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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <limits.h> | 7 #include <limits.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <stdint.h> | 9 #include <stdint.h> |
10 #include <stdio.h> | 10 #include <stdio.h> |
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1686 | 1686 |
1687 // Wrapper for glLinkProgram | 1687 // Wrapper for glLinkProgram |
1688 void DoLinkProgram(GLuint program); | 1688 void DoLinkProgram(GLuint program); |
1689 | 1689 |
1690 // Wrapper for glOverlayPromotionHintCHROMIUIM | 1690 // Wrapper for glOverlayPromotionHintCHROMIUIM |
1691 void DoOverlayPromotionHintCHROMIUM(GLuint client_id, | 1691 void DoOverlayPromotionHintCHROMIUM(GLuint client_id, |
1692 GLboolean promotion_hint, | 1692 GLboolean promotion_hint, |
1693 GLint display_x, | 1693 GLint display_x, |
1694 GLint display_y); | 1694 GLint display_y); |
1695 | 1695 |
| 1696 // Wrapper for glSetDrawRectangleCHROMIUM |
| 1697 void DoSetDrawRectangleCHROMIUM(GLint x, GLint y, GLint width, GLint height); |
| 1698 |
1696 // Wrapper for glReadBuffer | 1699 // Wrapper for glReadBuffer |
1697 void DoReadBuffer(GLenum src); | 1700 void DoReadBuffer(GLenum src); |
1698 | 1701 |
1699 // Wrapper for glRenderbufferStorage. | 1702 // Wrapper for glRenderbufferStorage. |
1700 void DoRenderbufferStorage( | 1703 void DoRenderbufferStorage( |
1701 GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 1704 GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
1702 | 1705 |
1703 // Handler for glRenderbufferStorageMultisampleCHROMIUM. | 1706 // Handler for glRenderbufferStorageMultisampleCHROMIUM. |
1704 void DoRenderbufferStorageMultisampleCHROMIUM( | 1707 void DoRenderbufferStorageMultisampleCHROMIUM( |
1705 GLenum target, GLsizei samples, GLenum internalformat, | 1708 GLenum target, GLsizei samples, GLenum internalformat, |
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2338 int commands_to_process_; | 2341 int commands_to_process_; |
2339 | 2342 |
2340 bool has_robustness_extension_; | 2343 bool has_robustness_extension_; |
2341 error::ContextLostReason context_lost_reason_; | 2344 error::ContextLostReason context_lost_reason_; |
2342 bool context_was_lost_; | 2345 bool context_was_lost_; |
2343 bool reset_by_robustness_extension_; | 2346 bool reset_by_robustness_extension_; |
2344 bool supports_post_sub_buffer_; | 2347 bool supports_post_sub_buffer_; |
2345 bool supports_swap_buffers_with_bounds_; | 2348 bool supports_swap_buffers_with_bounds_; |
2346 bool supports_commit_overlay_planes_; | 2349 bool supports_commit_overlay_planes_; |
2347 bool supports_async_swap_; | 2350 bool supports_async_swap_; |
| 2351 bool supports_set_draw_rectangle_ = false; |
2348 | 2352 |
2349 // These flags are used to override the state of the shared feature_info_ | 2353 // These flags are used to override the state of the shared feature_info_ |
2350 // member. Because the same FeatureInfo instance may be shared among many | 2354 // member. Because the same FeatureInfo instance may be shared among many |
2351 // contexts, the assumptions on the availablity of extensions in WebGL | 2355 // contexts, the assumptions on the availablity of extensions in WebGL |
2352 // contexts may be broken. These flags override the shared state to preserve | 2356 // contexts may be broken. These flags override the shared state to preserve |
2353 // WebGL semantics. | 2357 // WebGL semantics. |
2354 bool derivatives_explicitly_enabled_; | 2358 bool derivatives_explicitly_enabled_; |
2355 bool frag_depth_explicitly_enabled_; | 2359 bool frag_depth_explicitly_enabled_; |
