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Side by Side Diff: runtime/bin/eventhandler_win.h

Issue 264613002: Use ConnectEx on Windows, to do async connect of sockets. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 7 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 #ifndef BIN_EVENTHANDLER_WIN_H_ 5 #ifndef BIN_EVENTHANDLER_WIN_H_
6 #define BIN_EVENTHANDLER_WIN_H_ 6 #define BIN_EVENTHANDLER_WIN_H_
7 7
8 #if !defined(BIN_EVENTHANDLER_H_) 8 #if !defined(BIN_EVENTHANDLER_H_)
9 #error Do not include eventhandler_win.h directly; use eventhandler.h instead. 9 #error Do not include eventhandler_win.h directly; use eventhandler.h instead.
10 #endif 10 #endif
(...skipping 23 matching lines...) Expand all
34 Dart_Port dart_port; 34 Dart_Port dart_port;
35 int64_t data; 35 int64_t data;
36 }; 36 };
37 37
38 38
39 // An OverlappedBuffer encapsulates the OVERLAPPED structure and the 39 // An OverlappedBuffer encapsulates the OVERLAPPED structure and the
40 // associated data buffer. For accept it also contains the pre-created 40 // associated data buffer. For accept it also contains the pre-created
41 // socket for the client. 41 // socket for the client.
42 class OverlappedBuffer { 42 class OverlappedBuffer {
43 public: 43 public:
44 enum Operation { kAccept, kRead, kRecvFrom, kWrite, kSendTo, kDisconnect }; 44 enum Operation {
45 kAccept, kRead, kRecvFrom, kWrite, kSendTo, kDisconnect, kConnect
46 };
45 47
46 static OverlappedBuffer* AllocateAcceptBuffer(int buffer_size); 48 static OverlappedBuffer* AllocateAcceptBuffer(int buffer_size);
47 static OverlappedBuffer* AllocateReadBuffer(int buffer_size); 49 static OverlappedBuffer* AllocateReadBuffer(int buffer_size);
48 static OverlappedBuffer* AllocateRecvFromBuffer(int buffer_size); 50 static OverlappedBuffer* AllocateRecvFromBuffer(int buffer_size);
49 static OverlappedBuffer* AllocateWriteBuffer(int buffer_size); 51 static OverlappedBuffer* AllocateWriteBuffer(int buffer_size);
50 static OverlappedBuffer* AllocateSendToBuffer(int buffer_size); 52 static OverlappedBuffer* AllocateSendToBuffer(int buffer_size);
51 static OverlappedBuffer* AllocateDisconnectBuffer(); 53 static OverlappedBuffer* AllocateDisconnectBuffer();
54 static OverlappedBuffer* AllocateConnectBuffer();
52 static void DisposeBuffer(OverlappedBuffer* buffer); 55 static void DisposeBuffer(OverlappedBuffer* buffer);
53 56
54 // Find the IO buffer from the OVERLAPPED address. 57 // Find the IO buffer from the OVERLAPPED address.
55 static OverlappedBuffer* GetFromOverlapped(OVERLAPPED* overlapped); 58 static OverlappedBuffer* GetFromOverlapped(OVERLAPPED* overlapped);
56 59
57 // Read data from a buffer which has been received. It will read up 60 // Read data from a buffer which has been received. It will read up
58 // to num_bytes bytes of data returning the actual number of bytes 61 // to num_bytes bytes of data returning the actual number of bytes
59 // read. This will update the index of the next byte in the buffer 62 // read. This will update the index of the next byte in the buffer
60 // so calling Read several times will keep returning new data from 63 // so calling Read several times will keep returning new data from
61 // the buffer until all data have been read. 64 // the buffer until all data have been read.
(...skipping 346 matching lines...) Expand 10 before | Expand all | Expand 10 after
408 ClientSocket* accepted_head_; 411 ClientSocket* accepted_head_;
409 ClientSocket* accepted_tail_; 412 ClientSocket* accepted_tail_;
410 }; 413 };
411 414
412 415
413 // Information on connected sockets. 416 // Information on connected sockets.
414 class ClientSocket : public SocketHandle { 417 class ClientSocket : public SocketHandle {
415 public: 418 public:
416 explicit ClientSocket(SOCKET s) : SocketHandle(s), 419 explicit ClientSocket(SOCKET s) : SocketHandle(s),
417 DisconnectEx_(NULL), 420 DisconnectEx_(NULL),
418 next_(NULL) { 421 next_(NULL),
422 connected_(false),
423 closed_(false) {
419 LoadDisconnectEx(); 424 LoadDisconnectEx();
420 type_ = kClientSocket; 425 type_ = kClientSocket;
421 } 426 }
422 427
423 ClientSocket(SOCKET s, Dart_Port port) : SocketHandle(s, port), 428 ClientSocket(SOCKET s, Dart_Port port) : SocketHandle(s, port),
424 DisconnectEx_(NULL), 429 DisconnectEx_(NULL),
425 next_(NULL) { 430 next_(NULL),
431 connected_(false),
432 closed_(false) {
426 LoadDisconnectEx(); 433 LoadDisconnectEx();
427 type_ = kClientSocket; 434 type_ = kClientSocket;
428 } 435 }
429 436
430 virtual ~ClientSocket() { 437 virtual ~ClientSocket() {
431 // Don't delete this object until all pending requests have been handled. 438 // Don't delete this object until all pending requests have been handled.
