OLD | NEW |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" | 5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" |
6 | 6 |
7 #include "base/macros.h" | 7 #include "base/macros.h" |
| 8 #include "cc/paint/paint_shader.h" |
8 #include "third_party/skia/include/effects/SkGradientShader.h" | 9 #include "third_party/skia/include/effects/SkGradientShader.h" |
9 #include "ui/aura/window.h" | 10 #include "ui/aura/window.h" |
10 #include "ui/compositor/layer.h" | 11 #include "ui/compositor/layer.h" |
11 #include "ui/compositor/paint_recorder.h" | 12 #include "ui/compositor/paint_recorder.h" |
12 #include "ui/gfx/canvas.h" | 13 #include "ui/gfx/canvas.h" |
13 #include "ui/gfx/skia_util.h" | 14 #include "ui/gfx/skia_util.h" |
14 | 15 |
15 namespace { | 16 namespace { |
16 | 17 |
17 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); | 18 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); |
(...skipping 18 matching lines...) Expand all Loading... |
36 | 37 |
37 void ShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { | 38 void ShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { |
38 SkPoint points[2]; | 39 SkPoint points[2]; |
39 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor }; | 40 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor }; |
40 | 41 |
41 points[0].iset(0, 0); | 42 points[0].iset(0, 0); |
42 points[1].iset(kShadowThick, 0); | 43 points[1].iset(kShadowThick, 0); |
43 | 44 |
44 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, | 45 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, |
45 layer_->bounds().height()); | 46 layer_->bounds().height()); |
46 SkPaint paint; | 47 cc::PaintFlags paint; |
47 paint.setShader(SkGradientShader::MakeLinear(points, kShadowColors, NULL, | 48 paint.setShader(cc::WrapSkShader(SkGradientShader::MakeLinear( |
48 arraysize(points), | 49 points, kShadowColors, NULL, arraysize(points), |
49 SkShader::kRepeat_TileMode)); | 50 SkShader::kRepeat_TileMode))); |
50 ui::PaintRecorder recorder(context, layer_->size()); | 51 ui::PaintRecorder recorder(context, layer_->size()); |
51 recorder.canvas()->DrawRect(paint_rect, paint); | 52 recorder.canvas()->DrawRect(paint_rect, paint); |
52 } | 53 } |
53 | 54 |
54 void ShadowLayerDelegate::OnDelegatedFrameDamage( | 55 void ShadowLayerDelegate::OnDelegatedFrameDamage( |
55 const gfx::Rect& damage_rect_in_dip) { | 56 const gfx::Rect& damage_rect_in_dip) { |
56 } | 57 } |
57 | 58 |
58 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { | 59 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { |
59 } | 60 } |
60 | 61 |
61 } // namespace content | 62 } // namespace content |
OLD | NEW |