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Side by Side Diff: xfa/fde/cfde_path.h

Issue 2645523006: Remove CFX_Points, CFX_PointsF in favor of std::vector (Closed)
Patch Set: nits Created 3 years, 11 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #ifndef XFA_FDE_CFDE_PATH_H_ 7 #ifndef XFA_FDE_CFDE_PATH_H_
8 #define XFA_FDE_CFDE_PATH_H_ 8 #define XFA_FDE_CFDE_PATH_H_
9 9
10 #include <vector>
11
10 #include "core/fxge/cfx_pathdata.h" 12 #include "core/fxge/cfx_pathdata.h"
11 #include "core/fxge/cfx_renderdevice.h" 13 #include "core/fxge/cfx_renderdevice.h"
12 14
13 class CFDE_Path { 15 class CFDE_Path {
14 public: 16 public:
15 bool StartFigure(); 17 bool StartFigure();
16 bool CloseFigure(); 18 bool CloseFigure();
17 19
18 void AddBezier(const CFX_PointsF& points); 20 void AddBezier(const std::vector<CFX_PointF>& points);
19 void AddBeziers(const CFX_PointsF& points); 21 void AddBeziers(const std::vector<CFX_PointF>& points);
20 void AddCurve(const CFX_PointsF& points, 22 void AddCurve(const std::vector<CFX_PointF>& points,
21 bool bClosed, 23 bool bClosed,
22 FX_FLOAT fTension = 0.5f); 24 FX_FLOAT fTension = 0.5f);
23 void AddEllipse(const CFX_RectF& rect); 25 void AddEllipse(const CFX_RectF& rect);
24 void AddLines(const CFX_PointsF& points); 26 void AddLines(const std::vector<CFX_PointF>& points);
25 void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2); 27 void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2);
26 void AddPath(const CFDE_Path* pSrc, bool bConnect); 28 void AddPath(const CFDE_Path* pSrc, bool bConnect);
27 void AddPolygon(const CFX_PointsF& points); 29 void AddPolygon(const std::vector<CFX_PointF>& points);
28 void AddRectangle(const CFX_RectF& rect); 30 void AddRectangle(const CFX_RectF& rect);
29 void GetBBox(CFX_RectF& bbox) const; 31 void GetBBox(CFX_RectF& bbox) const;
30 void GetBBox(CFX_RectF& bbox, 32 void GetBBox(CFX_RectF& bbox,
31 FX_FLOAT fLineWidth, 33 FX_FLOAT fLineWidth,
32 FX_FLOAT fMiterLimit) const; 34 FX_FLOAT fMiterLimit) const;
33 FX_PATHPOINT* AddPoints(int32_t iCount); 35 FX_PATHPOINT* AddPoints(int32_t iCount);
34 FX_PATHPOINT* GetLastPoint(int32_t iCount = 1) const; 36 FX_PATHPOINT* GetLastPoint(int32_t iCount = 1) const;
35 bool FigureClosed() const; 37 bool FigureClosed() const;
36 void MoveTo(FX_FLOAT fx, FX_FLOAT fy); 38 void MoveTo(FX_FLOAT fx, FX_FLOAT fy);
37 void LineTo(FX_FLOAT fx, FX_FLOAT fy); 39 void LineTo(FX_FLOAT fx, FX_FLOAT fy);
38 void BezierTo(const CFX_PointF& p1, 40 void BezierTo(const CFX_PointF& p1,
39 const CFX_PointF& p2, 41 const CFX_PointF& p2,
40 const CFX_PointF& p3); 42 const CFX_PointF& p3);
41 void ArcTo(bool bStart, 43 void ArcTo(bool bStart,
42 const CFX_RectF& rect, 44 const CFX_RectF& rect,
43 FX_FLOAT startAngle, 45 FX_FLOAT startAngle,
44 FX_FLOAT endAngle); 46 FX_FLOAT endAngle);
45 void MoveTo(const CFX_PointF& p0) { MoveTo(p0.x, p0.y); } 47 void MoveTo(const CFX_PointF& p0) { MoveTo(p0.x, p0.y); }
46 void LineTo(const CFX_PointF& p1) { LineTo(p1.x, p1.y); } 48 void LineTo(const CFX_PointF& p1) { LineTo(p1.x, p1.y); }
47 void GetCurveTangents(const CFX_PointsF& points, 49 void GetCurveTangents(const std::vector<CFX_PointF>& points,
48 CFX_PointsF& tangents, 50 std::vector<CFX_PointF>* tangents,
49 bool bClosed, 51 bool bClosed,
50 FX_FLOAT fTension) const; 52 FX_FLOAT fTension) const;
51 CFX_PathData m_Path; 53 CFX_PathData m_Path;
52 }; 54 };
53 55
54 #endif // XFA_FDE_CFDE_PATH_H_ 56 #endif // XFA_FDE_CFDE_PATH_H_
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