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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
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1130 } | 1130 } |
1131 | 1131 |
1132 if (iRect->fRight > clamp.fRight) { | 1132 if (iRect->fRight > clamp.fRight) { |
1133 iRect->fRight = clamp.fRight; | 1133 iRect->fRight = clamp.fRight; |
1134 } | 1134 } |
1135 if (iRect->fBottom > clamp.fBottom) { | 1135 if (iRect->fBottom > clamp.fBottom) { |
1136 iRect->fBottom = clamp.fBottom; | 1136 iRect->fBottom = clamp.fBottom; |
1137 } | 1137 } |
1138 } | 1138 } |
1139 | 1139 |
1140 static bool has_aligned_samples(const SkRect& srcRect, | |
1141 const SkRect& transformedRect) { | |
1142 // detect pixel disalignment | |
1143 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - | |
1144 transformedRect.left()) < COLOR_BLEED_TOLERANCE && | |
1145 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - | |
1146 transformedRect.top()) < COLOR_BLEED_TOLERANCE && | |
1147 SkScalarAbs(transformedRect.width() - srcRect.width()) < | |
1148 COLOR_BLEED_TOLERANCE && | |
1149 SkScalarAbs(transformedRect.height() - srcRect.height()) < | |
1150 COLOR_BLEED_TOLERANCE) { | |
1151 return true; | |
1152 } | |
1153 return false; | |
1154 } | |
1155 | |
1156 static bool may_color_bleed(const SkRect& srcRect, | |
1157 const SkRect& transformedRect, | |
1158 const SkMatrix& m) { | |
1159 // Only gets called if has_aligned_samples returned false. | |
1160 // So we can assume that sampling is axis aligned but not texel aligned. | |
1161 SkASSERT(!has_aligned_samples(srcRect, transformedRect)); | |
1162 SkRect innerSrcRect(srcRect), innerTransformedRect, | |
1163 outerTransformedRect(transformedRect); | |
1164 innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); | |
1165 m.mapRect(&innerTransformedRect, innerSrcRect); | |
1166 | |
1167 // The gap between outerTransformedRect and innerTransformedRect | |
1168 // represents the projection of the source border area, which is | |
1169 // problematic for color bleeding. We must check whether any | |
1170 // destination pixels sample the border area. | |
1171 outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); | |
1172 innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); | |
1173 SkIRect outer, inner; | |
1174 outerTransformedRect.round(&outer); | |
1175 innerTransformedRect.round(&inner); | |
1176 // If the inner and outer rects round to the same result, it means the | |
1177 // border does not overlap any pixel centers. Yay! | |
1178 return inner != outer; | |
1179 } | |
1180 | |
1181 bool SkGpuDevice::needsTextureDomain(const SkBitmap& bitmap, | |
1182 const SkRect& srcRect, | |
1183 GrTextureParams ¶ms, | |
1184 bool bicubic) { | |
1185 bool needsTextureDomain = false; | |
1186 | |
1187 if (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode) { | |
1188 // Need texture domain if drawing a sub rect | |
1189 needsTextureDomain = srcRect.width() < bitmap.width() || | |
1190 srcRect.height() < bitmap.height(); | |
1191 if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRec t()) { | |
1192 const SkMatrix& matrix = fContext->getMatrix(); | |
bsalomon
2014/05/08 14:13:23
Is accessing the matrix the only reason why this i
| |
1193 // sampling is axis-aligned | |
1194 SkRect transformedRect; | |
1195 matrix.mapRect(&transformedRect, srcRect); | |
1196 | |
1197 if (has_aligned_samples(srcRect, transformedRect)) { | |
1198 params.setFilterMode(GrTextureParams::kNone_FilterMode); | |
1199 needsTextureDomain = false; | |
1200 } else { | |
1201 needsTextureDomain = may_color_bleed(srcRect, transformedRect, m atrix); | |
1202 } | |
1203 } | |
1204 } | |
1205 return needsTextureDomain; | |
1206 } | |
1207 | |