2356 bool draw_buffers_explicitly_enabled_; | 2360 bool draw_buffers_explicitly_enabled_; |
2357 bool shader_texture_lod_explicitly_enabled_; | 2361 bool shader_texture_lod_explicitly_enabled_; |
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3552 .disable_post_sub_buffers_for_onscreen_surfaces && | 3556 .disable_post_sub_buffers_for_onscreen_surfaces && |
3553 !surface->IsOffscreen()) | 3557 !surface->IsOffscreen()) |
3554 supports_post_sub_buffer_ = false; | 3558 supports_post_sub_buffer_ = false; |
3555 | 3559 |
3556 supports_swap_buffers_with_bounds_ = surface->SupportsSwapBuffersWithBounds(); | 3560 supports_swap_buffers_with_bounds_ = surface->SupportsSwapBuffersWithBounds(); |
3557 | 3561 |
3558 supports_commit_overlay_planes_ = surface->SupportsCommitOverlayPlanes(); | 3562 supports_commit_overlay_planes_ = surface->SupportsCommitOverlayPlanes(); |
3559 | 3563 |
3560 supports_async_swap_ = surface->SupportsAsyncSwap(); | 3564 supports_async_swap_ = surface->SupportsAsyncSwap(); |
3561 | 3565 |
| 3566 supports_set_draw_rectangle_ = |
| 3567 !offscreen && surface->SupportsSetDrawRectangle(); |
| 3568 |
3562 if (workarounds().reverse_point_sprite_coord_origin) { | 3569 if (workarounds().reverse_point_sprite_coord_origin) { |
3563 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); | 3570 glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); |
3564 } | 3571 } |
3565 | 3572 |
3566 if (workarounds().unbind_fbo_on_context_switch) { | 3573 if (workarounds().unbind_fbo_on_context_switch) { |
3567 context_->SetUnbindFboOnMakeCurrent(); | 3574 context_->SetUnbindFboOnMakeCurrent(); |
3568 } | 3575 } |
3569 | 3576 |
3570 if (workarounds().gl_clear_broken) { | 3577 if (workarounds().gl_clear_broken) { |
3571 DCHECK(!clear_framebuffer_blit_.get()); | 3578 DCHECK(!clear_framebuffer_blit_.get()); |
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3726 caps.iosurface = true; | 3733 caps.iosurface = true; |
3727 #endif | 3734 #endif |
3728 | 3735 |
3729 caps.post_sub_buffer = supports_post_sub_buffer_; | 3736 caps.post_sub_buffer = supports_post_sub_buffer_; |
3730 caps.swap_buffers_with_bounds = supports_swap_buffers_with_bounds_; | 3737 caps.swap_buffers_with_bounds = supports_swap_buffers_with_bounds_; |
3731 caps.commit_overlay_planes = supports_commit_overlay_planes_; | 3738 caps.commit_overlay_planes = supports_commit_overlay_planes_; |
3732 caps.surfaceless = surfaceless_; | 3739 caps.surfaceless = surfaceless_; |
3733 bool is_offscreen = !!offscreen_target_frame_buffer_.get(); | 3740 bool is_offscreen = !!offscreen_target_frame_buffer_.get(); |
3734 caps.flips_vertically = !is_offscreen && surface_->FlipsVertically(); | 3741 caps.flips_vertically = !is_offscreen && surface_->FlipsVertically(); |
3735 caps.msaa_is_slow = workarounds().msaa_is_slow; | 3742 caps.msaa_is_slow = workarounds().msaa_is_slow; |
| 3743 caps.set_draw_rectangle = supports_set_draw_rectangle_; |
3736 | 3744 |
3737 caps.blend_equation_advanced = | 3745 caps.blend_equation_advanced = |
3738 feature_info_->feature_flags().blend_equation_advanced; | 3746 feature_info_->feature_flags().blend_equation_advanced; |
3739 caps.blend_equation_advanced_coherent = | 3747 caps.blend_equation_advanced_coherent = |
3740 feature_info_->feature_flags().blend_equation_advanced_coherent; | 3748 feature_info_->feature_flags().blend_equation_advanced_coherent; |
3741 caps.texture_rg = feature_info_->feature_flags().ext_texture_rg; | 3749 caps.texture_rg = feature_info_->feature_flags().ext_texture_rg; |
3742 caps.texture_half_float_linear = | 3750 caps.texture_half_float_linear = |
