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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/NavigatorGamepad.cpp

Issue 2645823002: Change PlatformEventController to take LocalFrame rather than Page. (Closed)
Patch Set: Created 3 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 150 matching lines...) Expand 10 before | Expand all | Expand 10 after
161 : EventTypeNames::gamepaddisconnected; 161 : EventTypeNames::gamepaddisconnected;
162 document->frame()->domWindow()->dispatchEvent( 162 document->frame()->domWindow()->dispatchEvent(
163 GamepadEvent::create(eventName, false, true, gamepad)); 163 GamepadEvent::create(eventName, false, true, gamepad));
164 164
165 if (!m_pendingEvents.isEmpty()) 165 if (!m_pendingEvents.isEmpty())
166 m_dispatchOneEventRunner->runAsync(); 166 m_dispatchOneEventRunner->runAsync();
167 } 167 }
168 168
169 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame) 169 NavigatorGamepad::NavigatorGamepad(LocalFrame* frame)
170 : ContextLifecycleObserver(frame->document()), 170 : ContextLifecycleObserver(frame->document()),
171 PlatformEventController(frame ? frame->page() : 0), 171 PlatformEventController(frame),
172 m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create( 172 m_dispatchOneEventRunner(AsyncMethodRunner<NavigatorGamepad>::create(
173 this, 173 this,
174 &NavigatorGamepad::dispatchOneEvent)) { 174 &NavigatorGamepad::dispatchOneEvent)) {
175 if (frame) 175 if (frame)
176 frame->domWindow()->registerEventListenerObserver(this); 176 frame->domWindow()->registerEventListenerObserver(this);
177 } 177 }
178 178
179 NavigatorGamepad::~NavigatorGamepad() {} 179 NavigatorGamepad::~NavigatorGamepad() {}
180 180
181 const char* NavigatorGamepad::supplementName() { 181 const char* NavigatorGamepad::supplementName() {
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
266 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) { 266 if (connectedGamepadChanged || (!oldWasConnected && newIsConnected)) {
267 m_pendingEvents.append(newGamepad); 267 m_pendingEvents.append(newGamepad);
268 } 268 }
269 } 269 }
270 270
271 if (!m_pendingEvents.isEmpty()) 271 if (!m_pendingEvents.isEmpty())
272 m_dispatchOneEventRunner->runAsync(); 272 m_dispatchOneEventRunner->runAsync();
273 } 273 }
274 274
275 } // namespace blink 275 } // namespace blink
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