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Side by Side Diff: gm/texdata.cpp

Issue 26440006: texdata gm: allocate gTextureData on the heap. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: even more Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
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35 return make_isize(2*S, 2*S); 35 return make_isize(2*S, 2*S);
36 } 36 }
37 37
38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } 38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; }
39 39
40 virtual void onDraw(SkCanvas* canvas) { 40 virtual void onDraw(SkCanvas* canvas) {
41 SkBaseDevice* device = canvas->getTopDevice(); 41 SkBaseDevice* device = canvas->getTopDevice();
42 GrRenderTarget* target = device->accessRenderTarget(); 42 GrRenderTarget* target = device->accessRenderTarget();
43 GrContext* ctx = GM::GetGr(canvas); 43 GrContext* ctx = GM::GetGr(canvas);
44 if (ctx && target) { 44 if (ctx && target) {
45 SkPMColor gTextureData[(2 * S) * (2 * S)]; 45 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
46 static const int stride = 2 * S; 46 static const int stride = 2 * S;
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
53 for (int i = 0; i < 2; ++i) { 53 for (int i = 0; i < 2; ++i) {
54 int offset = 0; 54 int offset = 0;
55 // fill upper-left 55 // fill upper-left
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81 } 81 }
82 82
83 GrTextureDesc desc; 83 GrTextureDesc desc;
84 // use RT flag bit because in GL it makes the texture be bottom- up 84 // use RT flag bit because in GL it makes the texture be bottom- up
85 desc.fFlags = i ? kRenderTarget_GrTextureFlagBit : 85 desc.fFlags = i ? kRenderTarget_GrTextureFlagBit :
86 kNone_GrTextureFlags; 86 kNone_GrTextureFlags;
87 desc.fConfig = kSkia8888_GrPixelConfig; 87 desc.fConfig = kSkia8888_GrPixelConfig;
88 desc.fWidth = 2 * S; 88 desc.fWidth = 2 * S;
89 desc.fHeight = 2 * S; 89 desc.fHeight = 2 * S;
90 GrTexture* texture = 90 GrTexture* texture =
91 ctx->createUncachedTexture(desc, gTextureData, 0); 91 ctx->createUncachedTexture(desc, gTextureData.get(), 0);
92 92
93 if (!texture) { 93 if (!texture) {
94 return; 94 return;
95 } 95 }
96 SkAutoUnref au(texture); 96 SkAutoUnref au(texture);
97 97
98 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S)); 98 GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
99 99
100 ctx->setRenderTarget(target); 100 ctx->setRenderTarget(target);
101 101
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120 // now update the lower right of the texture in first pass 120 // now update the lower right of the texture in first pass
121 // or upper right in second pass 121 // or upper right in second pass
122 offset = 0; 122 offset = 0;
123 for (int y = 0; y < S; ++y) { 123 for (int y = 0; y < S; ++y) {
124 for (int x = 0; x < S; ++x) { 124 for (int x = 0; x < S; ++x) {
125 gTextureData[offset + y * stride + x] = 125 gTextureData[offset + y * stride + x] =
126 ((x + y) % 2) ? (i ? green : red) : blue; 126 ((x + y) % 2) ? (i ? green : red) : blue;
127 } 127 }
128 } 128 }
129 texture->writePixels(S, (i ? 0 : S), S, S, 129 texture->writePixels(S, (i ? 0 : S), S, S,
130 texture->config(), gTextureData, 130 texture->config(), gTextureData.get(),
131 4 * stride); 131 4 * stride);
132 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S)); 132 ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
133 } 133 }
134 } 134 }
135 } 135 }
136 136
137 private: 137 private:
138 typedef GM INHERITED; 138 typedef GM INHERITED;
139 }; 139 };
140 140
141 ////////////////////////////////////////////////////////////////////////////// 141 //////////////////////////////////////////////////////////////////////////////
142 142
143 static GM* MyFactory(void*) { return new TexDataGM; } 143 static GM* MyFactory(void*) { return new TexDataGM; }
144 static GMRegistry reg(MyFactory); 144 static GMRegistry reg(MyFactory);
145 145
146 } 146 }
147 147
148 #endif 148 #endif
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