1140 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, | 1208 void SkGpuDevice::drawBitmapCommon(const SkDraw& draw, |
1141 const SkBitmap& bitmap, | 1209 const SkBitmap& bitmap, |
1142 const SkRect* srcRectPtr, | 1210 const SkRect* srcRectPtr, |
1143 const SkSize* dstSizePtr, | 1211 const SkSize* dstSizePtr, |
1144 const SkPaint& paint, | 1212 const SkPaint& paint, |
1145 SkCanvas::DrawBitmapRectFlags flags) { | 1213 SkCanvas::DrawBitmapRectFlags flags) { |
1146 CHECK_SHOULD_DRAW(draw, false); | 1214 CHECK_SHOULD_DRAW(draw, false); |
1147 | 1215 |
1148 SkRect srcRect; | 1216 SkRect srcRect; |
1149 SkSize dstSize; | 1217 SkSize dstSize; |
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1268 int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad; | 1336 int maxTileSize = fContext->getMaxTextureSize() - 2 * tileFilterPad; |
1269 int tileSize; | 1337 int tileSize; |
1270 | 1338 |
1271 SkIRect clippedSrcRect; | 1339 SkIRect clippedSrcRect; |
1272 if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSiz e, | 1340 if (this->shouldTileBitmap(bitmap, params, srcRectPtr, maxTileSize, &tileSiz e, |
1273 &clippedSrcRect)) { | 1341 &clippedSrcRect)) { |
1274 this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, fl ags, tileSize, | 1342 this->drawTiledBitmap(bitmap, srcRect, clippedSrcRect, params, paint, fl ags, tileSize, |
1275 doBicubic); | 1343 doBicubic); |
1276 } else { | 1344 } else { |
1277 // take the simple case | 1345 // take the simple case |
1278 this->internalDrawBitmap(bitmap, srcRect, params, paint, flags, doBicubi c); | 1346 bool needsTextureDomain = this->needsTextureDomain(bitmap, srcRect, para ms, doBicubic); |
1347 this->internalDrawBitmap(bitmap, | |
1348 srcRect, | |
1349 params, | |
1350 paint, | |
1351 flags, | |
1352 doBicubic, | |
1353 needsTextureDomain); | |
1279 } | 1354 } |
1280 } | 1355 } |
1281 | 1356 |
1282 // Break 'bitmap' into several tiles to draw it since it has already | 1357 // Break 'bitmap' into several tiles to draw it since it has already |
1283 // been determined to be too large to fit in VRAM | 1358 // been determined to be too large to fit in VRAM |
1284 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, | 1359 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap, |
1285 const SkRect& srcRect, | 1360 const SkRect& srcRect, |
1286 const SkIRect& clippedSrcIRect, | 1361 const SkIRect& clippedSrcIRect, |
1287 const GrTextureParams& params, | 1362 const GrTextureParams& params, |
1288 const SkPaint& paint, | 1363 const SkPaint& paint, |
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1334 // not bleed across the original clamped edges) | 1409 // not bleed across the original clamped edges) |
1335 srcRect.roundOut(&iClampRect); | 1410 srcRect.roundOut(&iClampRect); |
1336 } | 1411 } |
1337 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1; | 1412 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1; |
1338 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect) ; | 1413 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect) ; |
1339 } | 1414 } |
1340 | 1415 |
1341 if (bitmap.extractSubset(&tmpB, iTileR)) { | 1416 if (bitmap.extractSubset(&tmpB, iTileR)) { |
1342 // now offset it to make it "local" to our tmp bitmap | 1417 // now offset it to make it "local" to our tmp bitmap |
1343 tileR.offset(-offset.fX, -offset.fY); | 1418 tileR.offset(-offset.fX, -offset.fY); |
1344 | 1419 GrTextureParams paramsTemp = params; |
1345 this->internalDrawBitmap(tmpB, tileR, params, paint, flags, bicu bic); | 1420 bool needsTextureDomain = this->needsTextureDomain(bitmap, |
1421 srcRect, | |
1422 paramsTemp, | |
1423 bicubic); | |
1424 this->internalDrawBitmap(tmpB, | |
1425 tileR, | |
1426 paramsTemp, | |
1427 paint, | |
