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Side by Side Diff: content/browser/web_contents/aura/shadow_layer_delegate.cc

Issue 2640983002: Rename paint data structures (Closed)
Patch Set: DrawingDisplayItem Created 3 years, 10 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h" 5 #include "content/browser/web_contents/aura/shadow_layer_delegate.h"
6 6
7 #include "base/macros.h" 7 #include "base/macros.h"
8 #include "cc/paint/paint_shader.h"
8 #include "third_party/skia/include/effects/SkGradientShader.h" 9 #include "third_party/skia/include/effects/SkGradientShader.h"
9 #include "ui/aura/window.h" 10 #include "ui/aura/window.h"
10 #include "ui/compositor/layer.h" 11 #include "ui/compositor/layer.h"
11 #include "ui/compositor/paint_recorder.h" 12 #include "ui/compositor/paint_recorder.h"
12 #include "ui/gfx/canvas.h" 13 #include "ui/gfx/canvas.h"
13 #include "ui/gfx/skia_util.h" 14 #include "ui/gfx/skia_util.h"
14 15
15 namespace { 16 namespace {
16 17
17 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0); 18 const SkColor kShadowLightColor = SkColorSetARGB(0x0, 0, 0, 0);
(...skipping 18 matching lines...) Expand all
36 37
37 void ShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { 38 void ShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) {
38 SkPoint points[2]; 39 SkPoint points[2];
39 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor }; 40 const SkColor kShadowColors[2] = { kShadowLightColor, kShadowDarkColor };
40 41
41 points[0].iset(0, 0); 42 points[0].iset(0, 0);
42 points[1].iset(kShadowThick, 0); 43 points[1].iset(kShadowThick, 0);
43 44
44 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick, 45 gfx::Rect paint_rect = gfx::Rect(0, 0, kShadowThick,
45 layer_->bounds().height()); 46 layer_->bounds().height());
46 SkPaint paint; 47 cc::PaintFlags paint;
47 paint.setShader(SkGradientShader::MakeLinear(points, kShadowColors, NULL, 48 paint.setShader(cc::WrapSkShader(SkGradientShader::MakeLinear(
48 arraysize(points), 49 points, kShadowColors, NULL, arraysize(points),
49 SkShader::kRepeat_TileMode)); 50 SkShader::kRepeat_TileMode)));
50 ui::PaintRecorder recorder(context, layer_->size()); 51 ui::PaintRecorder recorder(context, layer_->size());
51 recorder.canvas()->DrawRect(paint_rect, paint); 52 recorder.canvas()->DrawRect(paint_rect, paint);
52 } 53 }
53 54
54 void ShadowLayerDelegate::OnDelegatedFrameDamage( 55 void ShadowLayerDelegate::OnDelegatedFrameDamage(
55 const gfx::Rect& damage_rect_in_dip) { 56 const gfx::Rect& damage_rect_in_dip) {
56 } 57 }
57 58
58 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) { 59 void ShadowLayerDelegate::OnDeviceScaleFactorChanged(float scale_factor) {
59 } 60 }
60 61
61 } // namespace content 62 } // namespace content
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