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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/sensor/SensorReadingUpdater.h" | 5 #include "modules/sensor/SensorReadingUpdater.h" |
6 | 6 |
7 #include "core/dom/Document.h" | 7 #include "core/dom/Document.h" |
8 #include "device/generic_sensor/public/interfaces/sensor.mojom-blink.h" | 8 #include "device/generic_sensor/public/interfaces/sensor.mojom-blink.h" |
9 #include "modules/sensor/SensorProxy.h" | 9 #include "modules/sensor/SensorProxy.h" |
10 #include "wtf/CurrentTime.h" | 10 #include "wtf/CurrentTime.h" |
11 | 11 |
12 using device::mojom::blink::ReportingMode; | 12 using device::mojom::blink::ReportingMode; |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 SensorReadingUpdater::SensorReadingUpdater(SensorProxy* sensorProxy) | 16 SensorReadingUpdater::SensorReadingUpdater(SensorProxy* sensorProxy) |
17 : m_sensorProxy(sensorProxy), m_hasPendingAnimationFrameTask(false) {} | 17 : m_sensorProxy(sensorProxy), m_hasPendingAnimationFrameTask(false) {} |
18 | 18 |
19 void SensorReadingUpdater::enqueueAnimationFrameTask() { | 19 void SensorReadingUpdater::enqueueAnimationFrameTask() { |
20 if (m_hasPendingAnimationFrameTask) | 20 if (m_hasPendingAnimationFrameTask) |
21 return; | 21 return; |
22 | 22 |
23 auto callback = WTF::bind(&SensorReadingUpdater::onAnimationFrame, | 23 auto callback = WTF::bind(&SensorReadingUpdater::onAnimationFrame, |
shalamov
2017/01/20 09:25:32
can be moved inside if (...)
Mikhail
2017/01/24 12:00:18
Done.
| |
24 wrapWeakPersistent(this)); | 24 wrapWeakPersistent(this)); |
25 m_sensorProxy->document()->enqueueAnimationFrameTask(std::move(callback)); | 25 auto document = m_sensorProxy->document(); |
26 m_hasPendingAnimationFrameTask = true; | 26 if (document) { |
27 document->enqueueAnimationFrameTask(std::move(callback)); | |
28 m_hasPendingAnimationFrameTask = true; | |
29 } | |
27 } | 30 } |
28 | 31 |
29 void SensorReadingUpdater::start() { | 32 void SensorReadingUpdater::start() { |
30 enqueueAnimationFrameTask(); | 33 enqueueAnimationFrameTask(); |
31 } | 34 } |
32 | 35 |
36 void SensorReadingUpdater::reset() { | |
37 m_hasPendingAnimationFrameTask = false; | |
haraken
2017/01/19 13:57:28
Would you help me understand why you need to set i
shalamov
2017/01/20 09:25:33
haraken@ is right, looks like if task was enqueued
Mikhail
2017/01/24 12:00:18
I thought it as just a "reset" of the internal sta
| |
38 } | |
39 | |
33 void SensorReadingUpdater::onAnimationFrame() { | 40 void SensorReadingUpdater::onAnimationFrame() { |
34 m_hasPendingAnimationFrameTask = false; | 41 m_hasPendingAnimationFrameTask = false; |
35 onAnimationFrameInternal(); | 42 onAnimationFrameInternal(); |
36 } | 43 } |
37 | 44 |
38 DEFINE_TRACE(SensorReadingUpdater) { | 45 DEFINE_TRACE(SensorReadingUpdater) { |
39 visitor->trace(m_sensorProxy); | 46 visitor->trace(m_sensorProxy); |
40 } | 47 } |
41 | 48 |
42 class SensorReadingUpdaterContinuous : public SensorReadingUpdater { | 49 class SensorReadingUpdaterContinuous : public SensorReadingUpdater { |
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
103 | 110 |
104 // static | 111 // static |
105 SensorReadingUpdater* SensorReadingUpdater::create(SensorProxy* proxy, | 112 SensorReadingUpdater* SensorReadingUpdater::create(SensorProxy* proxy, |
106 ReportingMode mode) { | 113 ReportingMode mode) { |
107 if (mode == ReportingMode::CONTINUOUS) | 114 if (mode == ReportingMode::CONTINUOUS) |
108 return new SensorReadingUpdaterContinuous(proxy); | 115 return new SensorReadingUpdaterContinuous(proxy); |
109 return new SensorReadingUpdaterOnChange(proxy); | 116 return new SensorReadingUpdaterOnChange(proxy); |
110 } | 117 } |
111 | 118 |
112 } // namespace blink | 119 } // namespace blink |
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