1428 flags, | |
1429 bicubic, | |
1430 needsTextureDomain); | |
1346 } | 1431 } |
1347 } | 1432 } |
1348 } | 1433 } |
1349 } | 1434 } |
1350 | 1435 |
1351 static bool has_aligned_samples(const SkRect& srcRect, | |
1352 const SkRect& transformedRect) { | |
1353 // detect pixel disalignment | |
1354 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - | |
1355 transformedRect.left()) < COLOR_BLEED_TOLERANCE && | |
1356 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - | |
1357 transformedRect.top()) < COLOR_BLEED_TOLERANCE && | |
1358 SkScalarAbs(transformedRect.width() - srcRect.width()) < | |
1359 COLOR_BLEED_TOLERANCE && | |
1360 SkScalarAbs(transformedRect.height() - srcRect.height()) < | |
1361 COLOR_BLEED_TOLERANCE) { | |
1362 return true; | |
1363 } | |
1364 return false; | |
1365 } | |
1366 | |
1367 static bool may_color_bleed(const SkRect& srcRect, | |
1368 const SkRect& transformedRect, | |
1369 const SkMatrix& m) { | |
1370 // Only gets called if has_aligned_samples returned false. | |
1371 // So we can assume that sampling is axis aligned but not texel aligned. | |
1372 SkASSERT(!has_aligned_samples(srcRect, transformedRect)); | |
1373 SkRect innerSrcRect(srcRect), innerTransformedRect, | |
1374 outerTransformedRect(transformedRect); | |
1375 innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); | |
1376 m.mapRect(&innerTransformedRect, innerSrcRect); | |
1377 | |
1378 // The gap between outerTransformedRect and innerTransformedRect | |
1379 // represents the projection of the source border area, which is | |
1380 // problematic for color bleeding. We must check whether any | |
1381 // destination pixels sample the border area. | |
1382 outerTransformedRect.inset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); | |
1383 innerTransformedRect.outset(COLOR_BLEED_TOLERANCE, COLOR_BLEED_TOLERANCE); | |
1384 SkIRect outer, inner; | |
1385 outerTransformedRect.round(&outer); | |
1386 innerTransformedRect.round(&inner); | |
1387 // If the inner and outer rects round to the same result, it means the | |
1388 // border does not overlap any pixel centers. Yay! | |
1389 return inner != outer; | |
1390 } | |
1391 | |
1392 | 1436 |
1393 /* | 1437 /* |
1394 * This is called by drawBitmap(), which has to handle images that may be too | 1438 * This is called by drawBitmap(), which has to handle images that may be too |
1395 * large to be represented by a single texture. | 1439 * large to be represented by a single texture. |
1396 * | 1440 * |
1397 * internalDrawBitmap assumes that the specified bitmap will fit in a texture | 1441 * internalDrawBitmap assumes that the specified bitmap will fit in a texture |
1398 * and that non-texture portion of the GrPaint has already been setup. | 1442 * and that non-texture portion of the GrPaint has already been setup. |
1399 */ | 1443 */ |
1400 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, | 1444 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
1401 const SkRect& srcRect, | 1445 const SkRect& srcRect, |
1402 const GrTextureParams& params, | 1446 const GrTextureParams& params, |
1403 const SkPaint& paint, | 1447 const SkPaint& paint, |
1404 SkCanvas::DrawBitmapRectFlags flags, | 1448 SkCanvas::DrawBitmapRectFlags flags, |
1405 bool bicubic) { | 1449 bool bicubic, |
1450 bool needsTextureDomain) { | |
1406 SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && | 1451 SkASSERT(bitmap.width() <= fContext->getMaxTextureSize() && |
1407 bitmap.height() <= fContext->getMaxTextureSize()); | 1452 bitmap.height() <= fContext->getMaxTextureSize()); |
1408 | 1453 |
1409 GrTexture* texture; | 1454 GrTexture* texture; |
1410 SkAutoCachedTexture act(this, bitmap, ¶ms, &texture); | 1455 SkAutoCachedTexture act(this, bitmap, ¶ms, &texture); |
