Index: ui/views/shadow_border.cc |
diff --git a/ui/views/shadow_border.cc b/ui/views/shadow_border.cc |
index 3bc065b1adaa0cdd4ff037f5d891fb8cd1613075..50e143a3c0b1209280db0f65a6d685f93c4b4c9a 100644 |
--- a/ui/views/shadow_border.cc |
+++ b/ui/views/shadow_border.cc |
@@ -35,12 +35,12 @@ ShadowBorder::~ShadowBorder() { |
// TODO(sidharthms): Re-painting a shadow looper on every paint call may yield |
// poor performance. Ideally we should be caching the border to bitmaps. |
void ShadowBorder::Paint(const views::View& view, gfx::Canvas* canvas) { |
- SkPaint paint; |
+ cc::PaintFlags paint; |
std::vector<gfx::ShadowValue> shadows; |
shadows.push_back(shadow_value_); |
paint.setLooper(gfx::CreateShadowDrawLooper(shadows)); |
paint.setColor(SK_ColorTRANSPARENT); |
- paint.setStrokeJoin(SkPaint::kRound_Join); |
+ paint.setStrokeJoin(cc::PaintFlags::kRound_Join); |
gfx::Rect bounds(view.size()); |
bounds.Inset(-gfx::ShadowValue::GetMargin(shadows)); |
canvas->DrawRect(bounds, paint); |