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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
| 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
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| 259 int uv_texture_location() const { | 259 int uv_texture_location() const { |
| 260 return fragment_shader_.uv_texture_location_; | 260 return fragment_shader_.uv_texture_location_; |
| 261 } | 261 } |
| 262 int a_texture_location() const { | 262 int a_texture_location() const { |
| 263 return fragment_shader_.a_texture_location_; | 263 return fragment_shader_.a_texture_location_; |
| 264 } | 264 } |
| 265 int lut_texture_location() const { | 265 int lut_texture_location() const { |
| 266 return fragment_shader_.lut_texture_location_; | 266 return fragment_shader_.lut_texture_location_; |
| 267 } | 267 } |
| 268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } | 268 int lut_size_location() const { return fragment_shader_.lut_size_location_; } |
| 269 |
| 270 int color_src_to_dst_primary_matrix_location() const { |
| 271 return fragment_shader_.color_src_to_dst_primary_matrix_location_; |
| 272 } |
| 273 int color_src_to_linear_tr_fn_location() const { |
| 274 return fragment_shader_.color_src_to_linear_tr_fn_location_; |
| 275 } |
| 276 int color_linear_to_dst_tr_fn_location() const { |
| 277 return fragment_shader_.color_linear_to_dst_tr_fn_location_; |
| 278 } |
| 279 |
| 269 int yuv_matrix_location() const { | 280 int yuv_matrix_location() const { |
| 270 return fragment_shader_.yuv_matrix_location_; | 281 return fragment_shader_.yuv_matrix_location_; |
| 271 } | 282 } |
| 272 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } | 283 int yuv_adj_location() const { return fragment_shader_.yuv_adj_location_; } |
| 273 int ya_clamp_rect_location() const { | 284 int ya_clamp_rect_location() const { |
| 274 return fragment_shader_.ya_clamp_rect_location_; | 285 return fragment_shader_.ya_clamp_rect_location_; |
| 275 } | 286 } |
| 276 int uv_clamp_rect_location() const { | 287 int uv_clamp_rect_location() const { |
| 277 return fragment_shader_.uv_clamp_rect_location_; | 288 return fragment_shader_.uv_clamp_rect_location_; |
| 278 } | 289 } |
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| 423 | 434 |
| 424 VertexShader vertex_shader_; | 435 VertexShader vertex_shader_; |
| 425 FragmentShader fragment_shader_; | 436 FragmentShader fragment_shader_; |
| 426 | 437 |
| 427 DISALLOW_COPY_AND_ASSIGN(Program); | 438 DISALLOW_COPY_AND_ASSIGN(Program); |
| 428 }; | 439 }; |
| 429 | 440 |
| 430 } // namespace cc | 441 } // namespace cc |
| 431 | 442 |
| 432 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 443 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
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