432 ASSERT(!HasPendingRead()); 439 ASSERT(!HasPendingRead());
433 ASSERT(!HasPendingWrite()); 440 ASSERT(!HasPendingWrite());
434 ASSERT(next_ == NULL); 441 ASSERT(next_ == NULL);
435 }; 442 };
436 443
437 void Shutdown(int how); 444 void Shutdown(int how);
438 445
439 // Internal interface used by the event handler. 446 // Internal interface used by the event handler.
440 virtual bool IssueRead(); 447 virtual bool IssueRead();
441 virtual bool IssueWrite(); 448 virtual bool IssueWrite();
442 void IssueDisconnect(); 449 void IssueDisconnect();
443 void DisconnectComplete(OverlappedBuffer* buffer); 450 void DisconnectComplete(OverlappedBuffer* buffer);
444 451
452 void ConnectComplete(OverlappedBuffer* buffer);
453
445 virtual void EnsureInitialized( 454 virtual void EnsureInitialized(
446 EventHandlerImplementation* event_handler); 455 EventHandlerImplementation* event_handler);
447 virtual void DoClose(); 456 virtual void DoClose();
448 virtual bool IsClosed(); 457 virtual bool IsClosed();
449 458
450 ClientSocket* next() { return next_; } 459 ClientSocket* next() { return next_; }
451 void set_next(ClientSocket* next) { next_ = next; } 460 void set_next(ClientSocket* next) { next_ = next; }
452 461
462 void mark_connected() {
463 connected_ = true;
464 }
465 bool is_connected() const { return connected_; }
466
453 private: 467 private:
454 bool LoadDisconnectEx(); 468 bool LoadDisconnectEx();
455 469
456 LPFN_DISCONNECTEX DisconnectEx_; 470 LPFN_DISCONNECTEX DisconnectEx_;
457 ClientSocket* next_; 471 ClientSocket* next_;
472 bool connected_;
473 bool closed_;
458 }; 474 };
459 475
460 476
461 class DatagramSocket : public SocketHandle { 477 class DatagramSocket : public SocketHandle {
462 public: 478 public:
463 explicit DatagramSocket(SOCKET s) : SocketHandle(s) { 479 explicit DatagramSocket(SOCKET s) : SocketHandle(s) {
464 type_ = kDatagramSocket; 480 type_ = kDatagramSocket;
465 } 481 }
466 482
467 virtual ~DatagramSocket() { 483 virtual ~DatagramSocket() {
(...skipping 28 matching lines...) Expand all
496 void HandleTimeout(); 512 void HandleTimeout();
497 void HandleAccept(ListenSocket* listen_socket, OverlappedBuffer* buffer); 513 void HandleAccept(ListenSocket* listen_socket, OverlappedBuffer* buffer);
498 void HandleClosed(Handle* handle); 514 void HandleClosed(Handle* handle);
499 void HandleError(Handle* handle); 515 void HandleError(Handle* handle);
500 void HandleRead(Handle* handle, int bytes, OverlappedBuffer* buffer); 516 void HandleRead(Handle* handle, int bytes, OverlappedBuffer* buffer);
501 void HandleRecvFrom(Handle* handle, int bytes, OverlappedBuffer* buffer); 517 void HandleRecvFrom(Handle* handle, int bytes, OverlappedBuffer* buffer);
502 void HandleWrite(Handle* handle, int bytes, OverlappedBuffer* buffer); 518 void HandleWrite(Handle* handle, int bytes, OverlappedBuffer* buffer);
503 void HandleDisconnect(ClientSocket* client_socket, 519 void HandleDisconnect(ClientSocket* client_socket,
504 int bytes, 520 int bytes,
505 OverlappedBuffer* buffer); 521 OverlappedBuffer* buffer);
522 void HandleConnect(ClientSocket* client_socket,
523 int bytes,
524 OverlappedBuffer* buffer);
506 void HandleIOCompletion(DWORD bytes, ULONG_PTR key, OVERLAPPED* overlapped); 525 void HandleIOCompletion(DWORD bytes, ULONG_PTR key, OVERLAPPED* overlapped);
507 526
508 HANDLE completion_port() { return completion_port_; } 527 HANDLE completion_port() { return completion_port_; }
509 528
510 private: 529 private:
511 ClientSocket* client_sockets_head_; 530 ClientSocket* client_sockets_head_;
512 531
513 TimeoutQueue timeout_queue_; // Time for next timeout. 532 TimeoutQueue timeout_queue_; // Time for next timeout.
514 bool shutdown_; 533 bool shutdown_;
515 HANDLE completion_port_; 534 HANDLE completion_port_;
516 }; 535 };
517 536
518 } // namespace bin 537 } // namespace bin
519 } // namespace dart 538 } // namespace dart
520 539
521 #endif // BIN_EVENTHANDLER_WIN_H_ 540 #endif // BIN_EVENTHANDLER_WIN_H_
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