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Unified Diff: third_party/WebKit/Source/core/dom/ScriptLoader.cpp

Issue 2640983005: Inline Document::allowExecutingScripts logic (Closed)
Patch Set: yukishiino Created 3 years, 11 months ago
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Index: third_party/WebKit/Source/core/dom/ScriptLoader.cpp
diff --git a/third_party/WebKit/Source/core/dom/ScriptLoader.cpp b/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
index ad91f9dc9d92335c7aeb0b8ea2deba54d71818dc..44834edc586aef380afba00d9c11bd57b33e5dfa 100644
--- a/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
+++ b/third_party/WebKit/Source/core/dom/ScriptLoader.cpp
@@ -236,13 +236,27 @@ bool ScriptLoader::prepareScript(const TextPosition& scriptStartPosition,
m_alreadyStarted = true;
+ // FIXME: Eventually we'd like to evaluate scripts which are inserted into a
+ // viewless document but this'll do for now.
+ // See http://bugs.webkit.org/show_bug.cgi?id=5727
// FIXME: If script is parser inserted, verify it's still in the original
// document.
Document& elementDocument = m_element->document();
+ // TODO(kouhei): Remove the following check which doesn't make any sense.
+ if (!elementDocument.executingFrame())
+ return false;
+
Document* contextDocument = elementDocument.contextDocument();
+ if (!contextDocument)
+ return false;
- if (!contextDocument || !contextDocument->allowExecutingScripts(m_element))
+ LocalFrame* contextFrame = contextDocument->executingFrame();
+ if (!contextFrame)
return false;
+ if (!contextFrame->script().canExecuteScripts(AboutToExecuteScript))
+ return false;
+
+ LocalFrame* elementFrame = elementDocument.frame();
if (!isScriptForEventSupported())
return false;
@@ -296,13 +310,16 @@ bool ScriptLoader::prepareScript(const TextPosition& scriptStartPosition,
} else if (client->hasSourceAttribute()) {
m_pendingScript = PendingScript::create(m_element, m_resource.get());
m_asyncExecType = ScriptRunner::Async;
- LocalFrame* frame = m_element->document().frame();
- if (frame) {
- ScriptState* scriptState = ScriptState::forMainWorld(frame);
- if (scriptState)
+ if (elementFrame) {
Yuki 2017/01/20 07:23:51 nit: I thought you can declare |elementFrame| here
kouhei (in TOK) 2017/01/20 09:09:02 Let me remove the elementFrame right away in the f
+ // TODO(kouhei): I'm not sure below is correct. I think we should use
+ // contextFrame rather than elementFrame.
+ ScriptState* scriptState = ScriptState::forMainWorld(elementFrame);
+ if (scriptState) {
ScriptStreamer::startStreaming(
- m_pendingScript.get(), ScriptStreamer::Async, frame->settings(),
- scriptState, frame->frameScheduler()->loadingTaskRunner());
+ m_pendingScript.get(), ScriptStreamer::Async,
+ elementFrame->settings(), scriptState,
+ elementFrame->frameScheduler()->loadingTaskRunner());
+ }
}
contextDocument->scriptRunner()->queueScriptForExecution(this,
m_asyncExecType);
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