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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2642763009: Fix paint and rect mapping issues for stacked float under stacked inline (Closed)
Patch Set: Created 3 years, 11 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
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191 191
192 return point; 192 return point;
193 } 193 }
194 194
195 void PaintInvalidator::updatePaintingLayer(const LayoutObject& object, 195 void PaintInvalidator::updatePaintingLayer(const LayoutObject& object,
196 PaintInvalidatorContext& context) { 196 PaintInvalidatorContext& context) {
197 if (object.hasLayer() && 197 if (object.hasLayer() &&
198 toLayoutBoxModelObject(object).hasSelfPaintingLayer()) { 198 toLayoutBoxModelObject(object).hasSelfPaintingLayer()) {
199 context.paintingLayer = toLayoutBoxModelObject(object).layer(); 199 context.paintingLayer = toLayoutBoxModelObject(object).layer();
200 } else if (object.isColumnSpanAll() || 200 } else if (object.isColumnSpanAll() ||
201 (object.isFloating() && !object.parent()->isLayoutBlock())) { 201 (object.isFloating() &&
202 !object.parent()->canContainFloatingObject(object))) {
202 // See LayoutObject::paintingLayer() for the special-cases of floating under 203 // See LayoutObject::paintingLayer() for the special-cases of floating under
203 // inline and multicolumn. 204 // inline and multicolumn.
204 context.paintingLayer = object.paintingLayer(); 205 context.paintingLayer = object.paintingLayer();
205 } 206 }
206 207
207 if (object.isLayoutBlockFlow() && toLayoutBlockFlow(object).containsFloats()) 208 if (object.isLayoutBlockFlow() && toLayoutBlockFlow(object).containsFloats())
208 context.paintingLayer->setNeedsPaintPhaseFloat(); 209 context.paintingLayer->setNeedsPaintPhaseFloat();
209 210
210 if (object == context.paintingLayer->layoutObject()) 211 if (object == context.paintingLayer->layoutObject())
211 return; 212 return;
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263 264
264 } // namespace 265 } // namespace
265 266
266 void PaintInvalidator::updateContext(const LayoutObject& object, 267 void PaintInvalidator::updateContext(const LayoutObject& object,
267 PaintInvalidatorContext& context) { 268 PaintInvalidatorContext& context) {
268 Optional<ScopedUndoFrameViewContentClipAndScroll> 269 Optional<ScopedUndoFrameViewContentClipAndScroll>
269 undoFrameViewContentClipAndScroll; 270 undoFrameViewContentClipAndScroll;
270 271
271 if (object.isPaintInvalidationContainer()) { 272 if (object.isPaintInvalidationContainer()) {
272 context.paintInvalidationContainer = toLayoutBoxModelObject(&object); 273 context.paintInvalidationContainer = toLayoutBoxModelObject(&object);
273 if (object.styleRef().isStackingContext()) 274 if (object.styleRef().isStackingContext()) {
274 context.paintInvalidationContainerForStackedContents = 275 context.paintInvalidationContainerForStackedContents =
275 toLayoutBoxModelObject(&object); 276 toLayoutBoxModelObject(&object);
277 }
276 } else if (object.isLayoutView()) { 278 } else if (object.isLayoutView()) {
277 // paintInvalidationContainerForStackedContents is only for stacked 279 // paintInvalidationContainerForStackedContents is only for stacked
278 // descendants in its own frame, because it doesn't establish stacking 280 // descendants in its own frame, because it doesn't establish stacking
279 // context for stacked contents in sub-frames. 281 // context for stacked contents in sub-frames.
280 // Contents stacked in the root stacking context in this frame should use 282 // Contents stacked in the root stacking context in this frame should use
281 // this frame's paintInvalidationContainer. 283 // this frame's paintInvalidationContainer.