1411 if (NULL == texture) { | 1456 if (NULL == texture) { |
1412 return; | 1457 return; |
1413 } | 1458 } |
1414 | 1459 |
1415 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; | 1460 SkRect dstRect = {0, 0, srcRect.width(), srcRect.height() }; |
1416 SkRect paintRect; | 1461 SkRect paintRect; |
1417 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); | 1462 SkScalar wInv = SkScalarInvert(SkIntToScalar(texture->width())); |
1418 SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height())); | 1463 SkScalar hInv = SkScalarInvert(SkIntToScalar(texture->height())); |
1419 paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), | 1464 paintRect.setLTRB(SkScalarMul(srcRect.fLeft, wInv), |
1420 SkScalarMul(srcRect.fTop, hInv), | 1465 SkScalarMul(srcRect.fTop, hInv), |
1421 SkScalarMul(srcRect.fRight, wInv), | 1466 SkScalarMul(srcRect.fRight, wInv), |
1422 SkScalarMul(srcRect.fBottom, hInv)); | 1467 SkScalarMul(srcRect.fBottom, hInv)); |
1423 | 1468 |
1424 bool needsTextureDomain = false; | |
1425 if (!(flags & SkCanvas::kBleed_DrawBitmapRectFlag) && | |
1426 (bicubic || params.filterMode() != GrTextureParams::kNone_FilterMode)) { | |
1427 // Need texture domain if drawing a sub rect | |
1428 needsTextureDomain = srcRect.width() < bitmap.width() || | |
1429 srcRect.height() < bitmap.height(); | |
1430 if (!bicubic && needsTextureDomain && fContext->getMatrix().rectStaysRec t()) { | |
1431 const SkMatrix& matrix = fContext->getMatrix(); | |
1432 // sampling is axis-aligned | |
1433 SkRect transformedRect; | |
1434 matrix.mapRect(&transformedRect, srcRect); | |
1435 | |
1436 if (has_aligned_samples(srcRect, transformedRect)) { | |
1437 // We could also turn off filtering here (but we already did a c ache lookup with | |
1438 // params). | |
1439 needsTextureDomain = false; | |
1440 } else { | |
1441 needsTextureDomain = may_color_bleed(srcRect, transformedRect, m atrix); | |
1442 } | |
1443 } | |
1444 } | |
1445 | |
1446 SkRect textureDomain = SkRect::MakeEmpty(); | 1469 SkRect textureDomain = SkRect::MakeEmpty(); |
1447 SkAutoTUnref<GrEffectRef> effect; | 1470 SkAutoTUnref<GrEffectRef> effect; |
1448 if (needsTextureDomain) { | 1471 if (needsTextureDomain && !(flags & SkCanvas::kBleed_DrawBitmapRectFlag)) { |
1449 // Use a constrained texture domain to avoid color bleeding | 1472 // Use a constrained texture domain to avoid color bleeding |
1450 SkScalar left, top, right, bottom; | 1473 SkScalar left, top, right, bottom; |
1451 if (srcRect.width() > SK_Scalar1) { | 1474 if (srcRect.width() > SK_Scalar1) { |
1452 SkScalar border = SK_ScalarHalf / texture->width(); | 1475 SkScalar border = SK_ScalarHalf / texture->width(); |
1453 left = paintRect.left() + border; | 1476 left = paintRect.left() + border; |
1454 right = paintRect.right() - border; | 1477 right = paintRect.right() - border; |
1455 } else { | 1478 } else { |
1456 left = right = SkScalarHalf(paintRect.left() + paintRect.right()); | 1479 left = right = SkScalarHalf(paintRect.left() + paintRect.right()); |
1457 } | 1480 } |
1458 if (srcRect.height() > SK_Scalar1) { | 1481 if (srcRect.height() > SK_Scalar1) { |
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1998 const GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrC reate(picture, i); | 2021 const GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrC reate(picture, i); |
1999 | 2022 |
2000 SkDebugf("%d (%d), ", i, layer->layerID()); | 2023 SkDebugf("%d (%d), ", i, layer->layerID()); |
2001 } | 2024 } |
2002 } | 2025 } |
2003 SkDebugf("\n"); | 2026 SkDebugf("\n"); |
2004 #endif | 2027 #endif |
2005 | 2028 |
2006 return false; | 2029 return false; |
2007 } | 2030 } |
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