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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 125 | 125 |
| 126 enum YUVAlphaTextureMode { | 126 enum YUVAlphaTextureMode { |
| 127 YUV_ALPHA_TEXTURE_MODE_NA, | 127 YUV_ALPHA_TEXTURE_MODE_NA, |
| 128 YUV_NO_ALPHA_TEXTURE, | 128 YUV_NO_ALPHA_TEXTURE, |
| 129 YUV_HAS_ALPHA_TEXTURE, | 129 YUV_HAS_ALPHA_TEXTURE, |
| 130 }; | 130 }; |
| 131 | 131 |
| 132 enum ColorConversionMode { | 132 enum ColorConversionMode { |
| 133 // No color conversion is performed. | 133 // No color conversion is performed. |
| 134 COLOR_CONVERSION_MODE_NONE, | 134 COLOR_CONVERSION_MODE_NONE, |
| 135 // Conversion is done using analytic transfer functions as specified by |
| 136 // SkColorSpaceTransferFn in a uniform array. |
| 137 COLOR_CONVERSION_MODE_ANALYTIC, |
| 135 // Conversion is done directly from YUV to output RGB space, via a 3D texture | 138 // Conversion is done directly from YUV to output RGB space, via a 3D texture |
| 136 // represented as a 2D texture. | 139 // represented as a 2D texture. |
| 137 COLOR_CONVERSION_MODE_LUT_FROM_YUV, | 140 COLOR_CONVERSION_MODE_LUT_FROM_YUV, |
| 138 }; | 141 }; |
| 139 | 142 |
| 140 // TODO(ccameron): Merge this with BlendMode. | 143 // TODO(ccameron): Merge this with BlendMode. |
| 141 enum FragColorMode { | 144 enum FragColorMode { |
| 142 FRAG_COLOR_MODE_DEFAULT, | 145 FRAG_COLOR_MODE_DEFAULT, |
| 143 FRAG_COLOR_MODE_OPAQUE, | 146 FRAG_COLOR_MODE_OPAQUE, |
| 144 FRAG_COLOR_MODE_APPLY_BLEND_MODE, | 147 FRAG_COLOR_MODE_APPLY_BLEND_MODE, |
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| 276 SamplerType sampler_type_ = SAMPLER_TYPE_NA; | 279 SamplerType sampler_type_ = SAMPLER_TYPE_NA; |
| 277 | 280 |
| 278 BlendMode blend_mode_ = BLEND_MODE_NONE; | 281 BlendMode blend_mode_ = BLEND_MODE_NONE; |
| 279 bool mask_for_background_ = false; | 282 bool mask_for_background_ = false; |
| 280 | 283 |
| 281 // YUV-only parameters. | 284 // YUV-only parameters. |
| 282 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_ALPHA_TEXTURE_MODE_NA; | 285 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_ALPHA_TEXTURE_MODE_NA; |
| 283 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV; | 286 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_UV; |
| 284 | 287 |
| 285 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; | 288 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; |
| 289 int color_src_to_dst_primary_matrix_location_ = -1; |
| 290 int color_src_to_linear_tr_fn_location_ = -1; |
| 291 int color_linear_to_dst_tr_fn_location_ = -1; |
| 286 | 292 |
| 287 // YUV uniform locations. | 293 // YUV uniform locations. |
| 288 int y_texture_location_ = -1; | 294 int y_texture_location_ = -1; |
| 289 int u_texture_location_ = -1; | 295 int u_texture_location_ = -1; |
| 290 int v_texture_location_ = -1; | 296 int v_texture_location_ = -1; |
| 291 int uv_texture_location_ = -1; | 297 int uv_texture_location_ = -1; |
| 292 int a_texture_location_ = -1; | 298 int a_texture_location_ = -1; |
| 293 int ya_clamp_rect_location_ = -1; | 299 int ya_clamp_rect_location_ = -1; |
| 294 int uv_clamp_rect_location_ = -1; | 300 int uv_clamp_rect_location_ = -1; |
| 295 | 301 |
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| 309 std::string GetHelperFunctions() const; | 315 std::string GetHelperFunctions() const; |
| 310 std::string GetBlendFunction() const; | 316 std::string GetBlendFunction() const; |
| 311 std::string GetBlendFunctionBodyForRGB() const; | 317 std::string GetBlendFunctionBodyForRGB() const; |
| 312 | 318 |
| 313 DISALLOW_COPY_AND_ASSIGN(FragmentShader); | 319 DISALLOW_COPY_AND_ASSIGN(FragmentShader); |
| 314 }; | 320 }; |
| 315 | 321 |
| 316 } // namespace cc | 322 } // namespace cc |
| 317 | 323 |
| 318 #endif // CC_OUTPUT_SHADER_H_ | 324 #endif // CC_OUTPUT_SHADER_H_ |
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