3743 feature_info_->feature_flags().enable_texture_half_float_linear; | 3751 feature_info_->feature_flags().enable_texture_half_float_linear; |
3744 caps.color_buffer_float = | 3752 caps.color_buffer_float = |
3745 feature_info_->feature_flags().enable_color_buffer_float; | 3753 feature_info_->feature_flags().enable_color_buffer_float; |
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8674 GL_TEXTURE_EXTERNAL_OES, 0); | 8682 GL_TEXTURE_EXTERNAL_OES, 0); |
8675 if (!image) { | 8683 if (!image) { |
8676 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glOverlayPromotionHintCHROMIUM", | 8684 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glOverlayPromotionHintCHROMIUM", |
8677 "texture has no StreamTextureImage"); | 8685 "texture has no StreamTextureImage"); |
8678 return; | 8686 return; |
8679 } | 8687 } |
8680 | 8688 |
8681 image->NotifyPromotionHint(promotion_hint != GL_FALSE, display_x, display_y); | 8689 image->NotifyPromotionHint(promotion_hint != GL_FALSE, display_x, display_y); |
8682 } | 8690 } |
8683 | 8691 |
| 8692 void GLES2DecoderImpl::DoSetDrawRectangleCHROMIUM(GLint x, |
| 8693 GLint y, |
| 8694 GLint width, |
| 8695 GLint height) { |
| 8696 Framebuffer* framebuffer = GetFramebufferInfoForTarget(GL_DRAW_FRAMEBUFFER); |
| 8697 if (framebuffer) { |
| 8698 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glSetDrawRectangleCHROMIUM", |
| 8699 "framebuffer must not be bound"); |
| 8700 return; |
| 8701 } |
| 8702 if (!supports_set_draw_rectangle_) { |
| 8703 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glSetDrawRectangleCHROMIUM", |
| 8704 "surface doesn't support SetDrawRectangle"); |
| 8705 return; |
| 8706 } |
| 8707 gfx::Rect rect(x, y, width, height); |
| 8708 if (!surface_->SetDrawRectangle(rect)) { |
| 8709 LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, "glSetDrawRectangleCHROMIUM", |
| 8710 "failed on surface"); |
| 8711 } |
| 8712 } |
| 8713 |
8684 void GLES2DecoderImpl::DoReadBuffer(GLenum src) { | 8714 void GLES2DecoderImpl::DoReadBuffer(GLenum src) { |
8685 Framebuffer* framebuffer = GetFramebufferInfoForTarget(GL_READ_FRAMEBUFFER); | 8715 Framebuffer* framebuffer = GetFramebufferInfoForTarget(GL_READ_FRAMEBUFFER); |
8686 if (framebuffer) { | 8716 if (framebuffer) { |
8687 if (src == GL_BACK) { | 8717 if (src == GL_BACK) { |
8688 LOCAL_SET_GL_ERROR( | 8718 LOCAL_SET_GL_ERROR( |
8689 GL_INVALID_ENUM, "glReadBuffer", | 8719 GL_INVALID_ENUM, "glReadBuffer", |
8690 "invalid src for a named framebuffer"); | 8720 "invalid src for a named framebuffer"); |
8691 return; | 8721 return; |
8692 } | 8722 } |
8693 framebuffer->set_read_buffer(src); | 8723 framebuffer->set_read_buffer(src); |
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19251 } | 19281 } |
19252 | 19282 |
19253 // Include the auto-generated part of this file. We split this because it means | 19283 // Include the auto-generated part of this file. We split this because it means |
19254 // we can easily edit the non-auto generated parts right here in this file | 19284 // we can easily edit the non-auto generated parts right here in this file |
19255 // instead of having to edit some template or the code generator. | 19285 // instead of having to edit some template or the code generator. |
19256 #include "base/macros.h" | 19286 #include "base/macros.h" |
19257 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 19287 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
19258 | 19288 |
19259 } // namespace gles2 | 19289 } // namespace gles2 |
19260 } // namespace gpu | 19290 } // namespace gpu |
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