282 context.paintInvalidationContainerForStackedContents = 284 context.paintInvalidationContainerForStackedContents =
283 context.paintInvalidationContainer; 285 context.paintInvalidationContainer;
284 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled()) 286 if (!RuntimeEnabledFeatures::rootLayerScrollingEnabled()) {
285 undoFrameViewContentClipAndScroll.emplace( 287 undoFrameViewContentClipAndScroll.emplace(
286 *toLayoutView(object).frameView(), context); 288 *toLayoutView(object).frameView(), context);
287 } else if (object.isFloating() && !object.parent()->isLayoutBlock()) { 289 }
288 // See LayoutObject::paintingLayer() for specialty of floating objects.
289 context.paintInvalidationContainer =
290 &object.containerForPaintInvalidation();
291 } else if (object.styleRef().isStacked() && 290 } else if (object.styleRef().isStacked() &&
292 // This is to exclude some objects (e.g. LayoutText) inheriting 291 // This is to exclude some objects (e.g. LayoutText) inheriting
293 // stacked style from parent but aren't actually stacked. 292 // stacked style from parent but aren't actually stacked.
294 object.hasLayer() && 293 object.hasLayer() &&
295 context.paintInvalidationContainer != 294 context.paintInvalidationContainer !=
296 context.paintInvalidationContainerForStackedContents) { 295 context.paintInvalidationContainerForStackedContents) {
297 // The current object is stacked, so we should use 296 // The current object is stacked, so we should use
298 // m_paintInvalidationContainerForStackedContents as its paint invalidation 297 // m_paintInvalidationContainerForStackedContents as its paint invalidation
299 // container on which the current object is painted. 298 // container on which the current object is painted.
300 context.paintInvalidationContainer = 299 context.paintInvalidationContainer =
301 context.paintInvalidationContainerForStackedContents; 300 context.paintInvalidationContainerForStackedContents;
302 if (context.forcedSubtreeInvalidationFlags & 301 if (context.forcedSubtreeInvalidationFlags &
303 PaintInvalidatorContext:: 302 PaintInvalidatorContext::
304 ForcedSubtreeFullInvalidationForStackedContents) 303 ForcedSubtreeFullInvalidationForStackedContents) {
305 context.forcedSubtreeInvalidationFlags |= 304 context.forcedSubtreeInvalidationFlags |=
306 PaintInvalidatorContext::ForcedSubtreeFullInvalidation; 305 PaintInvalidatorContext::ForcedSubtreeFullInvalidation;
306 }
307 } else if (object.isFloating() &&
308 !object.parent()->canContainFloatingObject(object)) {
309 context.paintInvalidationContainer =
310 &object.containerForPaintInvalidation();
307 } 311 }
308 312
309 if (object == context.paintInvalidationContainer) { 313 if (object == context.paintInvalidationContainer) {
310 // When we hit a new paint invalidation container, we don't need to 314 // When we hit a new paint invalidation container, we don't need to
311 // continue forcing a check for paint invalidation, since we're 315 // continue forcing a check for paint invalidation, since we're
312 // descending into a different invalidation container. (For instance if 316 // descending into a different invalidation container. (For instance if
313 // our parents were moved, the entire container will just move.) 317 // our parents were moved, the entire container will just move.)
314 if (object != context.paintInvalidationContainerForStackedContents) { 318 if (object != context.paintInvalidationContainerForStackedContents) {
315 // However, we need to keep the 319 // However, we need to keep the
316 // ForcedSubtreeFullInvalidationForStackedContents flag if the current 320 // ForcedSubtreeFullInvalidationForStackedContents flag if the current
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443 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; 447 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate;
444 } 448 }
445 449
446 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 450 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
447 for (auto target : m_pendingDelayedPaintInvalidations) 451 for (auto target : m_pendingDelayedPaintInvalidations)
448 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 452 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
449 PaintInvalidationDelayedFull); 453 PaintInvalidationDelayedFull);
450 } 454 }
451 455
452 } // namespace blink 456 } // namespace blink
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