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Side by Side Diff: gpu/config/gpu_control_list_format.txt

Issue 2642923002: Add pixel shader version to GPU control list (Closed)
Patch Set: rebase Created 3 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // A valid gpu control list json file is in the format of 5 // A valid gpu control list json file is in the format of
6 // { 6 // {
7 // "version": "x.y", 7 // "version": "x.y",
8 // "entries": [ 8 // "entries": [
9 // { // entry 1 9 // { // entry 1
10 // }, 10 // },
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56 // of listing all features except one. 56 // of listing all features except one.
57 // 21. "description" has the description of the entry. 57 // 21. "description" has the description of the entry.
58 // 22. "webkit_bugs" is an array of associated webkit bug numbers. 58 // 22. "webkit_bugs" is an array of associated webkit bug numbers.
59 // 23. "cr_bugs" is an array of associated webkit bug numbers. 59 // 23. "cr_bugs" is an array of associated webkit bug numbers.
60 // 24. "disabled" is a boolean. If it is present, the entry will be skipped. 60 // 24. "disabled" is a boolean. If it is present, the entry will be skipped.
61 // This can not be used in exceptions. 61 // This can not be used in exceptions.
62 // 25. "direct_rendering" is a boolean. If present, this will filter on whether 62 // 25. "direct_rendering" is a boolean. If present, this will filter on whether
63 // the GL contexts are direct or indirect based on the value. 63 // the GL contexts are direct or indirect based on the value.
64 // 26. "disabled_extensions" is a list of strings which contain the GL_EXTENSION 64 // 26. "disabled_extensions" is a list of strings which contain the GL_EXTENSION
65 // strings which are disabled by the workaround. 65 // strings which are disabled by the workaround.
66 // 27. "pixel_shader_version" is a VERSION structure (defined below).
66 // 67 //
67 // VERSION includes "op", "style", "value", and "value2". "op" can be any of 68 // VERSION includes "op", "style", "value", and "value2". "op" can be any of
68 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style" 69 // the following values: "=", "<", "<=", ">", ">=", "any", "between". "style"
69 // is optional and can be "lexical" or "numerical"; if it's not specified, it 70 // is optional and can be "lexical" or "numerical"; if it's not specified, it
70 // defaults to "numerical". "value2" is only used if "op" is "between". 71 // defaults to "numerical". "value2" is only used if "op" is "between".
71 // "between" is "value <= * <= value2". 72 // "between" is "value <= * <= value2".
72 // "value" is used for all "op" values except "any". "value" and "value2" 73 // "value" is used for all "op" values except "any". "value" and "value2"
73 // are in the format of x, x.x, x.x.x, etc. 74 // are in the format of x, x.x, x.x.x, etc.
74 // Only "driver_version" supports lexical style if the format is major.minor; 75 // Only "driver_version" supports lexical style if the format is major.minor;
75 // in that case, major is still numerical, but minor is lexical. 76 // in that case, major is still numerical, but minor is lexical.
76 // 77 //
77 // FLOAT includes "op" "value", and "value2". "op" can be any of the 78 // FLOAT includes "op" "value", and "value2". "op" can be any of the
78 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is 79 // following values: "=", "<", "<=", ">", ">=", "any", "between". "value2" is
79 // only used if "op" is "between". "value" is used for all "op" values except 80 // only used if "op" is "between". "value" is used for all "op" values except
80 // "any". "value" and "value2" are valid float numbers. 81 // "any". "value" and "value2" are valid float numbers.
81 // INT is very much like FLOAT, except that the values need to be integers. 82 // INT is very much like FLOAT, except that the values need to be integers.
82 // 83 //
83 // String pattern syntax can be found at 84 // String pattern syntax can be found at
84 // https://github.com/google/re2/blob/master/doc/syntax.txt 85 // https://github.com/google/re2/blob/master/doc/syntax.txt
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