render_pass_background_filters_;
199 202
200 bool visible_ = false; 203 bool visible_ = false;
201 204
(...skipping 16 matching lines...) Expand all
218 float reshape_device_scale_factor_ = 0.f; 221 float reshape_device_scale_factor_ = 0.f;
219 gfx::ColorSpace reshape_device_color_space_; 222 gfx::ColorSpace reshape_device_color_space_;
220 bool reshape_has_alpha_ = false; 223 bool reshape_has_alpha_ = false;
221 224
222 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 225 DISALLOW_COPY_AND_ASSIGN(DirectRenderer);
223 }; 226 };
224 227
225 } // namespace cc 228 } // namespace cc
226 229
227 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 230 #endif // CC_OUTPUT_DIRECT_RENDERER_H_
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