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Side by Side Diff: media/gpu/vaapi_video_decode_accelerator.h

Issue 2642623002: Fix Vaapi VDA flush handling during resolution change (Closed)
Patch Set: fix compile due to style check Created 3 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file contains an implementation of VideoDecoderAccelerator 5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs. 6 // that utilizes hardware video decoder present on Intel CPUs.
7 7
8 #ifndef MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 8 #ifndef MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 9 #define MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
10 10
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84 static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles(); 84 static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles();
85 85
86 private: 86 private:
87 class VaapiH264Accelerator; 87 class VaapiH264Accelerator;
88 class VaapiVP8Accelerator; 88 class VaapiVP8Accelerator;
89 class VaapiVP9Accelerator; 89 class VaapiVP9Accelerator;
90 90
91 // Notify the client that an error has occurred and decoding cannot continue. 91 // Notify the client that an error has occurred and decoding cannot continue.
92 void NotifyError(Error error); 92 void NotifyError(Error error);
93 93
94 // Map the received input buffer into this process' address space and 94 // Queue a input buffer for decode.
95 // queue it for decode. 95 void QueueInputBuffer(const BitstreamBuffer& bitstream_buffer);
96 void MapAndQueueNewInputBuffer(const BitstreamBuffer& bitstream_buffer);
97 96
98 // Get a new input buffer from the queue and set it up in decoder. This will 97 // Get a new input buffer from the queue and set it up in decoder. This will
99 // sleep if no input buffers are available. Return true if a new buffer has 98 // sleep if no input buffers are available. Return true if a new buffer has
100 // been set up, false if an early exit has been requested (due to initiated 99 // been set up, false if an early exit has been requested (due to initiated
101 // reset/flush/destroy). 100 // reset/flush/destroy).
102 bool GetInputBuffer_Locked(); 101 bool GetInputBuffer_Locked();
103 102
104 // Signal the client that the current buffer has been read and can be 103 // Signal the client that the current buffer has been read and can be
105 // returned. Will also release the mapping. 104 // returned. Will also release the mapping.
106 void ReturnCurrInputBuffer_Locked(); 105 void ReturnCurrInputBuffer_Locked();
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189 scoped_refptr<VaapiDecodeSurface> CreateSurface(); 188 scoped_refptr<VaapiDecodeSurface> CreateSurface();
190 189
191 // VAVDA state. 190 // VAVDA state.
192 enum State { 191 enum State {
193 // Initialize() not called yet or failed. 192 // Initialize() not called yet or failed.
194 kUninitialized, 193 kUninitialized,
195 // DecodeTask running. 194 // DecodeTask running.
196 kDecoding, 195 kDecoding,
197 // Resetting, waiting for decoder to finish current task and cleanup. 196 // Resetting, waiting for decoder to finish current task and cleanup.
198 kResetting, 197 kResetting,
199 // Flushing, waiting for decoder to finish current task and cleanup.
200 kFlushing,
201 // Idle, decoder in state ready to start/resume decoding. 198 // Idle, decoder in state ready to start/resume decoding.
202 kIdle, 199 kIdle,
203 // Destroying, waiting for the decoder to finish current task. 200 // Destroying, waiting for the decoder to finish current task.
204 kDestroying, 201 kDestroying,
205 }; 202 };
206 203
207 // Protects input buffer and surface queues and state_. 204 // Protects input buffer and surface queues and state_.
208 base::Lock lock_; 205 base::Lock lock_;
209 State state_; 206 State state_;
210 Config::OutputMode output_mode_; 207 Config::OutputMode output_mode_;
211 208
212 // An input buffer awaiting consumption, provided by the client. 209 // An input buffer awaiting consumption, provided by the client.
213 struct InputBuffer { 210 struct InputBuffer {
214 InputBuffer(); 211 InputBuffer();
215 ~InputBuffer(); 212 ~InputBuffer();
216 213
217 int32_t id; 214 // Indicates this is a dummy buffer for flush request.
215 bool is_flush() const { return shm == nullptr; }
216
217 int32_t id = -1;
218 std::unique_ptr<SharedMemoryRegion> shm; 218 std::unique_ptr<SharedMemoryRegion> shm;
219 }; 219 };
220 220
221 // Queue for available PictureBuffers (picture_buffer_ids). 221 // Queue for available PictureBuffers (picture_buffer_ids).
222 typedef std::queue<linked_ptr<InputBuffer>> InputBuffers; 222 typedef std::queue<linked_ptr<InputBuffer>> InputBuffers;
223 InputBuffers input_buffers_; 223 InputBuffers input_buffers_;
224 // Signalled when input buffers are queued onto the input_buffers_ queue. 224 // Signalled when input buffers are queued onto the input_buffers_ queue.
225 base::ConditionVariable input_ready_; 225 base::ConditionVariable input_ready_;
226 226
227 // Current input buffer at decoder. 227 // Current input buffer at decoder.
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319 319
320 // The WeakPtrFactory for |weak_this_|. 320 // The WeakPtrFactory for |weak_this_|.
321 base::WeakPtrFactory<VaapiVideoDecodeAccelerator> weak_this_factory_; 321 base::WeakPtrFactory<VaapiVideoDecodeAccelerator> weak_this_factory_;
322 322
323 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); 323 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
324 }; 324 };
325 325
326 } // namespace media 326 } // namespace media
327 327
328 #endif // MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 328 #endif // MEDIA_GPU_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
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